Mega Skarmory VGC Team Building Guide | Pokémon Champions
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Summary
The Pokémon Champions | VGC Battles & Tournaments server community is diving deep into competitive team building with a focus on Mega Skarmory. This discussion covers balancing offensive strategies, optimizing move sets like Rock Tomb versus Taunt, and managing item limitations for dual-mega teams. It is a great resource for players looking to refine their VGC rosters and improve their competitive performance.
Im bored
Bump
Mega skarm anyone
Im bored lets make skarm
Bumpaloonie
Forgot
Ts exist
https://tenor.com/view/juice-wrld-dap-juice-wrld-dap-juice-gif-3039749628987548630
Gracias
Mega skarm
Full offense, balancee what you looking for dude
Wym
She means what kinda of team are you looking to make
Balance . Fast . Very offensive
Oh yesssss
Mega skarm babyyyyy
This team was the one that I played the most this season, it's fun
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A lot of adjustments can be made tho, I've thought of electroweb on rotom but just got used to the team how it is
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I replaced Taunt for Rock Tomb on Skarmorh to ohko zard y but then facing trick room teams became more painful... so it's a choice
Rock tomb is probably better than taunt, no?
Oh you beat me to it
Also it's super fine to bring both Megas when in doubt, both work well as regular forms
I think with this team you mega skarm more than ttar when you bring both
True
And I still did ddance on regular ttar and was still strong
Especially since there are no items for ttar left
fr
It would be focus sash but its taken
We need assault vest
Although not sure if assault vest would be a good idea on ttar lol
Main reason that double mega is so popular is because item choices are cooked
sturdy is a great free focus sash ability too
There’s like 4 relevant items rn
I did use regular skarm a couple times and it was fine
Yeah, let’s you switch into a yard heat wave and eat it
I thought of a idea
There are sadly just better rock types for this use (some have sturdy I think)
Skarm
T tar
Scard chomp
Tailwind mon
You're cooking
I have a hydreigon with tailwind that I used before in this team
Corvi too but same typing as skarm
I was about to say add wind but no
It's great
Yard teams die to ttar
So you never bring skarm
No yard floette player brings floette into skarm sneas
Stalwart is too much for tjem
That tracks, I always see zard in that case
Honestly in Zard teams my team fears most the Chlorophyll Venusaur Sleep Powdering everyone
made a few adjustments, figured I could just go ahead and use skarm to set tailwind, which should not be an issue sturdy
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Coaching on sneasler could go to Skarm, Ttar or Mamo
I was thinking of replacing a mon with Hydreigon for the tailwind but didn't really want to get rid of anyone, they're all so good and useful
Gunk Shot emphasizes the glass cannon that Sneasler is and I've been finding the 30% poison procs more reliable than the Dire Claw status procs
Wait, is Dire Claw still a 50% chance?? When I use it doesn't feel like that
T bolt always over switch
Your also tryna mesh a offensive and supportive sneasler
Yep sneasler trying to do everything lol
I might just drop coaching, it's a nice to have but I haven't been really using it
I either go bulkier spread with focus on support i guess, or drop coaching and go full glass cannon
Will do second option probably
Oooh but switch is so good
Forcing your only electric move to switch is awful
I wish I could have like 6 moves on rotom-w, suchba great movepool
4 win streak after this miserable week feels like 40 win streak
ok pretty sure this is the ultimate version of this team (might change tomorrow)
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wish I had thought of tailwind on skarm earlier in the season
Won more than lost today in the ladder, a first this week
Why curse
Kinda weird
Just run tr
Curse is my set
☠️
The idea is that it acts as a counter towards stall or setup pokemon
Like arch or floette
And sinistcha can't be faked out or rage powdered so they can't stop it
Also in games where matcha gotcha barely does any damagez it gives sinsitcha a way to still apply offensive pressure
I was running trick room until today ans never clicked trick room the whole season
I run dual tr and tailwind and click both rly often
You click it more than curse.
I played this team without speed control this whole season - relying on priority ice shard and ddance ttar
I have to but tr is needed
To play around said teams with control of speed
Let's see how the next few days go, I might put tr back
I use tr and curse
Don't rly like life dew that much
Woah I use life dew quite often
I struggle to rly use healing moves tbh
I tried pollen puff amoongus in reg I and just ended up using clear smog
I tried life dew sinistcha and just ended up using protect and then curse later on
I mostly only bring sinistcha when I bring ttar - and not always even at that
Ddance and trick room don't go well together
Trust me
I ran d dance t tar
Woth tr sini
Its amazing
Because you never always have d dance
I still want to use Curse on an archaludon or something because it sounds fun before I go back to tr
But I'll eventually, I can see myself missing it at some point
Strength sap sinistcha sounds fun too
I want 6 moves on Sinistcha can we have that
Very anti intuitive
Its rly funny when it happens
The archaladon player just starts stressing out when they rlise they are on a timer
Im on a timer to see if my opponent has any braincells lect