Mega-Golurk Trick Room Team Help

Summary

In Pokémon Champions a new thread requests suggestions for a Trick Room VGC team built around Mega-Golurk with Unseen Fist. The discussion covers TR setters and leads like Maushold, Farigiraf, Incineroar and Armarouge, tactics such as Follow Me and Fake Out leads, and handling threats like Mega Charizard plus Garchomp. Community feedback aims to improve reliability and turn control.

coralbridge-21 OP

Hello, im new on vgc and champions, and i thought of building a trick room team to use mega golurk since he has the unseen fist ability. This is my first build for it, i would like to get suggestions to improve it

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coralbridge-21 OP

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fleetkernel-50

That’s really cool ! I run a similar team to this
Armarouge is a strong pick but also a high skill level pick because of his awkward speed tier
I see people using Maushold on these teams too but I’m not sure if his that good for it
I’d prefer to run incin because incin + Farifiraf is a very reliable TR lead

coralbridge-21 OP

Maushold helps me in turn 1 to set TR using him for follow me/ sacrifice to secure it

fleetkernel-50

Yeah ! I think the teapot can do the same but no friend gaurd
Also gives you another tr setter that can’t be faked out

But I run hard tr and only lead I can find that’s reliable 99% of the time is fake out % farifiraf

fleetkernel-50

Stops them from double spread attacking me

fleetkernel-50

Lets me live to set tr

coralbridge-21 OP

The maushold usually dies after getting doble hitting, the focus band helps for that. That eay i can play meha golurk on turn 2

fleetkernel-50

Will your setter live against like mega zard + Garchomp lead ?

That’s what I usually gotta focus on avoiding happening haha

fleetkernel-50

I need follow me on my team but haven’t been game to try him yet

coralbridge-21 OP

I can say it works 99 of the times, the times it fails is if my opponent makes two spread moves and kills them both, on those cases i lead whit double TR one of them being armarouge for wide guard

coralbridge-21 OP

Haven't faced it yet, so i cant tell

fleetkernel-50

That’s cool I didn’t think of armarouge for wide gaurd !

fleetkernel-50

The spread damage tends to be fire a lot of the time too

fleetkernel-50

Aramourge could help with that a lot

fleetkernel-50

Starting to see typhlosion and zard leads too

coralbridge-21 OP

Because of mega Charizard Y, but my armarouge has the fire absorb ability so it just boosts him XD

fleetkernel-50

I like armarouge a lot . His really good on the trick room mirror match too

coralbridge-21 OP

So the build i made is good like it is, or should I change something?

fleetkernel-50

Incin being another fire type doesn’t actually seem like a good pick
Any other fake out user you can put over the mice ?
Let me check your movesets

fleetkernel-50

Mimi is very reliable too hey
I really enkjoged running curse on it
Messes with bulky targets and hits through protect but that was just me I think

I don’t run protect on Golurk because of his on the field and tr isn’t up his as good as dead I figure . He can’t be faked out so I gave him headlong rush poltergeist (don’t do poltergeist) ice punch for coverage and hammer arm

fleetkernel-50

I need to swap poltergiest for shadow punch as I got knocked out of the tournament today for using it on something that had already eaten its berry

fleetkernel-50

Same as torkoal but that’s just my preference

fleetkernel-50

I figure if his not moving first in tr his also as good as dead

fleetkernel-50

So gave him eruption heatwave earth power and weatherball

fleetkernel-50

Weatherball fun tech

fleetkernel-50

Also you don’t need Mimi I’m gettin on with Hatterne and she’s a little more offensive too

fleetkernel-50

But I need the fake out for a lot of that

fleetkernel-50

I also don’t run protect on Hatterne

fleetkernel-50

lol

fleetkernel-50

Trickroom dazzling gleam expanding force (psychic) mystic fire

fleetkernel-50

I believe protect is slightly less necessary on hard tr teams

fleetkernel-50

You wanna be able to kill everything in your tr turns

coralbridge-21 OP

https://tenor.com/view/spongebob-patrick-star-noted-notes-gif-17474838830648097856

coralbridge-21 OP

Let me read all slowly XD

fleetkernel-50

I have spent to much time on these teams but with indeedee their power level is like x2

coralbridge-21 OP

Yeah but, its not here yet so

coralbridge-21 OP

Gotta think in other strats

coralbridge-21 OP

I have been in scenarios where i protect my main hitter (golurk torcoal) because TR wears off while he is still on field, so i can play another TR without swapping

coralbridge-21 OP

Or so i can protect turn 1, set TR, and attack on turn 2 without swapping

coralbridge-21 OP

But like i say, im new so i could be doing unnecessary plays

fleetkernel-50

I don’t get that choice much I think if they know that’s my trick room setter they’ll nuke it

fleetkernel-50

But you could Be right

coralbridge-21 OP

If I'm lucky, the type and bulk of the TR setter that i pick will make him survive, or in the case of mimikyu because of disguise

coralbridge-21 OP

For those cases i see protect like an option, so I don't have to worry about a bad swap

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