M-A Regulations Sunroom Trick Room Build
https://pokepast.es/c9745294a13e8a40
https://pokepast.es/c9745294a13e8a40
Scraggy @ Eviolite
Ability: Intimidate
Shiny: Yes
Tera Type: Steel
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Coaching
- Fake Out
- Endeavor
- Foul Play
Calyrex-Ice @ Clear Amulet
Ability: As One (Glastrier)
Tera Type: Grass
EVs: 176 HP / 252 Atk / 80 SpD
Brave Nature
- Trick Room
- Glacial Lance
- High Horsepower
- Seed Bomb
Indeedee @ Life Orb
Ability: Psychic Surge
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Expanding Force
- Helping Hand
- Dazzling Gleam
- Protect
Iron Hands @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Drain Punch
- Fake Out
- Protect
- Wild Charge
Incineroar @ Safety Goggles
Ability: Intimidate
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Parting Shot
- Helping Hand
- Flare Blitz
Lunala @ Power Herb
Ability: Shadow Shield
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Wide Guard
- Trick Room
- Moongeist Beam
- Meteor Beam
Hatterene @ Life Orb
Ability: Magic Bounce
Level: 50
Tera Type: Psychic
EVs: 244 HP / 76 Def / 188 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Expanding Force
- Dazzling Gleam
- Protect
Indeedee-F @ Mental Herb
Ability: Psychic Surge
Level: 50
Tera Type: Water
EVs: 236 HP / 156 Def / 116 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Follow Me
- Helping Hand
- Trick Room
- Psychic
Torkoal @ Choice Specs
Ability: Drought
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 Def
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Weather Ball
- Earth Power
- Solar Beam
Farigiraf @ Throat Spray
Ability: Armor Tail
Level: 50
Tera Type: Fairy
EVs: 228 HP / 84 Def / 140 SpA / 56 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hyper Voice
- Psychic
- Protect
Kingambit @ Psychic Seed
Ability: Defiant
Level: 50
Tera Type: Flying
EVs: 228 HP / 252 Atk / 28 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Kowtow Cleave
- Iron Head
- Sucker Punch
Arcanine-Hisui @ Choice Scarf
Ability: Rock Head
Level: 50
Tera Type: Rock
EVs: 252 Atk / 36 Def / 220 Spe
Jolly Nature
- Head Smash
- Flare Blitz
- Extreme Speed
- Close Combat
There is actually a story behind this team. I've know pokemon for a while but never wanted to go to tournaments until now. I recently got my mom into pokemon so she wanted a fenimine team and I ofc knew indeedee and Hatterine were the way to go. Somehow I've ended up with this masterpiece of a team, ive used it and went from 1100 to 1500 in like maybe 1 week of playing showdown on carrides home. This team felt really good even up at 1500 elo, im looking to smooth it out a little more. Mainly wondering if mystic fire on hatterine would be good over protect. Also wondering if I can get evs on primarina to okho incin.
Hatterene @ Life Orb
Ability: Magic Bounce
Level: 50
Tera Type: Fire
EVs: 244 HP / 44 Def / 220 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Dazzling Gleam
- Expanding Force
- Trick Room
- Protect
Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Level: 50
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Follow Me
- Helping Hand
- Psychic
- Trick Room
Torkoal (F) @ Choice Specs
Ability: Drought
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Lava Plume
- Earth Power
- Clear Smog
Primarina (F) @ Fairy Feather
Ability: Torrent
Level: 50
Tera Type: Grass
EVs: 236 HP / 68 Def / 188 SpA / 12 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Moonblast
- Hydro Pump
- Perish Song
- Protect
Gothitelle (F) @ Sitrus Berry
Ability: Shadow Tag
Level: 50
Tera Type: Dark
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Spe
- Fake Out
- Protect
- Expanding Force
- Trick Room
Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Level: 50
Tera Type: Fire
EVs: 204 HP / 76 Atk / 36 Def / 4 SpD / 188 Spe
Adamant Nature
- Ivy Cudgel
- Spiky Shield
- Follow Me
- Horn Leech
https://pokepast.es/0232eaff0d861306
https://replay.pokemonshowdown.com/gen9vgc2026regf-2556507578
Hatterene @ Life Orb
Ability: Magic Bounce
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Dazzling Gleam
- Protect
Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Level: 50
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Follow Me
- Helping Hand
- Protect
- Psychic
Mawile @ Mawilite
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Play Rough
- Iron Head
- Sucker Punch
- Protect
Torkoal @ Charcoal
Ability: Drought
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Protect
Farigiraf @ Throat Spray
Ability: Armor Tail
Level: 50
EVs: 252 HP / 140 SpA / 116 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hyper Voice
- Psychic
- Protect
Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 196 Def / 60 SpD
Careful Nature
IVs: 0 Spe
- Fake Out
- Flare Blitz
- Parting Shot
- Snarl
Wait rapados can work really well with room service, too bad it cant take advantage of sheer force life orb.
