VGC Team Building: Mega Charizard X & Gardevoir Strategy

Summary

The Pokémon Champions | VGC Battles & Tournaments server features a new community discussion on a dual-mode VGC team. This build utilizes Mega Charizard X and Mega Gardevoir, incorporating both Tailwind and Trick Room for flexible speed control. Members are invited to provide feedback on the team's synergy, including the use of offensive Incineroar and Scizor, to help refine competitive strategies for the current meta.

daringknight-67 OP

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 32 HP / 32 Atk / 2 Def
Adamant Nature
- Dragon Claw
- Flare Blitz
- Swords Dance
- Protect

Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
Level: 50
EVs: 32 HP / 2 Def / 32 SpA
Quiet Nature
- Hyper Voice
- Hyper Beam
- Aura Sphere
- Protect

Aerodactyl @ Focus Sash
Ability: Unnerve
Level: 50
EVs: 32 Atk / 32 Spe
Jolly Nature
- Dual Wingbeat
- Rock Slide
- Tailwind
- Protect

Farigiraf @ Colbur Berry
Ability: Armor Tail
Level: 50
EVs: 32 HP / 17 Def / 17 SpD
Calm Nature
- Thunderbolt
- Trick Room
- Helping Hand
- Protect

Scizor @ Life Orb
Ability: Technician
Level: 50
EVs: 32 HP / 32 Atk / 2 Def
Adamant Nature
- Bullet Punch
- Bug Bite
- Dual Wingbeat
- Protect

Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 32 HP / 32 Atk / 2 Def
Adamant Nature
- Flare Blitz
- Fake Out
- Parting Shot
- Darkest Lariat

Hello everyone im new to vgc and i'd like some feedback on this team

This team is centered around mega charizard X running a sword dance set with speed control being offloaded to tailwind or trick room because i feel like ddance sets arent consistent when it comes to moving first. This lets me fully invest in bulk and offense and get off big single target damage.

Mega gardevoir is an alternative mega for when xard has a bad match up. I have forgone a psychic stab in favor of hyper beam though im unsure if this is a good idea.

Aerodactyl sets tailwind and throws rocks at yard.

Farigiraf is the trick room setter i chose, fully bulk invested.

Scizor deals with fairies and can be used both with inside and outside trick room. Dual wingbeat is for breaking sashes but let me know if there are other coverage moves worth running.

Offensive incineroar can be used as a trick room attacker and outside of it, it can act as a health pack for more important pokemon with slow parting shot.

daringknight-67 OP

Thoughts and additional considerations:

the team is currently somewhat susceptible to intimidate as there is no defiant/competitive pokemon in it
sinistcha could be used as a trick room setter with redirection but idk it doesnt feel as bulky as the giraffe and no helping hand or armor tail is kinda sadge
im unsure if scizor is a good pokemon for the job with so much fire in the format, i have also tried goldengo but then i felt like the team struggled with ground types defensively
there is no weather setter on the team and im not sure if always losing the weather war is a good idea
3rd move on scizor?
is mega gardevoir a good supplementary mega to xard or is there a better option?

daringknight-67 OP
daringknight-67 OP

💔

merrykitten-85

Thank you

merrykitten-85

one for you

daringknight-67 OP

hmm what should i drop for cc

daringknight-67 OP

i dont have floette lmao

daringknight-67 OP

ahh

daringknight-67 OP

so no second mega is needed?

ironpanther-10

yes
tailwind = 2x speed
scarf = 1.5x speed

daringknight-67 OP

hello fellow xarders

daringknight-67 OP

i bring forth the improved version of team

daringknight-67 OP

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 32 HP / 32 Atk / 2 SpD
Adamant Nature
- Flare Blitz
- Dragon Claw
- Swords Dance
- Protect

Aerodactyl @ Focus Sash
Ability: Unnerve
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Rock Slide
- Tailwind
- Dual Wingbeat
- Protect

Sinistcha @ Sitrus Berry
Ability: Hospitality
Level: 50
EVs: 32 HP / 6 Def / 28 SpD
Bold Nature
- Matcha Gotcha
- Trick Room
- Rage Powder
- Protect

Sylveon @ Fairy Feather
Ability: Pixilate
Level: 50
EVs: 32 HP / 13 Def / 21 SpA
Modest Nature
- Hyper Voice
- Hyper Beam
- Quick Attack
- Detect

Rotom-Wash @ Leftovers
Ability: Levitate
Level: 50
EVs: 32 HP / 2 Def / 32 SpA
Modest Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Protect

Lucario @ Life Orb
Ability: Inner Focus
Level: 50
EVs: 32 HP / 2 Def / 32 SpA
Modest Nature
- Flash Cannon
- Aura Sphere
- Vacuum Wave
- Detect

daringknight-67 OP

this feels better than the previous iteration but id like to fit some weather control into the team somehow (any other suggestions are of course welcome)

daringknight-67 OP
daringknight-67 OP

lucario is for dealing with fairies
+ aura sphere chunks archaludon pretty hard

daringknight-67 OP

so the spread for sylveon would be 32 hp / 13 def / 16 SpA / 5 SpE?

daringknight-67 OP

i built it for tanking jolly sneasler dire claw

daringknight-67 OP

but that might not be necessary given how much speed control there is on the team

daringknight-67 OP

but like, can sneasler really fit into this archetype?

daringknight-67 OP

i feel like its too fast

daringknight-67 OP

incin definitely can fit but it doesnt hit as hard and id like to deal with arch as fast as possible given that i have no weather control

daringknight-67 OP

the fake out would be appreciated tho

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