Trick Room Team Build for Pokémon Champions

Summary

This Pokémon Champions forum thread focuses on building a Trick Room team composition. The discussion features several proposed team builds, primarily centered around setting up Trick Room using Pokémon like Mimikyu, Farigiraf, and Hatterene. Key offensive threats suggested to capitalize on the slow speed include Mega Heracross, Torkoal with Eruption, and various special attackers, often supported by redirection from Clefable.

Original Post

Mimikyu @ Mental Herb
Ability: Disguise
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Will-O-Wisp
- Taunt
- Shadow Sneak

Farigiraf @ Throat Spray
Ability: Armor Tail
EVs: 244 HP / 132 Def / 132 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Hyper Voice
- Psychic
- Helping Hand

Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 236 HP / 252 Atk / 20 SpD
Brave Nature
IVs: 0 Spe
- Pin Missile
- Close Combat
- Rock Blast
- Protect

Torkoal @ Choice Specs
Ability: Drought
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Solar Beam

Hatterene @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 196 SpA / 60 Def
Quiet Nature
IVs: 0 Spe
- Trick Room
- Psychic
- Mystical Fire
- Protect

Clefable @ Babiri Berry
Ability: Unaware
EVs: 252 HP / 196 Def / 60 SpD
Calm Nature
- Follow Me
- Helping Hand
- Moonblast
- Protect

Reply

Not something I’ve thought about but he actually has a kingambit vibe to him with his priorty attacks

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Hatterene @ Life Orb
Ability: Magic Bounce
Level: 50
Tera Type: Psychic
EVs: 236 HP / 252 SpA / 20 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Dazzling Gleam
- Protect

Farigiraf @ Colbur Berry
Ability: Armor Tail
Level: 50
Tera Type: Normal
EVs: 244 HP / 36 Def / 196 SpA / 28 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hyper Voice
- Psychic Noise
- Protect

Mimikyu @ Mental Herb
Ability: Disguise
Level: 50
Tera Type: Ghost
EVs: 252 HP / 116 Def / 140 SpD
Careful Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Dazzling Gleam
- Will-O-Wisp
- Taunt

Camerupt @ Cameruptite
Ability: Magma Armor
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Flamethrower

Heracross (M) @ Heracronite
Ability: Guts
Level: 50
Shiny: Yes
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Pin Missile
- Close Combat
- Protect
- Rock Slide

Togekiss @ Scope Lens
Ability: Super Luck
Level: 50
Tera Type: Fairy
EVs: 244 HP / 156 SpA / 108 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Air Slash
- Dazzling Gleam
- Flamethrower
- Follow Me

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https://pokepast.es/cdd2e585f75eba32

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Mimikyu (F) @ Mental Herb
Ability: Disguise
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 124 Def / 132 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Dazzling Gleam
- Will-O-Wisp
- Taunt

Reply

Mimi needed fixin

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Hatterene @ Life Orb
Ability: Magic Bounce
Level: 50
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Dazzling Gleam
- Mystical Fire

Farigiraf (F) @ Colbur Berry
Ability: Armor Tail
Level: 50
Tera Type: Fairy
EVs: 252 HP / 116 Def / 108 SpA / 32 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hyper Voice
- Psychic Noise
- Helping Hand

Mimikyu (F) @ Mental Herb
Ability: Disguise
Level: 50
Tera Type: Ghost
EVs: 252 HP / 140 Def / 116 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Charm
- Taunt
- Shadow Sneak

Camerupt (F) @ Cameruptite
Ability: Sheer Force
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Protect

Heracross (F) @ Heracronite
Ability: Moxie
Level: 50
Tera Type: Rock
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Pin Missile
- Close Combat
- Rock Blast
- Protect

Incineroar (M) @ Sitrus Berry
Ability: Intimidate
Level: 50
Tera Type: Grass
EVs: 252 HP / 156 Def / 100 SpD
Careful Nature
- Fake Out
- Helping Hand
- Parting Shot
- Flare Blitz

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Yeah but he will still be the best fake out Mon unfortunately

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I think it is Scrafty who gets it but I don’t think he will become good unless his typing changes on evolution .

I finally got all these mons in pokemon home plus like a few alternating ones like torkoal clefable and incin

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So like 10 mons I hope is enough haha

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Why you worrying about the moves ?

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I believe we need to reset everything in champions

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I might be wrong

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But like I think I’m right because it has like a move select screen

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You get to design the Mon in champions

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Haha I don’t blame you for not knowing
I could be wrong I need to investigate haha

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From what I see just the correct Mon

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Because the game you build the mon in

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Nope! Definitely not sure right now haha

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I’ll try check

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  • What’s most likely true
    • You only need the Pokémon species
    • The moveset you send DOESN’T matter
    • The ability you send DOESN’T matter
    • You’ll set all of that inside Champions

👉 So yes — you can probably send a random, badly built mon and fix it later

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Gpt for this one haha

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Yep just have access to as much as you can

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Event Mons and shinies hunt down to be fancy haha

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My advice haha

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Some shinies are just nice but I do get that

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Some Shinies are bad

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I prefer my kingambits blue lol

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an idea i had while i was reading a thread about making mega blastoise work in champions https://pokepast.es/414558f4402b056b

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Blastoise is a tricky mon to get to work !

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His water spout is cool

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Iron ball trick room could work lol

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https://pokepast.es/d1caac213d675fef

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https://pokepast.es/49c263d4ecb41a62

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Ice beam over flame thrower
Already enough fire on the team

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