Re:Envision City October 4 Development Update

Summary

Re:Envision City shares October 4 development progress across its economy, Halloween event, cosmetics, and city branding. Physical Cash and Dirty Money systems are installed, cemetery encounters are expanding, and farming plots and club perks are underway—updates that improve gameplay and community testing.

🛠️ R:E City Development Update — October 4

Today we worked across the economy, Halloween event, cosmetics, city branding, and more:

💵 Physical money: Built weightless Cash and Dirty Money items with dedicated inventory slots and synced balances. Updated payouts, transfers, storage, and laundering, with full-value conversion of old marked bills. Installed and tested; activation requires a full server restart.

📱 HUD & R:E menu: Added Dirty Money to the menu. Cash and Dirty Money share the smaller boxes, with Bank in the larger box. /dirtymoney shows a brief balance popup, then fades. Display changes are installed and reloaded.

🎃 Halloween: Expanded cemetery encounters, added nine undead model choices, and improved spawning, terrain placement, transformation smoke, and reload cleanup. Adjusted the giant coyote’s ground contact. Updates are active; gameplay checks continue. NPC resurrection and its spooky smoke effect are being fixed.

🚗 Vehicle cosmetics: Fixed and tested access to our custom livery previews—confirmed working! Supporter Subscriber livery rewards are also in planning.

🏙️ City branding: Installed 45 additional R:E texture replacements across arena banners and diner signage. Resource reloads and in-game checks are still pending.

🌾Farming — underway: Working on individually purchasable vanilla farm plots, with nearby NPC sellers and clearer plot names while preserving existing ownership.

🏢 Clubs — underway: Adding permanent VIP access and ejection protection for current owners, plus free admission for police, sheriffs, park rangers, EMS, and firefighters.

🎵 Peasants & Paladins — staged: Reduced the travel-music boundary by 100 meters and added Azulea session/instance checks to stop music spilling into the mainland. Testing and activation are pending.

Thanks for helping us test and reporting issues as we keep building R:E City!
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