Froslass/Zchomp team
This is the link to a team I made featuring Mega Froslass and Mega Garchomp Z.
https://pokepast.es/90313ab0493e25c6
This is the link to a team I made featuring Mega Froslass and Mega Garchomp Z.
https://pokepast.es/90313ab0493e25c6
Golisopod:
- it is the slow TR monster.
- First Impression is good to pressure a protect in the opponents that don't resist it while Farig sets TR.
Farigiraf:
- You know it, Classic TR setter, survives almost any combination of moves just to set that TR.
- I put Colbur Berry on it since Pelipper already have it, but i'm consedering switching Pelipper's item to give Sitrus to Farig.
Pelipper:
- Classic rain setter, enabling Mega Golisopod live at least 1 Fire-Type attack While also Killing them for it.
- where most people would put Tailwind on Salamence for the TailRoom, i opted to putting it on Pelipper, so then it can have a slot for a third move.
- As i already Mentioned in the Farig section, Pelipper is holding the Sitrus Berry for a bulkier set while still having full investiment in Sp.Atk to do good damage, i have no speed investiment so it can work in both TR and Tailwind
Archaludon:
- Even tough it is pretty strong in the rain, i'm questioning a bit if i should keep Arch or switch it with another mon that can deal with some other weakness that the team have, which i will mention in a bit.
Salamence:
- The terror from XY, ORAS and USUM that everyone is scared of, is a very good way to deal with charizard if i can't set up my own weather, being able to kill Garchomp while still being able to resist Heat Waves and Weather Balls is something i shouldn't overlook.
- i'm still kinda unsure if i go physical, special or mixed, but i think mixed might be the best way to use it.
Annihalape:
- It's on the team for 2 main reasons: Deal with Steel Types that both Golisopod and Salamence hates and descourage intimidate.
- Most people would run Life Orb to make it able to OHKO Chople Berry Kingambit and Archaludon, but i prefered Expert Belt since it can still let it OHKO them without dropping it's HP so i can run a bulkier set with Rage Fist.
Im very new to the whole vgc thing and honestly i don't really know what to Look out for. I really like my modest politoed nice it can ohko mega lucario Y with a weatherball and same with adamant talonflame for rillaboom since both give me trouble. But besides that I'm totally lost and don't know where to start
Ikr
I don't know what to run and I need some help refining my team
Farigiraf (M) @ Psychic Seed
Ability: Armor Tail
Level: 50
EVs: 2 HP / 32 Def / 32 SpA
Quiet Nature
- Thunderbolt
- Expanding Force
- Hyper Beam
- Trick Room
Hatterene (F) @ Life Orb
Ability: Magic Bounce
Level: 50
EVs: 31 HP / 28 SpA / 7 SpD
Quiet Nature
- Protect
- Dazzling Gleam
- Expanding Force
- Trick Room
Indeedee-F (F) @ Colbur Berry
Ability: Psychic Surge
Level: 50
EVs: 32 HP / 22 Def / 12 SpD
Bold Nature
- Trick Room
- Follow Me
- Helping Hand
- Healing Wish
Torkoal (F) @ Charcoal
Ability: Drought
Level: 50
EVs: 32 HP / 32 SpA / 2 SpD
Quiet Nature
- Eruption
- Earth Power
- Weather Ball
- Heat Wave
Incineroar (M) @ White Herb
Ability: Intimidate
Level: 50
EVs: 31 HP / 32 Atk / 2 Def / 1 SpD
Brave Nature
- Darkest Lariat
- Close Combat
- Flare Blitz
- Fake Out
Mawile (F) @ Mawilite
Ability: Hyper Cutter
Level: 50
EVs: 32 HP / 32 Atk / 2 SpD
Brave Nature
- Rock Slide
- Play Rough
- Swords Dance
- Iron Head
Incineroar @ Sitrus Berry
Ability: Intimidate
Impish Nature
- Flare Blitz
- Throat Chop
- Parting Shot
- Fake Out
Gengar @ Gengarite
Ability: Cursed Body
Timid Nature
- Sludge Bomb
- Shadow Ball
- Icy Wind
- Protect
Archaludon @ Leftovers
Ability: Stamina
Bold Nature
- Flash Cannon
- Dragon Pulse
- Electro Shot
- Protect
Pelipper @ Life Orb
Ability: Drizzle
Modest Nature
- Weather Ball
- Hurricane
- Tailwind
- Wide Guard
Annihilape @ Focus Sash
Ability: Defiant
Jolly Nature
- Close Combat
- Shadow Claw
- Rock Slide
- Protect
Golisopod @ Golisopite
Ability: Emergency Exit
Adamant Nature
- Leech Life
- Iron Head
- Drill Run
- Protect
Any advice?
Has many shiny to offer, stat your needs. Trade in Home
Just got a switch for regionals 2 days ago; I'm 330 / 400 on my dex for the Shiny Charm ( need this to hunt for my own shiny mons - maybe to giveaway here too )
Need help on some pokemon;
- Pawmot
- Happiny **
- Igglybuff
- Applin ( 2 )
- Crabominable
- Flabebe
- Bronzor
- Ceruledge
- Shroodle
- Hunchkrow
- Gothita
- Brambleghast
- Rabsca
- Palafin **
- Slowking
- Tynamo
- Pawniard
- Kingambit
- Iron Moth
- Iron Thorns
- Gholdengo
Cinderace: Fast and frail physical attacker, OHKOes Rillaboom with LOrb Pyro Ball and dealing with Kingambit and Incineroar with Low Kick.
