VGC Team Building Help: Optimizing Your Pokémon Core

ملخص

This discussion in the Pokémon Champions | VGC Battles & Tournaments server focuses on optimizing a VGC team core featuring Archaludon, Indeedee, Golisopod, and Pelipper. Community members debate the viability of Incineroar under Psychic Terrain and offer strategic advice on identifying team weaknesses to select the final two roster spots. It highlights the importance of counter-teaming and understanding complex Pokémon synergies to improve win rates in competitive play.

oliveflame-73 OP

Basically I've been using this team for like a week or so but I have a problem. I only use the same 4 mons in the same order - archaludon indeede in the lead and golisopod and peliper in the back. The 2 other mons just dont do anything and I just never bring them and never feel like I should be bringing them and even with these 4 I have like 80% winrate with this team (yes I am at pretty low rank at like 1600 elo) but its better than anything I've played in champions so far.
So I just want to hear some suggestions for overall team improvements and the last 2 mons specifically.

VGC Team Building Help: Optimizing Your Pokémon Core

@oliveflame-73 Basically I've been using this team for like a week or so but I have a problem. I only use the same…
merrypanther-88

There's a rather simple solution to this problem I think you yourself can fix. What teams are you currently losing to? You already said that Indeedee, Arch, Pelipper and Golisopod have like an 80% win rate - so then what about that other 20%? Who are you losing to, and then what pokemon can you add to counter that?

merrypanther-88

Also incineroar with psychic terrain on your team just does not work, cause it hurts your own incine's fake out.

@merrypanther-88 Also incineroar with psychic terrain on your team just does not work, cause it hurts your own incin…
quickjewel-96

This is patently false. Fake out is far from the only useful part of incineroar and this should be completely ignored

@quickjewel-96 This is patently false. Fake out is far from the only useful part of incineroar and this should be…
merrypanther-88

Dude. Incineroar's fake out is part of what makes it so good. Incineroar without fake out is like cereal without milk. Sure, it's still good, but it lacks what makes it the best.

merrypanther-88

Parting shot and intimidate both play equally good roles, but the anti-synergy is just too great imo

quickjewel-96

If you think fake out is what makes incineroar good, you should get more experience and not attempt to get any advice until you do

@quickjewel-96 If you think fake out is what makes incineroar good, you should get more experience and not attempt…
merrypanther-88

Wow. Dude I know what makes Incine good. Comes in to intim drop, has fake out pressure, and then parting shots out of there and then comes back in to do it all over again.

merrypanther-88

All three of those tools are equally important to one another. In my opinion, Incineroar is not worth running on psychic terrain teams because it loses fake out, one of it's three most valuable tools.

@merrypanther-88 Wow. Dude I know what makes Incine good. Comes in to intim drop, has fake out pressure, and then pa…
quickjewel-96

This proves you don't

@quickjewel-96 This proves you don't
merrypanther-88

Really? Then what makes him soooo good that ISN'T those three things, huh?

quickjewel-96

Being a bulky support with a deep move pool that pressures ghost, steel and dark types, resisting all 3 as well as more

quickjewel-96

You are clearly too new to be giving advice

@quickjewel-96 Being a bulky support with a deep move pool that pressures ghost, steel and dark types, resisting a…
merrypanther-88

So you're taking about offensive incineroar?

quickjewel-96

The best incineroar works as both

quickjewel-96

Incineroar is good because it is versatile

merrypanther-88

Yeah? Duh? But his offensive pressure has never been what makes him so strong. His intimidate parting shot fake out is what has made him so appealing. Take even one of those away and he suddenly becomes far more balanced (imo).

merrypanther-88

His offensive pressure has only been part of it, but not the main reason

@quickjewel-96 Incineroar is good because it is versatile
merrypanther-88

I know

quickjewel-96

Parting shot has only been primarily used since champions.

@quickjewel-96 Parting shot has only been primarily used since champions.
merrypanther-88

That's just not true

quickjewel-96

Oh so you are NEW NEW

merrypanther-88

No, I'm not new new

merrypanther-88

what do you define as new new?

merrypanther-88

or even 'new'

quickjewel-96

Before champions he was primarily used with u-turn because of covert cloak

quickjewel-96

Parting shot was used, but far less

merrypanther-88

I suppose primarily parting shot hasn't been used more, yeah I guess you're right then

merrypanther-88

But still what do you define as 'new' or 'new new' because that really annoys me

quickjewel-96

I know I am right. Please get more experience before you give advice to other new players, respectfully

quickjewel-96

Because it is clear that champions is your first dip into competitive play

@merrypanther-88 There's a rather simple solution to this problem I think you yourself can fix. What teams are you c…
oliveflame-73 OP

Okay so I usually lose when my Pokemon get randomly frozen by ice beam

@quickjewel-96 Because it is clear that champions is your first dip into competitive play
merrypanther-88

It's not

merrypanther-88

I started in S/V

quickjewel-96

Actual competitive, not ladder

oliveflame-73 OP

And incin is a leftover of my previous team

@quickjewel-96 Actual competitive, not ladder
merrypanther-88

Fine. You win. I guess I'm 'new' to the VGC part of competitive as far as playing it. I have been exposed to it for a long time now and have been wanting to play in it for a while. I would like to say though you could be a little less prideful and maybe be gentler in correcting others because this interaction simply wasn't pleasant.

