Re:Envision City Gameplay Checklist 2/3

Summary

Re:Envision City posts Gameplay Checklist 2/3 covering businesses, CityPulse market views, quests, eavesdropping, sabers, staff-led crisis and reward tests, and connected activities. The announcement guides players and staff to validate campaigns, shared missions, detection and weapon behavior, payouts, cosmetics and Companion integrations. This ensures systems work correctly and rewards are granted reliably.

๐ŸŽฎ R:E CITY โ€” GAMEPLAY CHECKLIST 2/3

Businesses, missions & rewards

๐Ÿช Business competition

โ˜ Open Business Center and CityPulse market views as an owner and nonowner.
โ˜ Start an allowed campaign; try again during cooldown.
โ˜ Run two businesses together. Permissions, cooldowns and business data stay separate; no unexpected charges.

๐Ÿ“ฆ Quests

โ˜ Complete delivery, recovery, illicit and scouting quests.
โ˜ Test shared/public missions with two players.
โ˜ Cancel or disconnect mid-mission. Objectives agree, rewards happen once and mission leftovers disappear.

๐Ÿ‘‚ Eavesdropping

โ˜ Use two speakers and a listener.
โ˜ Enter/leave cover and range; test detection, timeout and cancellation.
โ˜ Change instances. Normal voice returns afterward; private calls/radio stay private.

โš”๏ธ Sabers

โ˜ Test supported owned and temporary nightsticks.
โ˜ Change color/transparency; switch weapons immediately.
โ˜ Move players into/out of range, die and reconnect.
โ˜ Preferences, weapon details and effects remain correct. No haunted lightsabers.

๐Ÿšจ Crisis + crime โ€” staff-led

โ˜ Run a store/bank scenario with police and two potential collectors.
โ˜ Test escape/cancel, then separate crisis and zombie/outbreak activity.
โ˜ Correct objectives/timers, one intended payout and clean entity/loot recovery.

๐Ÿ† Recognition + weapon finishes โ€” staff-led

โ˜ Visit all four rewards sections.
โ˜ Test daily eligibility, wheel/reconnect, referrals, achievements, event check-ins and role/member packs.
โ˜ Check cosmetic garage/wardrobe access and all seven weapon finishes.
โ˜ Eligible players receive the correct reward once; unauthorized claims fail; interrupted claims recover safely.

๐ŸŒ† Connected activities

โ˜ Open CityPulse/Companion views; start/end CNTR:E and Hyper:Lane.
โ˜ Staff coordinate Companion backend check-ins.
โ˜ Activities stay separateโ€”no overwritten missions or unrelated XP.

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