From Pokemon Showdown
Its not too bad in formats without restricteds https://pokepast.es/a89f59f2c0e7a4ad
Hi! I wanted to make a Pokémon team with the Pokémon Galvantula, becouse hes my favourite and its the only Pokémon having the Compound Eyes that its a electric type, so my plan is use it with the move Thunder so he get stab and 91% acuracy. I test it with electric terrain and some more stuffs but nothing end working, and i don't known why but i really want to this work out and i have hope on the strategy so please if you have any idea or you known how to make good teams please let me known. I will be around...
https://pokepast.es/3ee21270fce141ff Idk what i should change up. it feels good, but not the best it can be
I tried asking for help on Reddit but just got bombarded with insults so here I am lol.
I’m very new to VGC and started putting a team together on showdown. I only have 4 pokemon rn and need to fill in two more. I was also told that apparently Spec Groudon sucks. I’m having trouble finding good resources to help me learn. I’ll take any advice I can get
Thanks!

From vr tourney
Djd
I don’t need any pokemon or anything but if anyone has the sword/shield dlc I need help evolving a kubfu into a surging strikes and if anyone has the scarlet/violet dlc I need help getting 2 grassy glide TMs so I can teach them to my rillabooms
Just looking to touch trade these pokemon so I can take them from home to S&V
Indeedee-F @ Sitrus Berry
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Follow Me
- Heal Pulse
- Trick Room
- Protect
Sneasler @ Psychic Seed
Ability: Unburden
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dire Claw
- Close Combat
- Throat Chop
- Acrobatics
Armarouge @ Life Orb
Ability: Flash Fire
Tera Type: Psychic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Heat Wave
- Armor Cannon
- Protect
Kingambit @ Black Glasses
Ability: Defiant
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Protect
Dusclops @ Eviolite
Ability: Frisk
Tera Type: Dark
EVs: 252 HP / 128 Def / 128 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Night Shade
- Will-O-Wisp
- Trick Room
- Pain Split
Quaquaval @ Mystic Water
Ability: Moxie
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brick Break
- Aqua Step
- Detect
- Encore
https://replay.pokemonshowdown.com/gen9doublesou-2558210182
Pelipper @ Focus Sash
Ability: Drizzle
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Weather Ball
- Tailwind
- Wide Guard
Archaludon @ Assault Vest
Ability: Stamina
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Electro Shot
- Flash Cannon
- Draco Meteor
- Body Press
Indeedee (M) @ Choice Scarf
Ability: Psychic Surge
Tera Type: Psychic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Trick
- Gravity
Gardevoir @ Choice Specs
Ability: Trace
Tera Type: Psychic
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Expanding Force
- Moonblast
- Dazzling Gleam
- Shadow Ball
Maushold @ Wide Lens
Ability: Technician
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Population Bomb
- Follow Me
- Beat Up
- Protect
Kingambit @ Black Glasses
Ability: Defiant
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Protect
https://replay.pokemonshowdown.com/gen9vgc2026regf-2554942970
Its working crazy well (dont mind the names, he picked them) https://pokepast.es/db7b61e002767c1c
Tornadus @ Covert Cloak
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Tailwind
- Bleakwind Storm
- Taunt
- Protect
Incineroar @ Safety Goggles
Ability: Intimidate
Tera Type: Grass
EVs: 252 HP / 156 Def / 100 SpD
Careful Nature
- Fake Out
- Flare Blitz
- Parting Shot
- Knock Off
Urshifu-Rapid-Strike @ Mystic Water
Ability: Unseen Fist
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- Protect
Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Fire
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Fake Out
- U-turn
Gholdengo @ Choice Specs
Ability: Good as Gold
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Make It Rain
- Shadow Ball
- Thunderbolt
- Trick
Farigiraf @ Sitrus Berry
Ability: Armor Tail
Tera Type: Fairy
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
- Trick Room
- Psychic
- Helping Hand
- Protect
My teams

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