Shiny Pokémon Trading & VGC Battles | Pokémon Champions
Shiny whimscott
Shiny starpator
Shiny whimscott
Shiny starpator
I mentioned this before but he's my favorite mon but all attempts I've made to make him work have ended in pretty disappointing results. I really wanna make him work and id like any tips on what could assist him. This is the current team and I dont really like it tbh so I'd greatly appreciate any assistance.
I'm feeling evil
U can see all my Pokemon and see if u would trade one for any of my Pokemon
I've been running this team in Master Ball tier and it worked well so far. Just curious if anything can be improved on the EV spread side of things.
im pretty new to pokemon champions and im wanting to build a mono ghost team for doubles that's viable ghost types I have are
Basculegion-mild, evs in sp atk-32 sp def-32 hp-2
Chandelure-timid, evs in sp atk-32 speed-32 def-2
Gholdengo-modest, evs in sp atk-32 hp-32 def-2
Spirit tomb-careful, evs in sp def-32 atk-32 def-2
Gengar-timid, evs in sp atk-32 speed-32 sp def-2
Poltergeist-modest, evs in sp atk-32 sp def-32 speed-2
Frosslass-mild, no evs
Rotom-modest, evs in sp atk-32 speed-32 def-2
Sableye-bold, evs in hp-32 def-32 sp def-2
Zoroark-timid, evs in sp atk-32 speed-32 hp-2
Dragapult-adamant, evs in atk-32 seed-32 def-2
Ceruledge-jolly, evs in atk-32 speed-32 sp def-2
Aegislash-gentle, evs in atk-32 sp def-32 speed-2
Skeledirge-mild, evs in hp-32 sp atk-32 speed-2
Ive noticed some serious potential with Clawitzer and i seriously think it could work really well. Im kind of new though and i suck at team building so i really need help here. Clawitzer had the Mega Launcher abiliyy which boosts pulse moves by 50% (aura sphere also counts for some reason-not that im complaining). Clawitzer learns a load of good coverage moves that are pulse attacks like dragon pulse, stab boosted water pulse, dark pulse,…so i really do think it could dish out some serious damage. What interests me most is that heal pulse is also affected, meaning it heals freaking 3/4 of max HP!! Somone please help me i really really wanna make this work
I've done no testing this is theory crafting. The main thing about this team is the idea of being able to bring either a fire/water/grass core or a dragon/fairy/steel core with a few mon to sprinkle on either. Probably going to swap flo for Sylveon even though I've wanted to try it for a while I watched sylveon just tank +1 flash cannon from the bridge then nuke it with feather...
I’ve been using this team but I’m not sure about Armarouge or his item. Should I replace any mons or their items or something else. Also please don’t recommend incin, sneasler, kingambit or farig. This team is supposed to be for bo3
So I’ve had this team for a while and I’ve realized that the team might rely on greninja too much and Raichu X is doing its job of removing Charizard and floette correctly. How should I change it
Hey I have some ideas about a team but I’m really new to this can someone help me??
I am new to VGC, while I have been following it for a while never had a chance to play one. Wanted to try Rain team with Jolteon considering it SpA and Spe. Let me know how is the team and any suggestions are welcome.
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https://pokepast.es/8ff39a5d71639215
I am having a large amount of success with this dnite metagross team so I wanted to share it incase anybody was interested in it or had any suggestions.
Safegaurd, roar and surf are all def not used that much but I like having options but I don't like theire alternatives as much.
The stats are also prob not optimal but they are calced, I am split between speed boosting whims and special attack boosting whims cuz I like the increased damage output but the speed is pretty important
THIS IS NOT A TEAM THAT NEEDS MUCH WORK changing it, I have made a small alteration in making metagross a bit more defensively bulky to ohko most kingambits, but thats abt it
Do not ping '@teambuilders' I don't rly need the help, just posting this if people are interested in it
I’m entering my first tournament soon and I’m looking to make any necessary adjustments to the team. This is a dual mega team with both venu and steelix functioning inside of trickroom. The team has a ton of bulk which is nice because I don’t always have to rely on getting tr set up.
The team has gotten me to mb1 but there are some weaknesses. Most of my team struggle into pelipper if I do not have weather control. This is normally fine against pure rain teams as getting my weather isn’t too difficult; however, against the new sun rain teams it’s hard to keep tyranitar alive who is my main answer for peli.
Another problem is archaludon with screens set up. I can one or two shot arch without them but he becomes a pain with them.
The team does also have a problem with shared type weaknesses so if you have any suggestions about that let me know please.
I was already at 1.7k mmr and dropped to 1.5k so i used this team to climb again to 1.7k. originally this team used to have sneasler instead of incineroar, running poison touch focus sash. it was pretty great to those weak to it and helps toxapex set up. i swapped incineroar because it gives much more utility over all because of intimidate, parting shot, as well as its bulk. im running the standard incineroar to counter opposing sinistchas/other steel type pokemon. can someone have an insight please? thank you very much.
these are the pokemon i have can anyone help me build a team please
Team: https://pokepast.es/a5e6f7f4547eff94
I am currently back in the drawing board for a staraptor team to climb up the ladder again. I need assistance with finding a dual mega (if possible) and other teammates that can enable a different mode for certain matchups when needed. This time, I am experimenting with fake tears whimsicott instead of charm.
I am sending in the stats and moves and abilities so here they are
Been doing decently on ranked, but am paranoid about Rain. Anything I can do to this to improve my odds? Lead tends to be Raichu or Whims next to any of the other four, try and nuke an important piece turn one.
Here's a team that someone in a different server used. It's designed to be absolutely disgusting and toxic to your opponents.
