Optimizing Mega Drampa & Lopunny Teams | VGC Strategy
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Summary
The Pokémon Champions | VGC Battles & Tournaments server hosts a community discussion on refining competitive team compositions. Members analyze the viability of Mega Drampa and Lopunny, debating move sets like Triple Axel versus U-turn and suggesting Glimmora as a strategic alternative to Sceptile. This thread provides valuable insights for trainers looking to improve their competitive performance and team synergy.
any tips on how I could improve this?
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have you tried hyper beam drampa ? with instruct you can hit twice, it's pretty good tbf
also what's sceptile's purpose ?
You should get rid of U-turn on Lopunny, it's more like a 3v3 thing and it doesn't help. Triple Axel could be more useful for garchomp etc :p
and if Sceptile's role is to deal as much damage as possible early game and then die, glimmora would be far better tbf
(same with sneasler, u-turn is not that good, protect will help you a lot)
Don't run hyper beam on drampa, that is gimmicky and liable to cost you a game since drampa is just an open target
not sure I just like it a lot
and triple axel sounds good to m
e
what you recommend then?
ok so when do you use it and how ?
i usually start off with sneasler and sceptile and try get damage in with its good coverage moves
then glimmora will be a better option :p