Mega Gardevoir Expanding Force Team Guide | VGC Strategy
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Summary
The Pokémon Champions | VGC Battles & Tournaments community discusses optimizing a Mega Gardevoir Expanding Force team. This thread explores essential adjustments, including the use of Imprison to counter Gholdengo and Wide Guard, as well as the strategic inclusion of Armarouge. Members share competitive insights on move coverage and team synergy to help players refine their Trick Room builds for high-level VGC play.
Any recommendations or advice? Honestly, Tinkaton is quite useful against Farigraf rivals, although Wide Guard gives me trouble. I don't know if I should remove Trick Room from Gardevoir and give it Moonblast
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cool strat
he can fake out and help to set up tr
and then ohko opposing gambits inside of tr
ur really weak to gholdengo
maybe change tinka for torkol
This a tr team
???
You don't know the pleasure of landing a gunk shot on a Charizard and leaving it at 20% + poison touch
more damage
not gambeling
what do u need bruno
?
Gunk Shot is possibly one of the best moves Sneasler could have had; the amount of damage it does plus the poison makes it totally worth taking the risk of missing
use imprison gradevior pls
A response to gholdengo and wide guard
let search
Yep
I was thinking the same thing because of Gholdengo and Gambit, although Sneasler already handles Gambit
Armarouge @ Life Orb
Ability: Flash Fire
Level: 50
- Armor Cannon
- Shadow Ball
- Expanding Force
- Trick Room
THE ORIGINAL PSY SPAMER
Indeed, I had forgotten about my armoruge boy
Let me take it out of home thank you very much Tomito
ur welcome
u can change shado ball for protect
Where is the move coverage lol
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It's all psychic and fairy. Gambit eats the whole team on its own lol
Gambit is 0 problems, Sneasler is Adamant it kills it even with Chopple Berry
The only ones that genuinely annoy me are Gholdengo and Aegislash, but nobody uses Aegislash
Gardevoir Expanding Force kills things that resist the Fairy type
It does an exaggerated amount of damage, to be honest
238 modest + stab + 140 bp expanding force + 50 bonus from terrain
Nah sneasler is top supports on this team
I need to kill those gambits
Gambit looks like zero problems until it goes down. Having to protect it is a challenge that has to be overcome every match
I mean I could give imprison to my gardevoir or farigraf
Man it does work
there is not other mon that fill that roll jimmy
That's how it is
snor cant ohko gambit
and it doesnt even kill 32+ Atk Snorlax Earthquake vs. 2 HP / 0 Def Kingambit: 96-114 (54.2 - 64.4%) -- guaranteed 2HKO
Belly drum and tr
how are u going to set up that
The problem is that I need the highest damage output; I only have 5 turns of trickrom, so Sneasler is perfect. 120 STAB fighting-type move + 120 STAB poison-type move is really solid in this meta also poison touch is Big on trickrom
32+ Atk Kingambit Low Kick (120 BP) vs. 32 HP / 2 Def Snorlax: 214-252 (80.1 - 94.3%) -- guaranteed OHKO
this is after a belly drum
Yeah Snorlax is far from the answer
It's just trying to avoid being meta for the sake of avoiding
just run vaccum wave garde and add aramrouge
I think I'll remove Primarina because Gardevoir already does its job and add armo
Bro
It's not
Pro players say that iron ball sneasler is a good mon
https://www.youtube.com/watch?v=W4GXYiSHaHw
Prim is nice though because of liquid voice
True, but I have no way to change the weather, and the Zard leave the sun set
Armó is also a very good lead against zard
Fire absorb
32+ SpA Liquid Voice Primarina Hyper Voice vs. 20 HP / 0 SpD Mega Charizard Y in Sun: 54-66 (31.2 - 38.1%) -- 75.68% chance to 3HKO
Solid chip still idk what expanding force does but it may be enough
?
handle what?
Expanding force is a move that under psychic terrain ceases to be an 80 bp single target move and becomes a 140 bp spread move
No I know what it DOES lol
I meant how much damage
Usually against Toxa or a Wide Guard user, I avoid using Psychic Terrain so I don't get blocked on Gardevoir
A l o t
set up tr
and sweep
Yeah
32+ Atk Huge Power Mega Mawile Play Rough vs. 32 HP / 2 Def Snorlax: 201-237 (75.2 - 88.7%) -- guaranteed 2HKO
Tanky mon btw
They should have given Meowstic the ability to set terrain on Mega Evolving
32+ Atk Huge Power Mega Mawile Play Rough vs. 32 HP / 1 Def Garchomp: 302-356 (140.4 - 165.5%) -- guaranteed OHKO
32+ SpA Mega Gardevoir Expanding Force vs. 20 HP / 0 SpD Mega Charizard Y: 81-96 (46.8 - 55.4%) -- 67.19% chance to 2HKO
not quite enough outside of terrain
Under terrain it is though
32+ SpA Mega Gardevoir Expanding Force (120 BP) vs. 20 HP / 0 SpD Mega Charizard Y in Psychic Terrain: 117-138 (67.6 - 79.7%) -- guaranteed 2HKO
That liquid voice chip made the difference
Only like 6% miss for OHKO
🍞👍
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The team works
It's funny