The team: Malamar-Mega / Whimsicott / Chandelure / Dragapult / Audino / Overqwil
The objective: To set up minimize and other status moves with Overqwil or Chandelure (Overqwil strongly preferred), switch in Malamar, Mega, use Psych Up, then sweep the opponent's team.
Analysis:
Overqwil: This is one of the Mons you want to open up with every battle. Turn one use either throat chop or minimize, depending on the matchup, then after Audino uses Simple Beam on it, spam minimize, followed by Stockpile, then finishing with Swords Dance.
Audino: The main support. Some see Overqwil and see it as the main threat, so they focus all their attack on it. Others, however, know that Audino is the Mon that enables Overqwil to set up extremely quickly. Audino is the second Mon you should open up with, acting as your main support. Use Simple Beam turn one. If the opponent outspeeds your team, set up Trick Room turn two so Overqwil can set up safely. Use Heal pulse if Overqwil takes too much of a beating while setting up. Once Audino has successfully used Simple Beam on Overqwil, kept it healthy, and set up Trick Room if necessary, it's work is done.
Whimsicott: This Mon is mainly here to offer Light Screens, Taunts, and a Memento for their opponents if need be. Whimsicott buys Overqwil time if Audino goes down, which can happen often if your opponents realize how much of a threat it actually is.
Dragapult: This Mon acts as a secondary Screen Setter, having access to reflect. It's Wide Lens allows it to hit more often with "Will-O-Miss" to weaken the offense of physical opponents. Curse offers solid chip damage to opposing pokemon, whittling their HP down over time.
Chandelure: Let's face it, most of the time you're not bringing this Mon. But it's nice to have if you suspect your opponent has a solid way to take Overqwil down easily. Chandelure acts as a backup pokemon to set up minimize and other status moves if Overqwil goes down. Flamethrower acts as a good way to soften bulky opposing pokemon, while Calm Mind and Acid Armor round out the moveset with ways for Chandelure to set up further, allowing Malamar to sweep any non-dark-type pokemon team with Stored Power.
Malamar-Mega: This is the entire reason that Overqwil has to set up. Once Overqwil's attack, defense, special defense and evasiveness are maxed out, switch Malamar in, Mega, then use Psych Up on Overqwil to copy its stats onto Malamar itself. After that, sweep with Stored Power, and use Superpower on any pesky dark types, while using Rest when necessary. If Malamar goes down prematurely, Overqwil can still be tanky enough by this point to Throat Chop the opponent into submission, while the opponent has no solid answer to either of these bulky pokemon.
Conclusion: If you can successfully set up Overqwil and get Malamar in and copy Overqwil's stats, most opponents with any sense will forfeit before you even have to click a second move on Malamar. But even if they don't, most opponents aren't likely to have a solid answer to either Mon. Lefties on Overqwil allows it to heal fairly reliably, because by the time your opponent can even threaten Overqwil, it has set up two Minimizes with its new Simple ability and maxed out it's evasiveness, making it very difficult to land a hit on. Some opponents may not even wait for Malamar to switch in, forfeiting when they realize they can't even kill Overqwil.
Replica Code: 49BP7JSDMP
Farigiraf @ Colbur Berry
Ability: Armor Tail
Level: 50
EVs: 20 HP / 12 Def / 32 SpD / 2 Spe
Calm Nature
- Imprison
- Trick Room
- Helping Hand
- Protect
Incineroar @ White Herb
Ability: Intimidate
Level: 50
EVs: 28 HP / 32 Atk / 4 Def / 2 SpD
Brave Nature
- Fake Out
- Flare Blitz
- Darkest Lariat
- Close Combat
Hatterene @ Life Orb
Ability: Magic Bounce
Level: 50
EVs: 28 HP / 4 Def / 32 SpA / 2 SpD
Quiet Nature
- Psychic
- Dazzling Gleam
- Mystical Fire
- Trick Room
Drampa @ Drampanite
Ability: Cloud Nine
Level: 50
EVs: 28 HP / 4 Def / 32 SpA / 2 SpD
Quiet Nature
- Hyper Voice
- Thunderbolt
- Ice Beam
- Earth Power
Torkoal @ Charcoal
Ability: Drought
Level: 50
EVs: 32 HP / 32 SpA / 2 SpD
Quiet Nature
- Eruption
- Heat Wave
- Weather Ball
- Earth Power
Mawile @ Mawilite
Ability: Hyper Cutter
Level: 50
EVs: 28 HP / 32 Atk / 6 SpD
Brave Nature
- Play Rough
- Sucker Punch
- Sucker Punch
- Rock Slide
Howdy! I’m here to ask if my trick room, mega camerupt team is too ambitious, and maybe some help with some weak points that I can get some help on!
Firstly I 9/10 start off with Farigiraf and Incineroar to set up -1 (Yknow the usual!) use fakeout and Attempt to set up trick room, and if I do set up trick room, parting shot with incineroar and switch in Camerupt, but I feel like I’m having some issues when it comes being able to contend and when I’m down with Farigiraf I feel like I’m clawing my way back into a losing battle
Usually I bring
1/2: Incineroar, Farigiraf
And in the back is either Snorlax or Camerupt, and Sinistcha
My Main issues:
Losing Farigiraf turn one to Kotow Cleave (I know Kingambit runs rampant and that’s something I’m going to have to learn to face it, and I don’t want to complain about meta cause I’m just doing this to have fun!)
possible Pokemon EV’s, am I spreading them too thin? Should I just focus on two things and not try to account for every possible scenario?
Primarina. I love Primarina, but I don’t get any times where it would be good to bring her, since I’m using her more as a support, I was thinking about switching him out for Grimmsnarl since it has prankster I believe
If you guys have any better ideas or team tweaks I will listen with open ears!
If intrested tag me
My offer
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