Pokémon Champions | VGC Battles & Tournaments
Pokémon Champions | VGC Battles & Tournaments Discord server banner

Pokémon Champions | VGC Battles & Tournaments Community Forum

Community Discussions

Building a Mono-Type VGC Team | Pokémon Champions

I am planning on making a team where every member is of only one type without a secondary type.
For the Tentative members,
- Garchomp Z (dragon)
- Arcanine (fire)
- Milotic (water)
- Rilaboom (grass)
- Sylveon (fairy)
- Maushold (normal)

The last member hasn't been decided and I plan to make a functional and playable team.

Any help or ideas would be appreciated.

6 messages

Mega Gardevoir & Salamence VGC Team Building Help

Core is very similar to a team I've posted here before. I'm very happy with that - Gardevoir, Indeedee and Sneasler all feel good and synergise well together. I also think Salamence and Arcanine work well together as an alt mode. I'm a little stuck on Ceruledge. I love Ceruledge and I think it works really well with my Gardevoir mode but I'm not super sure it fits on the team as a whole. I think my biggest issue is that it feels a little too samey to Arcanine and I never want to bring them together which feels kind of limiting. I initially used Ceruledge as my anti-sun pokémon but Arcanine can kind of handle that. And because I don't want to bring them together, it usually means I bring Indeedee with my Salamence instead (Salamence, Arcanine, Sneasler, Indeedee) but Indeedee doesn't always contribute as much as I'd like it to (in this specific configuration) outside of activating Sneasler's psychic seed and spamming follow me.

I'm honestly not entirely sure what I'm asking for - I suppose whether it would be best to swap out Ceruledge for something else? Or maybe to swap out Arcanine instead (I do generally like Ceruledge more than Arcanine but Arcanine might be a better fit for the team)? However, I have no idea what an alternative could be. I guess I'm a little worried about my rain matchup (though haven't played against any rain teams with this team yet) so that might be somewhere to start.


Mega Gardevoir & Salamence VGC Team Building Help

Paldean Tauros VGC Strategy: Anger Point Sweep Guide

https://pokepast.es/a0413beb44cada4d

U use Frost breath on tauros to active anger point and get max atk and then just sweeps through teams

I am still not sure about the other 4 in back , there may be better option lmk

21 messages

Pokémon VGC Team Building Advice & Strategy Tips

Ok so heres a break down if i see an out speeding oppurtunity o use staraptor and talonflame as the leads and aegislash and hydreigon to back them up

And if i see an situation where id get beat speed wise ill use Farigiraf and Alolan Ninetales as the leads with hydreigon and aegislash to back them up im considering moving pelliper into the lineup for aegislash


2 images in thread
21 messages

LF shiny FEMALE hippowdon

the shinies i offer are :

xerneas, skeledirge, stoudland, xurkitree, thundurus, charmander, mr mime, phantump, floatzel, dartrix, charmeleon, charizard, scizor, seadra, swablu, kricketune, scyther, tyrantrum, bibarel, froakie, greninja, skiploom

Pokémon VGC Theorycrafting: Clawitzer & Lucario Team Builds

Clawitzer (F) @ Life Orb
Ability: Mega Launcher
EVs: 32 HP / 2 Def / 32 SpA
Quiet Nature
Level: 50
Shiny: Yes
- Dark Pulse
- Aura Sphere
- Dragon Pulse
- Terrain Pulse

Archaludon @ Leftovers
Ability: Stamina
EVs: 32 HP / 2 SpA / 32 SpD
Calm Nature
Level: 50
Shiny: Yes
- Electro Shot
- Flash Cannon
- Dragon Pulse
- Protect

Pelipper @ Sitrus Berry
Ability: Drizzle
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
Level: 50
- Hurricane
- Weather Ball
- Tailwind
- Wide Guard

Mawile @ Mawilite
Ability: Intimidate
EVs: 32 HP / 32 Atk / 2 SpD
Brave Nature
Level: 50
- Play Rough
- Iron Head
- Sucker Punch
- Protect

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
Level: 50
- Dragon Claw
- Earthquake
- Rock Slide
- Swords Dance

Lucario @ Lucarionite Z
Ability: Inner Focus
EVs: 2 HP / 32 SpA / 32 Spe
Modest Nature
Level: 50
Shiny: Yes
- Close Combat
- Bullet Punch
- Detect
- Swords Dance

