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Building a Competitive Hydreigon & Aegislash VGC Team

I'm looking to build a team around a Hydreigon/Aegislash core, since that feels pretty strong against the current Psyspam meta. I'm looking to use it on the ladder, and bring it to a local tourney I'm going to in two weeks. This is what I have so far, but I have no attachment to any of the team besides the two I mentioned, everything else could be replaced. I just put it together quickly, and it feels okay to play, but it could be a lot better. Does anyone have any good recommendations for teams that work well with this duo?

https://pokepast.es/ed96e06c608a41c5

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10 messages

Mega Bax Screens Team Guide | Pokémon VGC Strategy

Mega Bax goes well into Zard Y and other fire core teams.

A-Slash gets enabled bc of the high base defenses, and can setup at least 1 SD.

Keys setup screens to let Bax and ASlash take more hits

Rilla is used to win Terrian wars and help reduce damage from EQuake. As well as getting Fake Out pressure

Sneasler helps with my fake out pressure, and helps take down protects ( i doubt sneasler is a permanent member )

Pelli’s job is too take down Sun and Sandstorm, prevent spread moves ( also might get changed out )

Tailwind and TRoom don’t really fit here because Bax and ASlash both benefit from moving last,


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Mega Absol & Mega Salamence VGC Team Build | Pokémon Champio

the goal is to make mega absol z work with mega mence
Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 1 HP / 32 SpA / 1 SpD / 32 Spe
Timid Nature
- Hyper Voice
- Flamethrower
- Dragon Pulse
- Protect

Absol-Mega-Z @ Absolite Z
Ability: Justified
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Night Slash
- Psycho Cut
- X-Scissor
- Protect

Sneasler @ Mental Herb
Ability: Unburden
Level: 50
- Close Combat
- Dire Claw
- Protect
- Fake Out

Maushold @ King's Rock
Ability: Technician
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Population Bomb
- Beat Up
- Follow Me
- Super Fang

Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 32 HP / 32 Atk / 2 Def
Adamant Nature
- Fake Out
- Close Combat
- Throat Chop
- Flare Blitz

Rillaboom @ Grassy Seed
Ability: Grassy Surge
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Fake Out
- Wood Hammer
- Grassy Glide
- U-turn

original draft

139 messages

Trade Rare Pokémon: Paradox Legends & Shiny Events

currently have spares of walking wake iron leaves+ paradox legends, champions shiny mons in special balls +1 efloette, event shiny raidons w/ WC + event shiny treasures of ruin, a few pogo legends.

LF: nothing spec. maybe other pogos or old events w/ proof.
dm offers preferably

8 messages

Mega Gardevoir Trick Room Team

I'm pretty new to VGC (and this server) so I apologise if this post isn't as detailed as it should be.

I started playing in the first regulation of champions (using a Charizard Y sun team) but haven't played since then. I had wanted to create a Mega Gardevoir team but lacked the motivation to do it (I was going to pair it with Aegislash but didn't really like the rest of the supporting cast). However, upon seeing Mega Golisopod and Indeedee being added to the game I thought, I thought they would be a good trio to build around. After looking online for a while it seems like they're actually quite a popular group! That gave me the motivation to actually start working on a team since it seems like the core idea is good at least.

My Mega Gardevoir is my most 'complete' pokémon and I think pretty much the only one I don't need help with. I am pretty happy with the moveset. Its stats are 32HP/32SpA/2Def with a modest nature. I assume this is the standard for a trick room team but if these should be adjusted at all please let me know!

I am also happy with the moves on my Indeedee though am unsure what stat spread I should use. Max HP? Max SpD? I'm really not sure. Should it have a speed lowering nature? I also don't know if sitrus berry is the ideal item, I kind of just used it as a place holder as a solid defensive item. I'd be happy to change it if there's something better.

I feel very similarly about my Golisopod. I'm happy with its moves but am very unsure about its stats. I would assume max attack plus a brave nature but am otherwise unsure.

And honestly, these three pokémon are the only ones I have confidence in and the only three I absolutely want to have on the team - the others can be removed if there's something better.

