Lunara Battle Energy Rework: Smarter Combat Updates

Summary

Lunara's battle energy rework gives each Lunari energy based on rarity, makes Strike a free way to recover energy, and improves automated combat decisions. The update also adjusts raids, pets, Gauntlet energy, and Energy Cell progression, making battles more strategic and consistent across modes.

⚡ Battle energy rework
Energy used to refill every round, so your Lunari spammed the same cheap move all fight. Not any more.

How it works now

Every Lunari starts a battle with energy by rarity: Common 4 · Uncommon 4 · Rare 5 · Epic 6 · Legendary 7 · Mythic 8 (max 14).
Every move costs energy except Strike. Strike is free and gives +2 ⚡ back.
Nothing refills on its own. Open with a big move, Strike to build back up, and save for your finisher.
On the board

Each fighter shows its real energy, like ⚡ 3/14.
A move you can't afford stays in the menu as needs 5 ⚡ (has 3). Pick it anyway and your Lunari uses Strike, and your orders and the round report say so.
The round report shows every change: (−2⚡), (+2⚡).
"Let them decide" plays smarter: it saves up for a big move when it's worth it, and Strikes when low.
Every mode

Gym opponents, raid escorts and pets play by the same rules.
Pets get Struggle, their own free move that works like Strike.
Gauntlet: health carries from floor to floor; energy starts fresh on every floor.
/duel and adventures are unchanged.
Raids

Damage depends more on your moves now: teams with big finishers and multi-hit moves hit harder, teams that leaned on stacked burns hit less.
Escorts have more health, so strong teams aren't cut short. The next boss is sized for all of it.
Energy Cell

Now +1 starting energy per level (was +2), for every Lunari and pet, in every mode. Level 3 used to do nothing; now every level counts.
Opening Move (level 10) and Second Wind (level 100) stay +1 each.
Bought an Energy Cell and would rather have your coins and shards back? Open a 🔑 Account help ticket in #🎫・contact-staff and we'll refund them and take the Energy Cell back.
Fixed

Pets could use a move without the energy for it.
A move you picked but couldn't afford was quietly swapped for another one.
Energy Cell level 3 did nothing.

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