Rillaboom: The offensive support role that it has always done. Provides Fake Out support and priority in Grassy Glide, Wood Hammer also hits for great burst damage. The spread is able to live (I forgot the calc, might redo it later) MGolisopod Leech Life, sometimes survive its First Impression and (a possibility) MSalamence Hyper Voice.
- Inteleon: The fast special attacker. Snipe Shot a crit deals up to 85% on a MGolisopod and OHKOes it in rain. Ice Beam for Garchomp and Vacuum Wave to have some more priority and deal with Kingambit Sucker Punch endgames.
- Farigiraf: you know what he does
- MGarchomp Z: Draco Meteor OHKOes MSalamence, Earth Power and Power Gem as coverage. Modest nature to take certain KOs, I don't know which ones though. Speed is just over 200 cause I don't see the faster ones like MAerodactyl on the ladder a lot.
- Whimsicott: Evil Endeavor technology and you know what it does.
Thoughts and possible changes?
Last night while being alone with my thoughts, I came up with this atrocity of a rain team that uses megagross as the main mega mode using pelipper's rain to neuter fire damage and be assisted with powerful weatherballs for stinky ground types. Steel Roller is added here to make strategic use of rillaboom's terrain (which is why i am running U-turn) and counter psyslop teams by shutting down their terrain on the first turn or any other turn. Archaludon is running grassy seed because it synergizes well with rillaboom's terrain for immediate defense stacking, recovery, and increased sustainability by reducing certain ground type attacks. Scovillain is another star of the team being able to support archaludon in specific when megagross is in a generally unfavorable matchup and also combines well with rillaboom due to leech seed + terrain recovery extending its longevity to great lengths. Basculegion is Basculegion.
I need opinions on the team and how can i possibly improve my nasty and ugly matchups
Team falls apart very quickly after any one Mon goes down, advice to prevent that (and critiques of the core team)?
This team I am running currently have gotten till ub1
With this team i always misread when the opponent is protect or not also setting up tailwind sometimes is difficult
I have tried indee psyspam ,
Raichu sala balance , etc I did acquire a quite success but I am bad at piloting it \
\So should I change the team or not ?
Is this team good for gcs ?
Should I try more teams to see which I pilot better ??
Any suggestions for this team
I love delphox and A-ninetales so I did some meta analysis last night and spent 3 hr cooking this team. (Spend a lot of time shiny hunt my pkmn in pkmn go since July 2026 🥀🥀)
The evs are very specific to survive certain hits my pkmn won't survive, with enough offence to ohko most pkmn with chip dmg , however the reduced offence is compensated by setup with dual fake out.
Sneasler has Acrobatics to OHKO and outspeed adamant sneaslers and 74% to 87% on mega staraptor without intimidate and minimum 50% after intimidate on no bulk staraptor !
Also pkmn has optimal hp investment to get maximum benefit from grassy terrain.
Milo has icy wind, so some pkmn have speed investments to outspeed certain foes after -1 speed drop.
Still don't get the feel on how to position incin and rill to their maximum potential and really think their ev can be much more efficient.
Other sneaslers also start to drop offence for bulk, so with enough investments incin can survive cc from it.
This team is not meta defining but I am hoping to climb the ladder and have fun with my favourite pkmn.
Open to any positive critic and feedback : )
Salamence @ Salamencite
Ability: Intimidate
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
Modest Nature
- Heat Wave
- Hyper Voice
- Protect
- Draco Meteor
would be very greatful & pay 5€ on paypal for the person whom can get me both.
Hey everyone! I've mostly finished making my team for the Baltimore Regionals on Saturday. I'd like some help tho, as I'm not sure the team is perfect in concept. I got 13th out of the 220 players in this discord's tournament with a similar team, so Ik the concept is solid and that I can play it. I was wondering if anyone else had advice tho, bc i'd hate to go into a tournament like this unprepared.
Here's the team, and if you have any questions just lmk!
https://pokepast.es/2b90542d3af6179b
Hey everyone I’m trying to find an optimal perish trap team here’s what I have so far. I was thinking that I could possibly change Grimmsnarl for Sableye and Tinkaton for Scrafty being really bulky and intimidate+fake out pressure. Let me know what you think
I dont have any other shinies to trade 😭
Hi I need help in perfecting my dragon team, I currently want the team to focus on Noivern, Garchomp and Kommo-o
https://pokepast.es/0866b7092a34b6c0
Does my mega froslass/Psyspam team have a direction? I feel like the team is trying to combine two archetypes that mostly do well into similar teams (dragons mostly) and are somewhat somewhat weak to the same (Sun and slower trick room)
Can Someone help me with a froslass team that can function in this terrain/weather mess of reg m-c
I have access to the pokemon in the pictures
Mega golisopod team that helped me get to Masterball
Hi, I am trying to build a team with only steel, Psychic and Ground types only. Can some help me that. I am not sure where to begin with.
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