Help Building Galvantula Thunder Team

Summary

The Pokémon Champions community discussion centers on a user's attempt to build a competitive Doubles OU team around Galvantula, specifically leveraging its Compound Eyes ability to make the move Thunder highly accurate. Initial feedback suggested Galvantula's Special Attack stat is too low for sweeping compared to alternatives like Regieleki, leading to a debate about tier legality. Ultimately, the thread evolved into demonstrating that Galvantula functions best as a strong supporter providing ...

Original Post

Hi! I wanted to make a Pokémon team with the Pokémon Galvantula, becouse hes my favourite and its the only Pokémon having the Compound Eyes that its a electric type, so my plan is use it with the move Thunder so he get stab and 91% acuracy. I test it with electric terrain and some more stuffs but nothing end working, and i don't known why but i really want to this work out and i have hope on the strategy so please if you have any idea or you known how to make good teams please let me known. I will be around...

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Galvantula @ Focus Sash
Ability: Compound Eyes
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Thunder Wave
- Light Screen
- Energy Ball

Im thinking some supporter along the lines of this

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Doubles OU

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I thought on using Thunder, Energy ball, bug buzz and volt switch but the issue is that i have no idea what add like support...

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I mean i hate to say it but some pokemon aren't used for sweeping, but garvantula can output some good chunks of damage and 98% of the time para your opponent with thunder wave

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I can tell you this from experience, our favorites can fit on teams, just not in the way we may want

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Garvantula's SpA just isn't high enough to work on it's own

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Ow...

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because in terms of doing good damage, regieleki is almost better in every way other than lack or coverage

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sorry if i sound a bit harsh lol

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I known that, but regieleki isnt illegal?

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it's allowed in even Doubles UU

Image available on Discord

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No way

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even raging bolt is allowed in OU

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Galvantula and regieleki are in the same teir

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Still i want to try it at least

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Ik, but im saying going for full damage may not work

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though pokemon supprise you sometimes

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But i have no idea cz i only play pokemon fire red and recently i won in a black game so i have no idea about Pokémons since that T^T

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I known he is not the best damage dealer... But Thunder has 120 of power so im pretty sure it can work in some way

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ill compose a quick team and see how much it does in practice

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K k k k

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https://pokepast.es/06f0d3994a07a131 I came up with this and won 2 out of 3 battles so far, from what i tried, garvantuala does really good chip, but never enough

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Let me see

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So whats the plan on the team?

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.

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can you not check the link?

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I can

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Its just whats the point of the team? Just kill fast?

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yeah pretty much

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Let me try and i will check out the wiki and maybe make a team, i will let u known

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https://replay.pokemonshowdown.com/gen9doublesou-2565965475 heres a sample match

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i made quite a few wrong move though, dont mind those

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https://replay.pokemonshowdown.com/gen9doublesou-2565973268-gb7an6puoyl1y72j1j889tfibry8rtepw

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Yeah, garvantula is an amazing supporter when played right

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im a bit impressed by it

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What do you think about this

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Pincurchin @ Terrain Extender
Ability: Electric Surge
Shiny: Yes
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Spikes
- Thunderbolt
- Recover
- Protect

Galvantula @ Life Orb
Ability: Compound Eyes
Shiny: Yes
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Bug Buzz
- Energy Ball
- Volt Switch

Kilowattrel @ Leftovers
Ability: Wind Power
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Air Slash
- Volt Switch
- Protect

Rotom-Wash @ Assault Vest
Ability: Levitate
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Shadow Ball
- Thunderbolt

Iron Hands @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Play Rough
- Supercell Slam
- Earthquake
- Brick Break

Incineroar @ Covert Cloak
Ability: Intimidate
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot

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If thats your mindset for the team, id change it to this

Pincurchin @ Terrain Extender
Ability: Electric Surge
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Electroweb
- Recover
- Protect

Galvantula @ Life Orb
Ability: Compound Eyes
Shiny: Yes
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunder
- Energy Ball
- Bug Buzz

Kilowattrel @ Leftovers
Ability: Competitive
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Tailwind
- Electro Ball
- Air Slash

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Thunder Wave
- Hydro Pump
- Volt Switch

Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Fairy
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fake Out
- Drain Punch
- Wild Charge
- Play Rough

Incineroar @ Safety Goggles
Ability: Intimidate
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Knock Off
- Flare Blitz
- Parting Shot

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Let me try

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If you’re not getting anywhere try laddering on like regulation I or f it has a little bit more structure to it and I think forces you to get use to some of the metas

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