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Special format mono za mega

i can only use mega scrafty and must bring it to every match this tournament is bo1 and only allows za megas (only 1 person can use each mega)
after some help from the coaches i realised that i only have 1 physical attacker and that fairies might be hard to deal with
im also considering removing farig since im not getting much from it
milotic is also a big problem
kingambit doesn’t feel good to use in this team cuz theres psychic terrain and i already have scrafty for dark

Farigiraf @ Psychic Seed
Ability: Armor Tail
Level: 50
EVs: 2 HP / 32 Def / 32 SpA
Quiet Nature
- Expanding Force
- Hyper Voice
- Trick Room
- Thunderbolt

Hatterene (F) @ Life Orb
Ability: Magic Bounce
Level: 50
EVs: 27 HP / 32 SpA / 7 SpD
Quiet Nature
- Expanding Force
- Dazzling Gleam
- Trick Room
- Protect

Indeedee-F (F) @ Focus Sash
Ability: Psychic Surge
Level: 50
EVs: 32 HP / 20 Def / 7 SpA / 7 SpD
Sassy Nature
- Follow Me
- Helping Hand
- Trick Room
- Psychic

Torkoal (F) @ Charcoal
Ability: Drought
Level: 50
EVs: 32 HP / 32 SpA / 2 SpD
Quiet Nature
- Eruption
- Weather Ball
- Earth Power
- Heatwave

Incineroar (M) @ White Herb
Ability: Intimidate
Level: 50
EVs: 30 HP / 32 Atk / 2 Def / 1 SpD / 1 Spe
Brave Nature
- Fake Out
- Flare Blitz
- Throat Chop
- Close Combat

Mawile (F) @ Mawilite
Ability: Hyper Cutter
Level: 50
EVs: 32 HP / 32 Atk / 2 SpD
Brave Nature
- Iron Head
- Sucker Punch
- Play Rough
- Protect

This is the team i tried to emulate by using scrafty instead of incineroar but i still need a replacement for Mawile

52 messages

Optimize Your Corviknight VGC Team | Pokémon Champions

https://pokepast.es/2f0b591e47997e27

the idea is get corva and quil "buffed to heck" ™ so that in the end game if either one is alive its pretty much GG (unless the opponent is steel type then quil will struggle)

Acupuncture for buffing corvas power trip and quill benefits from anything really but mostly attk

dnight and espartha i barely use so those are good starting points to help deal with the problem that is Ychu

14 messages

Mega Meganium & Scovillain VGC Team Building Help

i made this team for a gym leader tournament for this friday and want to test it out before the day with teams im weak against!!

i feel like my team gets hard walled by charizard because of the 2 big types im weak to not sharing weaknesses so i need help on what to do when i might go against a mono fire team🥹


2 images in thread
6 messages

VGC Team Building: Salamence vs Staraptor Strategy

From playing with this team speed control isn’t a problem.
Defensive web is great
Damage is plentiful.
Psyspam is covered
Archaludon teams are a bit of a pain
And I’m undecided on whether I want hydreigon to have life orb or choice scarf with snarl.
Other tips are also appreciated


2 images in thread
13 messages

Garchomp & Golisopod VGC Team Building Guide

I'm pretty sure this trio is good. Chomp and Pod cover each other defensively (Garchomp resists fire, Pod resists ice and dragon) and offensively (Chomp quite effectively handles other Pods and other fire types while my Pod handles the ice types and fairy types Chomp) hates. Farig is also a good support for both as it provides protection from fake out/priority in general, helping hand and trick room for Pod)

I'm just really stuck on the other pokemon, I've tried a bunch of stuff but nothing feels right.

Any suggestions would be appreciated!

Tap to view image
43 messages