40 messages

Trade Hisuian Arcanine | Pokémon Champions VGC

I'm trading this hisuian Arcanine for any pokemon that can help me get closer to the goal of Eternal flower floette. I got this from a trade as ES-LA (don't know if it increases it's value) and if it's higher value than normal please tell me m

Trade Hisuian Arcanine | Pokémon Champions VGC
7 messages

Greninja Dual Weather Team Build | Pokémon VGC Strategy

Hey everyone, this is my first team I’m actually building after using and learning Perish trap for the whole season. Lmk what you guys think and any advice. I’ve been really liking the idea of Greninja being able to change its type twice in a row depending on what’s needed. I do not like using screens and tailwind/tr at all

Greninja Dual Weather Team Build | Pokémon VGC Strategy
44 messages

VGC Team Building Help: Dragapult & Metagross Strategy

Yesterday I received this template but I want to know if I'll need to do some changes and I want to know the strategy of any member of the team, I'm just learning the basics of VGC.

Metagross @ Metagrossite
Ability: Clear Body
Level: 50
EVs: 12 HP / 15 Atk / 11 Def / 28 Spe
Jolly Nature
Psychic Fangs
Body Press
Psych Up
Protect

Dragapult @ Life Orb
Ability: Infiltrator
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
Draco Meteor
Shadow Ball
Will-O-Wisp
Protect

Milotic @ Psychic Seed
Ability: Competitive
Level: 50
EVs: 31 HP / 15 Def / 12 SpD / 8 Spe
Calm Nature
Muddy Water
Coil
Hypnosis
Recover

Altaria @ Haban Berry
Ability: Cloud Nine
Level: 50
EVs: 32 HP / 5 Def / 29 Spe
Timid Nature
Ice Beam
Tailwind
Will-O-Wisp
Protect

Arcanine-Hisui @ Focus Sash
Ability: Rock Head
Level: 50
EVs: 1 HP / 32 Atk / 1 SpD / 32 Spe
Jolly Nature
Rock Slide
Flare Blitz
Head Smash
Protect

Indeedee-F @ Rocky Helmet
Ability: Psychic Surge
Level: 50
EVs: 32 HP / 32 Def / 2 SpD
Bold Nature
Psychic
Follow Me
Helping Hand
Protect

51 messages

Building a Competitive Quaquaval Rain Team for VGC

This is a Rain/Perish combo with a pokemon i personally consider to be underrated: Quaquavel.

The point of this team is to either kill with perish, or have Quaq sweep and kill, but i have no clue what i should have as the final mon! Doesn't have to be mega :3

Paste: https://pokepast.es/506047070ba40fbb

89 messages

Optimize Your VGC Team: Baltimore Meta Strategy & Tips

This team is fun, except for the facts

  1. Power trip Corv extremely hard to get online

  2. Trickroom completely eats this team

Ive been thinking of maybe making changes to corviknight and Indeedee?

Anything else to tweak here? Team feels really wobbly in ranked where random mons with the most randomest sets appear

Tap to view image
361 messages

Mega Houndoom VGC Team Build | Pokémon Champions

https://pokepast.es/c8f45bc795dd3966
The team focuses around mega houndoom, for those who don't know and dont have time to do researches, it gets 140 special attack, 115 speed and solar power. I need help to make it better, any advice is appreciated.

I paired it with rillaboom to help it survive atleast one earthquake from garchomp and other common earthquakes spammer, it also gives it back the health it looses with the sun because of solar power. And boosts its solar beam. (Also I need it to terrain war against other's psyspam)

Next is torkoal, for obvious reasons, he's here to set up the sun for houndoom and blow holes inside opposing teams with its powerful eruptions. Just like houndoom he likes the halved earthquake powers. (Also need it to counter opposing weathers)

Farigiraf is the trick room setter which torkoal need and helps against priority. There's nothing else to it.

Dragonite is my tailwind setter, which houndoom and rillaboom desperatly needs, he threatens charizard well with thunder punch as most of my pokemons cannot ko it at all unless they double it.

The final member here is sableye. I needed another support to give my team the help it needed but I didn't want to add whimsicott as this would give my team another grass type that wont even take advantage of the grassy terrain. Sab just speed control with quash and fake out and it can use sunny day if I feel like torkoal would be bad in a certain matchup or if the weather gets resetted.

Anyways, I feel like this team needs alot of improvement but I feel like Mhoundoom can really shine with the right teamates especially in the current meta since it can ko both indeedee and rillaboom.

22 messages