VGC Team Building: Speed Control Strategy & Analysis
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Summary
The Pokémon Champions | VGC Battles & Tournaments server hosts a deep dive into competitive team building, focusing on a versatile speed control strategy. This announcement features a team composition utilizing both Tailwind and Trick Room, including key Pokémon like Talonflame, Indeedee-F, and Garchomp. Community members are actively debating item choices and potential replacements to refine this meta-relevant build for upcoming tournament play.
Talonflame @ Focus Sash
Ability: Gale Wings
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Tailwind
- Quick guard
Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Level: 50
EVs: 32 HP / 32 Def / 2 SpD
Relaxed Nature
- Psychic
- Follow Me
- Trick Room
- Helping Hand
Garchomp @ Garchompite Z
Ability: Rough Skin
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Modest Nature
- Dragon Claw
- Earthquake
- Rock Slide
- Protect
Basculegion @ Choice Scarf
Ability: Adaptability
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Adamant Nature
- Last Respects
- Wave Crash
- Aqua Jet
- Flip Turn
Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 32 HP / 14 Def / 20 SpD
Careful Nature
- Flare Blitz
- Fake Out
- Parting Shot
- Darkest Lariat
Kingambit @ Chople Berry
Ability: Defiant
Level: 50
EVs: 32 HP / 32 Atk / 2 SpD
Adamant Nature
- Iron Head
- Kowtow Cleave
- Sucker Punch
- Low Kick
It's a speed control team with Pokemon that can utilise both trick rooms and tailwinds
No mega?
Oh wait garchomp nvm
I mean i have chomp z but I don't plan on using it depends which mode of speed
Wait
Its physical
Why
Wait fr let me check
My bad
Unironicly I think you should run golisiopod and pelipper
In places of whom though
Talonflame and garchomp
Hmm ok