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Golisopod & Glimmora VGC Team Building Guide

Okay, so i was testing my Mega Golisopod + Mega Salamence team and notice 2 main issues:

  • 1: has a very problematic matchup into Mega Raichu Y.

  • 2: has a very problematic matchup into Steel-Types, mainly into Gholdengo and Archaludon.

So i decided to look for ground types to try solve these issues and decided to use Garchomp (Fun Fact:i've take something like 2 os 3 weeks to put Garchomp thinking that it wouldn't be able to OHKO Mega Raichu Y with Stomping Tantrum, when i runned the calc and discovered that i was pretty pissed with myself), since i'm using a TailRoom strategy, i decided to use a bulkier set with Rocky Helmet to punish physical attackers, this spread lives Jolly Life Orb Garchomp Dragon Claw and Mega Garchomp Z Dragon Pulse most of the time (12.5% chance to it OHKO). i'm not really sure if this is a good ideia but it was very usefull to kill my opponent's Kingambit other day, and since this would make team have 3 Dragon-Type with 2 of them having a 4x weakness to Ice, i decided to switch Mega Salamence to Mega Glimmora. I chosed because i've seen Mooxie Boosted saying that it has a good shot of being good on this format, so i decided to test out, using a generic set, which is also good to cover for Steel-Types with Earth Power.

If you have any suggestion for this team i would love to hear it! ||@Teambuilders|| (VGC)

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7 messages

Building a Competitive Hisuian Samurott VGC Team

I already tried to build a team on him when the game launched back in april and after the first Reg M-A season i used some other teams to learn more about how the meta likes to play and now i want to try build a team on him again, but the few things he can do is threaten Basculegion, Delphox and eat easily hits from Kingambit, which ins't bad, but it is weak TO A LOT of the meta, charizard easily OHKO's it with solar beam, floette also OHKO's it with dazzling gleam, staraptor also OHKO's it with close combat and the list goes on.

I know that every pokemon (except charizard Y because he can do almost anything) have it's weakness, but what he can do (at least in perspective) is heavilly overweighted by what he's weak to, and i already seen some people saying that they were using Hisuian-Samurott and that he was doing well so PLS help me make a team on it

118 messages

Pokémon VGC EV Training Guide: Optimizing Gengar & Krookodil

ok so i made this team just recently and i'm not worried about most things on the team just the EVs for empoleon and Gengar. i have confidence in the EVs for the rest of the team but completely confident in the EVs for rillaboom and if there is any way to make krookedile bulkier on one side and as bulky on the other while having the same damage output and being as fast then please mention it. The main mon i want ev help for is gengar. i want him to outspeed timid mega mence by two points while still being bulky enough to stay on the field for a bit and do good damage.

18 messages

Mega Mawile VGC Team Building Guide | Pokémon Champions

I'm competing in a league cup this coming weekend, and I think Mawile could be a really effective mega to bring in a world of psyspam, Ttar, and Garchomps. How does my team look? It's semi-balanced with a TR mode, with nasty plot farig and fairy feather sylveon dealing tons of damage. Two fairy types seems off a little, but I originally used Golurk over Mawile and it had too many weaknesses. This way I don't need to bring Mawile if I want fairy coverage, say against something like Archaludon. Offensive incin, mawile, farig is a really solid core, and I have Ychu to add some burst damage/alternate speed control, with Garchomp to help against opposing Ychu and Harc. The team seems solid in theory, but I'm not sure if I have the right structure to make Mawile truly shine (which I think it can, based on my testing). Any thoughts/help would be appreciated!

Here is the Paste: https://pokepast.es/0a8cb7a002cd6c91

57 messages

Optimize Your VGC Team: Hisuian Zoroark Strategy Help

Kingambit @ Chople Berry
Ability: Defiant
Level: 50
EVs: 32 HP / 32 Atk / 2 SpD
Adamant Nature
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Low Kick

Zoroark-Hisui @ Focus Sash
Ability: Illusion
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Bitter Malice
- Icy Wind
- Flamethrower
- Hyper Voice

Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 32 HP / 14 Def / 20 SpD
Careful Nature
- Flare Blitz
- Fake Out
- Parting Shot
- Darkest Lariat

Garchomp @ Garchompite Z
Ability: Rough Skin
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Modest Nature
- Earth Power
- Flamethrower
- Dragon Pulse
- Protect

Rillaboom @ Miracle Seed
Ability: Grassy Surge
Level: 50
EVs: 32 HP / 32 Atk / 2 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Fake Out
- High Horsepower

Gholdengo @ White Herb
Ability: Good as Gold
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
Modest Nature
- Make It Rain
- Shadow Ball
- Protect
- Nasty Plot

22 messages