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Destiny Bond Froslass VGC Strategy | Pokémon Champions

I need help building this even if its kinda random (even the EVs), but I’m thinking of using aurora veil Aurorus over grimmsnarl. I’m mainly thinking of focusing the core on destiny bond froslass, rotom frost, and ceruledge, while the others are kinda dispensable just like the camerupt, which is there mainly for countering HTR.

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2 messages

Mastering VGC: How to Counter Mega Swampert & Rain Teams

Hi all, I got to Masterball with the first team but I feel like it’s lacking something. Now i am getting my teeth kicked in by Mega Swampert Venusaur and Trickroom teams. I got the game on the weekend so my Box I lacking a lot. I am thinking about Archaloudon Rain with a Sneasler mode but i don’t know if I want to commit the VP yet, that’s why the Mons in Team 2 still have some whacky moves. Is there anything better than those to build with my Current Box,? And what would be some mons I have to keep my eyes open for?
Any Advice is greatly appreciated




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5 messages

Best Mega Evolution for Rain Teams | Pokémon VGC Strategy

I have built this team with Milotic in mind. However while I was contemplating this team I could not think of which Mega would fit best or that I just wanted to use.

  • Froslass jumped out at first with the Aurora Veil set up and to combat other weather options, however I already have Peli rain so I can mitigate the fire threat to Gholdengo. I also have Grimmsnarl to set up a screen and I’m not sure I need more and I don’t want to be fighting my own weather so I’m not sure this is the correct choice.

  • Tyranitar was another option I considered. He shuts down the fire lizard, he is one of my all time favorite megas. But I have used him every season and so I ended up not locking him in. Tho perhaps I should just use this.

  • Charizard was the last of the weather options I have, quickly tossed the idea because that just enables higher damage against my own Gholdengo.

I have some of the other mega options available and I’m willing to try them out, I just don’t know who to take out or what Mega fits into this team. I appreciate any other thoughts and help.


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7 messages

Build Competitive Hisuian Decidueye Teams | VGC Strategy

I think i wanna build around Hisuian Decidueye, or maybe a more niche mega pokemon, honestly just want something different. Also dont really wanna run trick room or rain as thats my main team I plan to run once I hit masterball again. Any help would be appreciated.

16 messages

Mega Feraligatr VGC Team Building Guide | Pokémon Champions

So with the start of the new season, I decided I wanna build something fun to climb to masterball with, and landed on Mega Feraligatr. I think this thing can be FEROCIOUS if you can build around it correctly. So far I’ve implemented Whimsicott to enable it with tailwind and tickle, and then after that my brain immediately went to sneasler, as it can eliminate anything that feraligatr can’t just double edge into oblivion (steels and fairies).

Any ideas on what could work on this team would be appreciated. Thanks in advance and goodluck to everyone in the new season 🔥

https://pokepast.es/1efed2740eada598

17 messages

VGC Open Teamsheet Strategy: Building Your Competitive Team

I got to Masterball last Season so I wanted to see how well I'd do in open teamsheet. I like the Idea with glimmora, whimsy, milotic and sinistcha but I am a bit unsure with swampy and incen. What I want to do with these two slots: second mega, physical attacker, fake out, anti-garchomp. Maybe something against rain and which not loses to trickroom on the spot. Happy for any suggestions,
Ps: The Milotic is trained to OHKO not very bulky Garchomps with Ice Beam

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10 messages

Mega Chandelure Hyperoffense Team Guide | VGC Strategy

https://pokepast.es/2db6999c0252f439

With the addition of Light Clay and Grimmsnarl, Mega Chandelure's Infiltrator ability might finally be able to shine, so I'm continuing to try and make this gorgeous mon happen

In this first iteration of the season I'm going for hyperoffense with Metagross as a strong secondary mega that also can handle screens if needed

The cat duo is there for fake out support and strong coverage - Ice comes in handy against Garchomps and Staraptors, Knock Off against Sinistchas, Gholdengos and Annihilapes etc, while Sneasler deal with Archaludon, Grimmsnarl and the fairies.

Sinistcha is a great glue to any team.

Now my doubts:
I'm back and forth with the final slot. Dragonite as a tailwind setter always sounds cool to me, and I put Life Orb on him because Life Orb Extreme Speed sounds fun - but didn't test it yet or anything lol

I first had Light Clay Sableye there instead to set up my own screens and provide will-o-wisp/quash/encore support and typing this now it still sounds like better option than Dnite, but I do feel like I should have a Tailwind user.

Whimsicott is another amazing option, giving me not only Tailwind and several support options but also fairy type coverage, which this team is lacking and is probably more valuable than the dragon type coverage Dnite is providing. With Weavile there, not sure I really need any of that though.

Than there's Aerodactyl, that gives me STAB Rock Slide, very needed flying type coverage, Tailwind and Wide Guard.

And here's come the main issue: Aero and Whimsy sounds amazing, but both really need Focus Sash, that Weavile can't really go without.

Dnite have its natural Sash with Multiscale, but he's weak against common leads like Whimsicott, Grimmsnarl and any Encore users.

If anyone has suggestions on what to do with this final slot (I'm open to replacing Weavile if it comes to that too), let me know please

69 messages

Master Ball Trick Room Team Guide | Pokémon VGC Strategy

Made it to master ball with this team! It is a lot of fun & a little cheesy 🧀🧀.

The goal is to set trick room with oranguru & then use instruct to farm flinches or double drop bombs. There is a noticeable lack of protect. My goal is to last long enough to set trick room twice with Guru. If that happens I feel I have a pretty good chance at victory.