@oliveflame-73 And incin is a leftover of my previous team
quickjewel-96

As far as this team goes, I personally would be dropping overqwil and incin here. I see the thoughts on trying to have a speedier option for when trick room expires or just isn't working. I would most likely go with Sneasler. With sneasler, incin become virtually pointless here. I would probably swap for a secondary mega. In my view M-Gardevoir is probably your best bet as a quicker psyspam option

@quickjewel-96 As far as this team goes, I personally would be dropping overqwil and incin here. I see the thought…
oliveflame-73 OP

I also was thinking about mega gardevoir

@merrypanther-88 Fine. You win. I guess I'm 'new' to the VGC part of competitive as far as playing it. I have been e…
quickjewel-96

If you were in the other chat I would be gentler. You are attempting to give advice and pushed back when I called your inexperience out

oliveflame-73 OP

I just have to get a gardevoir

oliveflame-73 OP

Fucking gacha

quickjewel-96

If you have fairy or psychic tickets, use those with your pulls

oliveflame-73 OP

Are there any fast psy spammers?

quickjewel-96

Timid gardevoir is about as fast as you get

quickjewel-96

Or delphox but the synergy with rain doesn't work well for you

oliveflame-73 OP

I dont think there is

oliveflame-73 OP

But I do have a choice scarf

oliveflame-73 OP

I am thinking about scarfing something

oliveflame-73 OP

Indeede male?

quickjewel-96

I wouldn't tbh

oliveflame-73 OP

But I like the bulk of indeede female

quickjewel-96

With psyspam you want the ability to pivot if terrain changes

quickjewel-96

Or if dark types come into play

oliveflame-73 OP

Oh yeah

quickjewel-96

Indeedee male works, but is more frail and doesn't work in trick room

oliveflame-73 OP

Honestly I want an out of trick room mode

quickjewel-96

If you wanted a fast psyspam mode, you'll realistically want to drop golisopod

oliveflame-73 OP

With rain I think maybe basc?

oliveflame-73 OP

Honestly I dont think psy spam is that good rn

quickjewel-96

Basc is still good but you need to make sure you have specific answers to rillaboom. Basc is fast but very outsped outside of rain if you aren't scarfed

oliveflame-73 OP

Indeede works fine as a redirector

@quickjewel-96 Basc is still good but you need to make sure you have specific answers to rillaboom. Basc is fast b…
oliveflame-73 OP

Golisopod is good into rillaboom

quickjewel-96

Personally I try to avoid having that extra water type on the team if I can help it

@quickjewel-96 Basc is still good but you need to make sure you have specific answers to rillaboom. Basc is fast b…
oliveflame-73 OP

Do I have to worry about rain not being up?

oliveflame-73 OP

Rain is the most popular weather

quickjewel-96

It makes good match-ups better but bad ones much worse

oliveflame-73 OP

With Charizard on decline

oliveflame-73 OP

And tyranitar not being popular in the first place

quickjewel-96

Torkoal is still decently common as well as psysand in the higher ranks

oliveflame-73 OP

I have flash cannon into tyranitar

quickjewel-96

Especially with so much of the meta shifting into countering rain

oliveflame-73 OP

Okay so no basc I think

@oliveflame-73 I have flash cannon into tyranitar
quickjewel-96

As a psysand enjoyer, I love seeing your team tbh. Sneasler is there to OHKO arch and ttar is a very solid defensive switch in

oliveflame-73 OP

Oh yeah sneasler

oliveflame-73 OP

Sneasler is a pretty big problem

oliveflame-73 OP

I haven't played a lot of them

oliveflame-73 OP

But its good

oliveflame-73 OP

I basically only have peliper good into it

quickjewel-96

Gardevoir is good as long as indeedee is there to redirect the dire claw

oliveflame-73 OP

I think gardevoir is good

oliveflame-73 OP

We are probably looking at out of rain mode

oliveflame-73 OP

So we get indeede and arch?

