Baby Boo Dragapult Gets Life Orb Back
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Summary
In the Pokémon Champions | VGC Battles & Tournaments server, members are discussing critical meta-game adjustments for competitive play. The discussion focuses on optimizing Incineroar with specific speed EVs to outspeed threats like Garchomp and improving damage output against Gholdengo. The community also analyzes team weaknesses, specifically regarding fighting and ground-type vulnerabilities, providing actionable advice for trainers looking to refine their competitive rosters.
Thoughts?
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hi
yea im going to toilete rq lol
hi
i dont think arcanine and dragapult are in a good spot right now overall
also add some speed on your incin, its way too overlooked
most incins run 84 or 85 speed, thats why i train all my incins to have 86 speed, thats also enough speed to outspeed garchomp in tailwind, so you can easily parting shot out
i also recommend more damage output on incin
36 Atk Incineroar Flare Blitz vs. 136 HP / 36 Def Gholdengo: 158-188 (88.2 - 105%) -- 31.3% chance to OHKO
its important to get rid and be a threat to others, instead of taking a life orb boosted, maybe even nasty plot power gem
that has been a very very sucessful set
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Also you have 3 Fighting weaknesses, Intimidate may not even help bc of contrary and defiant, so I'd swap arcanine for 100%
and 3 ground weaknesses, where arcanine has a 4x weakness
really in a bad spot rn
but we can easily find other pokemon
Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
Tera Type: Fire
EVs: 31 HP / 12 Atk / 2 Def / 18 SpD / 3 Spe
Adamant Nature
- Flare Blitz
- Throat Chop
- Parting Shot
- Fake Out
Here is my go to
Yours is probably better rn
I should upgrade with gholdengo around
But at the same time Mon sucks
I genuinely believe it's not worth it anymore
Really easy to play around
I still see it in topplay alot
but garchomp handles it very well
Needs insane positional skills to even get a bit of value out of it against good players
I do not really
I have seen a bit of it in certain yard wind teams
But outside of that not really
I still find it easy to beat
(1630 elo rated opponents on showdown btw(
this is what i got rn
I kept one half meanwhile i got rid of the other half, since the weaknesses were simply overlapping
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+20 SpA Expert Bell Energy Ball OHKOs even the tanky mega swamperts
Mmmm I don't hate it but doesn't bulky floette use sinistcha and draining kiss
Also energy ball expert belt isn't really that great on the giraffe, thunderbolt I think is better
Not really gambit win so you probably can keep belt?
Still idk what calcs it helps with
I guess for swampert
With energy ball or something
Creative, would still probably think sinistcha is better
yea you can easily replace farigiraf with sinistcha
I lowk forget about it, all i cared about was stoping super strong aqua jets
I keep trying to make a team with Dragapult too but always end up dropping it
Yeah, infiltrator was bad. Thoughts on replacements for whims/sneasler slots? I rarely bring either
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Baby boo dragapult got his life orb back
get rid of either suckerpunch or psychic fangs
replace dragon claw with dragon darts, it better in alot of situations.
Or is dragon claw lifeorb just enough to get rid of garchomos
Lorb dclaw is for garchomps. Thats why I have to be adamant. 4 attacking moves is actually fine since phantom force can work as a pseudo protect
Do you see much use for Sucker Punch on Dragapult though? I guess it's for Scarf Basculegions?