Ripple Effect
Looking for: Pixel artists, especially anyone experienced with character sprites, animations, environments, props, or general 2D pixel art. We’re also open to a script/narrative writer who can help develop and polish the game’s dialogue and story.
Our Talent: I’m the Creative Director, gameplay designer, narrative writer, marketing/management, and character & world concept designer. Our team currently includes a Godot programmer, a character artist, a background artist, and a sound artist. Our artists have been doing great work, but art takes time, and one of our artists recently broke their arm, so we’re looking to expand the art team and give everyone more support.
Project: Ripple Effect is a narrative adventure game with light exploration, photography, choices, and branching consequences. It focuses on bullying, confidence, anxiety, identity, and how small choices can create a ripple effect. The game has a 2.5D pixel-art style and takes inspiration from games like Life is Strange, Firewatch, and Night in the Woods.
Length of project: We’re currently developing the game and building toward a playable demo. We’re looking for people who are interested in sticking with the project as we continue developing it.
Split %: This is currently a passion/indie project, so compensation will be discussed based on the project’s future funding/revenue and each person’s contribution.
Status: Open 🟢
Contact method: DM me!