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14 messages

Pawmot hyper offence

i recently reached master ball with this pawmot hyper offence team, wanted to hear thoughts.

PAWMOT:
fake out allows for setup of tailwind or nasty plot gholdengo, also just slows opponents down generally, double shock can one shot basically anything it is super effective against, meaning pawmot has a great matchup into basculegion and rain teams. close combat is obvious fighting stab and allows for a great matchup into ttar, kingambit etc. ice punch hits garchomp, dragonite and salamence (though i havent seen any dragonites and salamence does outspeed it.) max attack and speed so i can guarantee outspeed all the non scarfed garchomp and other pokemon at 100 speed, sash is also really helpful

SYLVEON:

it has great synergy with typhlosion as fire fairy is amazing offensively, it does insane damage and gives me priority to finish off sash pokemon. EVs are to live jolly sneasler dire claw.

SNEASLER:

its a very standard sneasler, except with quick guard. quick guard helps beat the incin/rilla combo which is everywhere rn, also i have a few fast, frail pokemon which hate priority moves so it can be really useful. mostly for surprise blocking fake out tho.
sneasler helps my bad matchup into floette/sylveon and allows more fighting type damage in case pawmot goes down.

SALAMENCE:

special attacking salamence, hyper voice for strong spread, draco for burst, tailwind is the
only real speed control on the team which i need in order to beat opposing tailwind since the team is mostly frail. EVs oustpeed all jolly 100 speed pokemon though i am probably gonna change that to oustpeed jolly garchomp too.

GHOLDENGO:

regular gholdengo set, completes the fantasy cores and further improves my floette matchup, as well as my sand matchup. no power gem because if i see a charizard, pawmot and salamence can fs beat it.

TYPHLOSION:

really fast, instant damage the moment the game starts is very helpful + more fake out immunities are nice. extrasensory is only for sneasler because idfk what to put in the final slot, very open to change it tho. also will probably change it to frisk lol idk why its blaze.

AIM OF THE TEAM:

to overwhelm the opponent with strong, immediate damage, like regular hyper offense.

WEAKNESSES:

trick room, i find it very hard to kill the giraffe before it can trick room and if i lose speed control the game is essentially over. i dont know if this is a team issue or a skill issue but the giraffe is definitely a problem for me

would love to hear if anyone has any improvements/suggestions!


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3 messages

PTrap Rain team

Hey everyone, I’m fairly new to the VGC aspect of Pokemon, and I really like the Perish archetype, I’ve been trying to look at a few videos and stuff like that and I came up with this team. Mega Gengar being obviously the main piece of the team with Disable to be able to remove those super effective moves against him. Politoed as secondary endgame Perish user + drizzle ability to support Archaludon and Klefki. Rillaboom for half ground damage with pivoting and priority. Simple Archaludon build. Toxapex a bit more of an offensive one with venoshock critting everytime someone is poisoned and also infestation helps keep opposing Pokemon in the field. Klefki with screens, rain dance in case of weather teams to keep my rain weather going and fairy lock found interesting as a source of making sure even if I mess up my pivoting and repositioning during perish counters with Shadow Tag from Gengar, I can lock everyone on the field for the next turn which is pretty nice. Let me know what you guys think about the team, I’m open to anything. EVs everyone is just build bulky since the team doesn’t really go around damage output.


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Salamence golisopod team

RIght now, I am trying to build a team that involves the dual mega pairing of Salamence and golisopod. These two megas can play into each other's opposing weaknesses letting me pivot my playstyle in correspondence to my opponent's team.

I am running swords dance Sneasler because Sneasler serves as an important partner for salamence offensively (steel and fairy) and a great partner for tailwind when it hasn't consumed its grassy seed. Rillaboom has eject button serving as a pivot tech with the lack of U-turn seen on this team. I can switch terrains with Rillaboom, get hit and switch back into my mons.

I need opinions on the team and what I should do in order to improve it further. (PS: trying to climb the ladder with salamence and golisopod)


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9 messages