VGC Team Building: Mega Charizard X & Gardevoir Strategy
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Summary
The Pokémon Champions | VGC Battles & Tournaments server features a new community discussion on a dual-mode VGC team. This build utilizes Mega Charizard X and Mega Gardevoir, incorporating both Tailwind and Trick Room for flexible speed control. Members are invited to provide feedback on the team's synergy, including the use of offensive Incineroar and Scizor, to help refine competitive strategies for the current meta.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 32 HP / 32 Atk / 2 Def
Adamant Nature
- Dragon Claw
- Flare Blitz
- Swords Dance
- Protect
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
Level: 50
EVs: 32 HP / 2 Def / 32 SpA
Quiet Nature
- Hyper Voice
- Hyper Beam
- Aura Sphere
- Protect
Aerodactyl @ Focus Sash
Ability: Unnerve
Level: 50
EVs: 32 Atk / 32 Spe
Jolly Nature
- Dual Wingbeat
- Rock Slide
- Tailwind
- Protect
Farigiraf @ Colbur Berry
Ability: Armor Tail
Level: 50
EVs: 32 HP / 17 Def / 17 SpD
Calm Nature
- Thunderbolt
- Trick Room
- Helping Hand
- Protect
Scizor @ Life Orb
Ability: Technician
Level: 50
EVs: 32 HP / 32 Atk / 2 Def
Adamant Nature
- Bullet Punch
- Bug Bite
- Dual Wingbeat
- Protect
Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 32 HP / 32 Atk / 2 Def
Adamant Nature
- Flare Blitz
- Fake Out
- Parting Shot
- Darkest Lariat
Hello everyone im new to vgc and i'd like some feedback on this team
This team is centered around mega charizard X running a sword dance set with speed control being offloaded to tailwind or trick room because i feel like ddance sets arent consistent when it comes to moving first. This lets me fully invest in bulk and offense and get off big single target damage.
Mega gardevoir is an alternative mega for when xard has a bad match up. I have forgone a psychic stab in favor of hyper beam though im unsure if this is a good idea.
Aerodactyl sets tailwind and throws rocks at yard.
Farigiraf is the trick room setter i chose, fully bulk invested.
Scizor deals with fairies and can be used both with inside and outside trick room. Dual wingbeat is for breaking sashes but let me know if there are other coverage moves worth running.
Offensive incineroar can be used as a trick room attacker and outside of it, it can act as a health pack for more important pokemon with slow parting shot.
Thoughts and additional considerations:
the team is currently somewhat susceptible to intimidate as there is no defiant/competitive pokemon in it
sinistcha could be used as a trick room setter with redirection but idk it doesnt feel as bulky as the giraffe and no helping hand or armor tail is kinda sadge
im unsure if scizor is a good pokemon for the job with so much fire in the format, i have also tried goldengo but then i felt like the team struggled with ground types defensively
there is no weather setter on the team and im not sure if always losing the weather war is a good idea
3rd move on scizor?
is mega gardevoir a good supplementary mega to xard or is there a better option?
💔
Thank you
one for you
hmm what should i drop for cc
i dont have floette lmao
ahh
so no second mega is needed?
yes
tailwind = 2x speed
scarf = 1.5x speed
hello fellow xarders
i bring forth the improved version of team
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 32 HP / 32 Atk / 2 SpD
Adamant Nature
- Flare Blitz
- Dragon Claw
- Swords Dance
- Protect
Aerodactyl @ Focus Sash
Ability: Unnerve
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Rock Slide
- Tailwind
- Dual Wingbeat
- Protect
Sinistcha @ Sitrus Berry
Ability: Hospitality
Level: 50
EVs: 32 HP / 6 Def / 28 SpD
Bold Nature
- Matcha Gotcha
- Trick Room
- Rage Powder
- Protect
Sylveon @ Fairy Feather
Ability: Pixilate
Level: 50
EVs: 32 HP / 13 Def / 21 SpA
Modest Nature
- Hyper Voice
- Hyper Beam
- Quick Attack
- Detect
Rotom-Wash @ Leftovers
Ability: Levitate
Level: 50
EVs: 32 HP / 2 Def / 32 SpA
Modest Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Protect
Lucario @ Life Orb
Ability: Inner Focus
Level: 50
EVs: 32 HP / 2 Def / 32 SpA
Modest Nature
- Flash Cannon
- Aura Sphere
- Vacuum Wave
- Detect
this feels better than the previous iteration but id like to fit some weather control into the team somehow (any other suggestions are of course welcome)
lucario is for dealing with fairies
+ aura sphere chunks archaludon pretty hard
so the spread for sylveon would be 32 hp / 13 def / 16 SpA / 5 SpE?
i built it for tanking jolly sneasler dire claw
but that might not be necessary given how much speed control there is on the team
but like, can sneasler really fit into this archetype?
i feel like its too fast
incin definitely can fit but it doesnt hit as hard and id like to deal with arch as fast as possible given that i have no weather control
the fake out would be appreciated tho