oliveflame-73 OP

Gardevoir

quickjewel-96

Your psyspam mode will primarily be sneasler, indeedee, gard and both pelipper and arch should still work

quickjewel-96

You do have an issue into golisopod mirrors with this though

oliveflame-73 OP

Arch is pretty good into golisopod

oliveflame-73 OP

Electro shot deals over 50%

oliveflame-73 OP

And it cant threaten back

quickjewel-96

As long as they aren't running drill run

oliveflame-73 OP

Drill run is not stab

oliveflame-73 OP

So its ass

oliveflame-73 OP

I also have peliper

quickjewel-96

32+ Atk Tough Claws Mega Golisopod Drill Run vs. 32 HP / 1 Def Archaludon: 116-138 (58.8 - 70%) -- guaranteed 2HKO after Leftovers recovery

quickjewel-96

32+ Atk Tough Claws Mega Golisopod Drill Run vs. 32 HP / 1 Def Archaludon on a critical hit: 174-206 (88.3 - 104.5%) -- 25% chance to OHKO

quickjewel-96

since it has heightened crit, this is relevant too

oliveflame-73 OP

My arch is 0 def

quickjewel-96

That is negligible differences tbh. Doesn't even change the roll

oliveflame-73 OP

Its very offensive

@quickjewel-96 That is negligible differences tbh. Doesn't even change the roll
oliveflame-73 OP

Yeah

quickjewel-96

Is your hp 32?

oliveflame-73 OP

Ye

oliveflame-73 OP

32 hp 29+ spatack

oliveflame-73 OP

5 spdef

oliveflame-73 OP
  • spe
oliveflame-73 OP

Minus spe

quickjewel-96

TBH that is backwards

quickjewel-96

Like I get what you are going for, but that is a FRAIL arch in this meta

oliveflame-73 OP

I wanted as much value from psychic seed

quickjewel-96

Psychic seed benefits from higher sp def

oliveflame-73 OP

Yeah

oliveflame-73 OP

Thats why +5

quickjewel-96

Realistically I would be running that completely reverse. Like at least 20 sp def

oliveflame-73 OP

Naw its more than enough

quickjewel-96

Because arch naturally boosts its SpA, especially modest

@quickjewel-96 Because arch naturally boosts its SpA, especially modest
oliveflame-73 OP

I lead arch

oliveflame-73 OP

I want to get as much value as early as possible

oliveflame-73 OP

Its like

oliveflame-73 OP

Arch does damage at the start

oliveflame-73 OP

I set up trick room

oliveflame-73 OP

Golisopod cleans up

oliveflame-73 OP

Arch is so op

quickjewel-96

Looking over the calcs, as long as you lead arch it doesn't feel too bad tbh

quickjewel-96

But you definitely don't have staying power

oliveflame-73 OP

I think I would want to get some more def

oliveflame-73 OP

But I dont think arch survies sneasler cc reasonably?

quickjewel-96

Arch can survive on a 50/50 roll

oliveflame-73 OP

Not worth it

@quickjewel-96 Arch can survive on a 50/50 roll
quickjewel-96

With no defensive investment*

@quickjewel-96 With no defensive investment*
oliveflame-73 OP

Oh damn

oliveflame-73 OP

These sneasler players are very lucky

oliveflame-73 OP

I thought it was like 150%

quickjewel-96

For a 15/16 survival you would need 13 EVs into defense

quickjewel-96

Which isn't really worth it

oliveflame-73 OP

Yeah

oliveflame-73 OP

Just gotta get a +1

oliveflame-73 OP

From stamina

oliveflame-73 OP

Anyway

oliveflame-73 OP

What gardevoir set?

oliveflame-73 OP

Hyper voice protect exp force

oliveflame-73 OP

Maybe non terrain based psychic move?

oliveflame-73 OP

Eh?

oliveflame-73 OP

Is 10 base power worth another move slot?

@oliveflame-73 Hyper voice protect exp force
quickjewel-96

This and I usually run either calm mind or another bad matchup coverage move

@quickjewel-96 This and I usually run either calm mind or another bad matchup coverage move
oliveflame-73 OP

I think maybe another trick room setter?

quickjewel-96

I wouldn't. Psyspam mode is not slow at all

quickjewel-96

Unburden sneasler and gard do not want to touch TR

oliveflame-73 OP

Oh yeah its 100 base

oliveflame-73 OP

I thought it was like 70

oliveflame-73 OP

What sneasler set should I use?

oliveflame-73 OP

Rn I have cc , taunt , dire claw and fake out

oliveflame-73 OP

But its from my previous teams

oliveflame-73 OP

I usually run sneasler with focus sash

quickjewel-96

Dump taunt and fake out and add protect and throat chop

quickjewel-96

I would also run white herb

quickjewel-96

Helps with matchups vs incin lead and more consistent to get unburden to proc

oliveflame-73 OP

Okay so the team looks like this rn

VGC Team Building Help: Optimizing Your Pokémon Core - Image 1
VGC Team Building Help: Optimizing Your Pokémon Core - Image 2

quickjewel-96

Personally I wouldn't run swords dance on golisopod. I would run liquidation or drill run

quickjewel-96

Other than that it looks good. There is an argument you can make for wide guard over icy wind on peli, but both work well

oliveflame-73 OP

Honestly bug steel is pretty bad offensively so I have to hit for not very effective a lot of the time

oliveflame-73 OP

And while drill run might help its not stab so its ass

quickjewel-96

Not being stab is not the same as being bad

الأحدث من Pokémon Champions | VGC Battles & Tournaments