Sharpedo VGC Team Building Guide | Pokémon Champions

Summary

The Pokémon Champions | VGC Battles & Tournaments community is diving deep into Sharpedo team optimization. This discussion explores the viability of using Dive and Focus Sash to secure Speed Boosts while addressing common meta threats like Mega Golisopod and Trick Room teams. Members provide strategic feedback on item selection, terrain management, and move sets to help trainers refine their competitive rosters for better performance in VGC battles.

nobleunicorn-67 OP

Paste

ok so i got a shiny sharpedo and wanna try getting it working reliably. this team has issues, but works surprisingly well.

the Dive helps sharpedo survive longer to get to high speed, and if you TR and dive at the same time hes under for 2 turns which is funny 😄

help me improve it????
it struggles into M-golisopod, HTR, and if they have a rilla AND a raichu its a real uphill battle

nobleunicorn-67 OP

https://klipy.com/gifs/showme-morpheus

nobleunicorn-67 OP

Oh thanks!
Any explanation or anything? 🤔

nobleunicorn-67 OP

I find mega sharpedo really frail

nobleunicorn-67 OP

I'll try it out but I'm not hopeful 😅 the rest of the team seems interesting though

merrykitten-85

The first thing I’d decide is whether you want base Sharpedo or Mega Sharpedo. Your linked original has Focus Sash, so it cannot Mega Evolve as written. If you want the Mega, I’d start with Sharpedonite and Crunch / Liquidation / Ice Fang / Protect, then work on positioning before adding the Dive + Focus Energy plan back.

Dive can buy a Speed Boost turn, but it also gives the opponent time to Protect, switch or set up, and Trick Room can leave a boosted Sharpedo moving later when it resurfaces. Your Indeedee support is useful, but Psychic Terrain also blocks your own priority moves into grounded opponents—so Kingambit’s Sucker Punch and Sylveon’s Quick Attack aren’t reliable outs while it’s up. I’d keep a direct attack available instead of planning the endgame around those clicks.

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