Abundant Rock Slide > for charizard y/pelliper teams & the surprising amount of double flinches it yields with instruct.

Solar Beam > need for mega swampert. Also has come in handy against a lot of Bascu.

Body Press > even without defense EV , hits quite hard with Torkoal base defense. Has K.O. a lot of maushold & Kanga on my climb.

Non mega Gorlurk iron fist build > I like Drain punch being a 1hko bomb that restores my health bar. I ran mega for awhile in Ultra Ball and did not like it.

So my biggest question would be WHERE on this hyper offense trick room team would YOU like to see Protect?

Next question is where could I go to learn how to optimize the EV's on my specific team?

Favorite way to run the team that took me to master ball :

Oranguru / Hatterne
Mawile / Torkoal

Set trick room turn 1. Bait into attacking hatterne with DG pressure, instructed on turn 2.

Once Hatterne is k.o. bring in torkoal to consecutive instructed eruptions or mawile to cleanup. Sucker punch saved for the turn trick room ends unless needed.

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50 messages

Building a Competitive VGC Team: Duo Synergy Strategies

Saw the synergy Maushold + Annihilape has, as well as Coaching Sneasler + Ceruledge, and remembered seeing a while ago that while building teams in low power formats, it can help to think of Duos, 2 pokemon who together can Run Wild, so I decided to put the four of them on a team together

However I'm having trouble figuring out what the final duo should be. I tested aero and floette, and I didn't like the feel of it. they're strong together, but they didn't click with the team the way I'd like them to. Currently, with the 4 mon core, the team suffers heavy weaknesses to flying, psychic, and ground. (ghost too but with maushold and follow me it's less of an issue) so I need a good duo that can fill the back of whatever I bring, or be the lead, and that ideally are good answers to those 4 types.

Obv Dark types come to mind since I'm struggling with psychic and ghost defensively, but the problem is the two main dark types in the format, incin and gambit, both amplify the already glaring ground weakness. I thought about something like eelektross and corviknight, these two help with flying and ground, and corv resists electric, but the two just don't really click together the way I'd like

I was running Ice Punch on Annihilape for while as a ground answer, but honestly I wasn't feeling it and I like the guaranteed crit from storm throw to get around bulky set up pokemon

the sets I've selected for the core four are below; lemme know if you have any ideas

Sneasler @ Focus Sash
Ability: Poison Touch
Level: 50
EVs: 15 HP / 18 Atk / 1 SpD / 32 Spe
Jolly Nature
- Dire Claw
- Fake Out
- Coaching
- Close Combat

Ceruledge @ Colbur Berry
Ability: Flash Fire
Level: 50
EVs: 32 HP / 32 Atk / 2 Spe
Adamant Nature
- Bitter Blade
- Bulk Up
- Shadow Sneak
- Protect

Maushold-Four @ Chople Berry
Ability: Friend Guard
Level: 50
EVs: 32 HP / 2 Def / 32 Spe
Timid Nature
- Beat Up
- Super Fang
- Follow Me
- Protect

Annihilape @ Sitrus Berry
Ability: Defiant
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Rage Fist
- Drain Punch
- Storm Throw
- Protect

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78 messages

Mega Scrafty VGC Team Building Guide | Pokémon Champions

Hello, rn im planing a mega Scrafty team but i feel like missing a weather interrupt. My current Team is as follows:

Scrafty @ Scraftinite
Ability: Intimidate
Level: 50
EVs: 32 HP / 32 Atk / 1 Def / 1 SpD
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Fake Out

Primarina @ Life Orb
Ability: Liquid Voice
Level: 50
EVs: 32 HP / 1 Def / 32 SpA / 1 SpD
Modest Nature
- Hyper Voice
- Moonblast
- Calm Mind
- Protect

Staraptor @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 32 HP / 2 Atk / 32 Spe
Jolly Nature
- Final Gambit
- Close Combat
- U-turn
- Dual Wingbeat

Arcanine-Hisui @ Focus Sash
Ability: Rock Head
Level: 50
EVs: 32 HP / 32 Atk / 1 Def / 1 SpD
Adamant Nature
- Flare Blitz
- Head Smash
- Extreme Speed
- Protect

Sinistcha @ Sitrus Berry
Ability: Hospitality
Level: 50
EVs: 32 HP / 2 Def / 32 SpD
Sassy Nature
- Matcha Gotcha
- Trick Room
- Rage Powder
- Life Dew

Farigiraf @ Colbur Berry
Ability: Armor Tail
Level: 50
EVs: 32 HP / 32 Def / 2 SpD
Bold Nature
- Psychic
- Helping Hand
- Trick Room
- Protect

I can change everything but i want to keep Scrafty and Primarena

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2 messages

Optimizing Trick Room Teams: Mega Crabominable VGC Advice

I made a trick room team with mega crabominable, and I noticed it kinda has a particularly hard time against sun teams and that I don't use its sun mode a lot. Any advice on which pokemon to switch Torkoal and/inceneroar for to have a better match-up against sun teams? Been thinking of maybe running Mega Blastoise as an option to bring in instead of crabominable for that

7 messages

Pokémon VGC Team Building & Strategy Discussion

So I made a team that I feel like has good coverage. At first I made this team to counter TR. Then I just started pairing Pokémon together for the best synergy. Just looking for insight on what y’all might think about the team or what I can do/change to make this better!

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13 messages