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New UFC-Style Ranking System Coming to MMA RISE TO CHAMPION

It is I think more event centered but its in game

My idea is to add ranking system similar to the UFC's rankings into the game that will be based within the discord server (Fighter will have to have discord to participate) the leaderboard for these rankings can be in game as well

There would be a top 10 or top 15 ranking system that will be similar to the ufc's rankings, a player will have to fight to get higher and eventually fight for gold, these will have to be scheduled fights that somebody would have to watching to be able to officiate the fight. Once the result is through it will be taken into the rankings and the winner will move up 1-2 spaces and person who lost will move down 1-3 spaces, I think there should be rules on how often fighters can fight, a fighter can't fight 5 times in the top 15 and become champion in the same day, but a fighter cannot avoid fighting for 3 months and still be in the top 15, I'm sure you can work out the specifics here, but that would be my suggestion

I think that the leaderboards right now are not completely accurate in who is truly the best as a lot of people fight lower tier players and some in the top 15 refuse to fight high tier players at all. So adding this would be able to show who is truly the best player by adding a champion as well as a top 10-15, it would give a higher level of competition and keep the best players playing more

This would appeal to the professionals as they would want to climb the rankings and prove they are the best of the best

An issue is that the fighters may be ready to fight but an officiate is not available to watch the fight, or simply scheduling issues overall, I think a solution is to just work out backups and to schedule fights days beforehand (Unless you ping both fighters to schedule it and they are both ready to fight then and there no issues, but if they want to hold it off to train more then just continue with scheduling)

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9 messages

MMA RISE TO CHAMPION: New Street Fight Arena & Brawl Zone

I was thinking of this idea for this game.

  1. Dirty street environment — abandoned lots, warehouses, alleys, containers, graffiti, trash, puddles, etc.
  2. Multiple rings/cages around the area, each with a different design.
  3. Nighttime atmosphere with streetlights, floodlights, signs, and crowds watching around the fights.
  4. Different locations — abandoned warehouse, underground parking lot, dockyard, back alley, rooftop, etc.

I know you guys are busy fixing bugs, i hope you consider this soon.

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24 messages

Special finisher

 You can make this one special cement, or you can buy and top however, y’all wanna do it, but we should make a special finisher where you hit the person so hard that their mouth guard falls out and then they fall down with it

Shape the Future of MMA: Rise to Champion | Suggestion Guide

Welcome to the MMA: Rise to Champion Ideas channel! We love hearing your creative thoughts to make the game even better. To keep things organized and ensure your ideas get the attention they deserve, please follow this template for every new thread:

Idea Title
Keep it short & clear.
Example: “New Training Mode,” “More Glove Skins,” “Custom Arena Builder”

Category
- Gameplay
- Cosmetics (skins, outfits, gloves)
- Features (modes, systems, UI)
- Events & Rewards
- Other

Description
- What is your idea?
- How would it work? (brief walkthrough)
- Why would it improve MRC?

Benefits & Impact
- Who will it appeal to? (new players, pros, casuals)
- What gameplay loop or experience does it enhance?

Mockups / Examples (Optional)
- Attach sketches, concept art, or reference links.

Possible Challenges (Optional)
- Any technical or balance issues you foresee?
- Suggested solutions if you have them.

🚨 One idea per thread.
❌ Avoid duplicate suggestions—if your idea already exists, add a 👍 reaction or a constructive comment instead of creating a new post.
- Keep discussion focused: use replies for questions or improvements on the idea.

Thank you for helping us build the best MMA: Rise to Champion experience! 🎮🥊

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Clinch Skill

  • Allow players to clinch an opponent in close range.
  • Blockable possibly. Clinching a blocking opponent will only do minor damage to their block. (Maybe 5)
  • If you get hit while attempting a clinch: you take automatic max damage (to prevent clinch spam)
  • While clinching an opponent, M1 is elbows (7 max dmg) and M2 is knees (9 max dmg)
  • To escape a clinch, the defender should need to time their m1/m2 with the opponents m1/m2 which will also block the damage of those hits. Once they've timed 2 hits they will be free from the clinch.
  • OR they can get freed from the clinch by pressing keys that appear on the screen. All possible keys being WASD. Example: Sequence "WWSDA" appears on the screen. They must type the keys in order to be free and if they make a mistake the progress will reset and they must redo it. For mobile compatibility you can use the fight buttons for them to tap. Such as their m1/m2/block/dodge buttons and use the pictures of the buttons to tell them the order to press them in.
  • This update could also allow lots more "cosmetic/functionality" upgrades and customization. Such as different clinch styles.
  • Clinch styles:
    Collar Tie
    Double Collar Tie
    Reverse Collar Tie
    Bicep Tie
    Underhooks
    Wizard
    Nelson
    Over under
    Arm Drag
    Muay Thai Clinch
    Russian tie/grip

(I have a video of the ties if need be)

  • Certain clinches can have different strike sets, ie arm drag can have liver shots/hooks instead of elbows and specific clinches can transition into takedowns.
  • To perform the takedown from a clinch you should need to achieve 3 hits in the clinch.
  • Clinch activation could be bind to X
2 messages

Fixing Takedowns: Anti-Cheat Proposal for MMA RISE TO CHAMPI

  • Yes I know league is first update. Yes I know you have received a million suggestions on this. Yes I know you think clicking is the easiest for all devices.
  • HOWEVER, I'll leave this idea anyway and its up to devs choice and evaluation.
  • Rn, everyone uses an autoclicker once they realize they'll get bummed if they don't. It took me 4 games to get autoclicked.
  • As it stands, autoclicking is stopping people from enjoying the game and preventing new players from enjoying it, especially when they get autoclicked their first game.
  • If its not fixed in the upcoming updates, it will cause more damage. Because everyone faces an autoclicker and realizes they have to get and use one too if they want to play the game, spreading like a virus.

  • -MY IDEA:--

  • No clicking system.
  • Simply, you have choices WASD.
  • Defender has choices WASD.
  • You pick your letter. He picks his.
  • Defender gets 3 attempts to choose the correct letter, if he does: he escapes the takedown. If not: submitted.
  • Could also do it in the "shadow boxing way" where first choices example attacker goes W defender goes S. Then Attacker must pick 2 letters and defender also 2. Could force attacker to pick the same first letter (W in this case) but that gives no benefit. Instead attacker can then pick SD or any combination of 2 letters and defender must try match. Third round is then 3 letters of any combination. Defender must get them in the right sequence too in order to escape.

  • The first method of 1 letter each round gives a fair chance to both attacker and defender.

  • The combination sequence (ie 3rd round WSD) gives the defender a fair chance at first but as he gets it wrong his chances become more slim. (Makes sense as he'd be getting tired/ losing o2)

This method would prevent cheating, as no one can cheat to know what the other person is picking. Less cheating = happy players and more players. There are obv downfalls but it might be the most suitable approach for now.

MMA Rise to Champion: New Dual Strike Set System Update

Rather simple I believe.
- Allow players to create a second strike set for both m1s and m2s.
- Bind shift or alt to switch between strike sets and add a setting to allow players to choose between toggle or hold.
- For mobile: if they hold their m1/m2 button for a second or two it will switch their strike set.
- Benefits? Allows players to truly enjoy all the different strikes and create more variation between combos and players styles and also allow more competitiveness.
- Players will be able to bind all their high kicks to one set and their low kicks to another, allowing us to better select what strikes we want to use.
- / all our distance punches and close range punches in different sets.