Trick Room Team Build for Pokémon Champions
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Summary
This Pokémon Champions forum thread focuses on building a Trick Room team composition. The discussion features several proposed team builds, primarily centered around setting up Trick Room using Pokémon like Mimikyu, Farigiraf, and Hatterene. Key offensive threats suggested to capitalize on the slow speed include Mega Heracross, Torkoal with Eruption, and various special attackers, often supported by redirection from Clefable.
Mimikyu @ Mental Herb
Ability: Disguise
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Will-O-Wisp
- Taunt
- Shadow Sneak
Farigiraf @ Throat Spray
Ability: Armor Tail
EVs: 244 HP / 132 Def / 132 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Hyper Voice
- Psychic
- Helping Hand
Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 236 HP / 252 Atk / 20 SpD
Brave Nature
IVs: 0 Spe
- Pin Missile
- Close Combat
- Rock Blast
- Protect
Torkoal @ Choice Specs
Ability: Drought
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Solar Beam
Hatterene @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 196 SpA / 60 Def
Quiet Nature
IVs: 0 Spe
- Trick Room
- Psychic
- Mystical Fire
- Protect
Clefable @ Babiri Berry
Ability: Unaware
EVs: 252 HP / 196 Def / 60 SpD
Calm Nature
- Follow Me
- Helping Hand
- Moonblast
- Protect
Not something I’ve thought about but he actually has a kingambit vibe to him with his priorty attacks
Hatterene @ Life Orb
Ability: Magic Bounce
Level: 50
Tera Type: Psychic
EVs: 236 HP / 252 SpA / 20 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Dazzling Gleam
- Protect
Farigiraf @ Colbur Berry
Ability: Armor Tail
Level: 50
Tera Type: Normal
EVs: 244 HP / 36 Def / 196 SpA / 28 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hyper Voice
- Psychic Noise
- Protect
Mimikyu @ Mental Herb
Ability: Disguise
Level: 50
Tera Type: Ghost
EVs: 252 HP / 116 Def / 140 SpD
Careful Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Dazzling Gleam
- Will-O-Wisp
- Taunt
Camerupt @ Cameruptite
Ability: Magma Armor
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Flamethrower
Heracross (M) @ Heracronite
Ability: Guts
Level: 50
Shiny: Yes
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Pin Missile
- Close Combat
- Protect
- Rock Slide
Togekiss @ Scope Lens
Ability: Super Luck
Level: 50
Tera Type: Fairy
EVs: 244 HP / 156 SpA / 108 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Air Slash
- Dazzling Gleam
- Flamethrower
- Follow Me
https://pokepast.es/cdd2e585f75eba32
Mimikyu (F) @ Mental Herb
Ability: Disguise
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 124 Def / 132 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Dazzling Gleam
- Will-O-Wisp
- Taunt
Mimi needed fixin
Hatterene @ Life Orb
Ability: Magic Bounce
Level: 50
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Dazzling Gleam
- Mystical Fire
Farigiraf (F) @ Colbur Berry
Ability: Armor Tail
Level: 50
Tera Type: Fairy
EVs: 252 HP / 116 Def / 108 SpA / 32 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hyper Voice
- Psychic Noise
- Helping Hand
Mimikyu (F) @ Mental Herb
Ability: Disguise
Level: 50
Tera Type: Ghost
EVs: 252 HP / 140 Def / 116 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Charm
- Taunt
- Shadow Sneak
Camerupt (F) @ Cameruptite
Ability: Sheer Force
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Protect
Heracross (F) @ Heracronite
Ability: Moxie
Level: 50
Tera Type: Rock
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Pin Missile
- Close Combat
- Rock Blast
- Protect
Incineroar (M) @ Sitrus Berry
Ability: Intimidate
Level: 50
Tera Type: Grass
EVs: 252 HP / 156 Def / 100 SpD
Careful Nature
- Fake Out
- Helping Hand
- Parting Shot
- Flare Blitz
Yeah but he will still be the best fake out Mon unfortunately
I think it is Scrafty who gets it but I don’t think he will become good unless his typing changes on evolution .
I finally got all these mons in pokemon home plus like a few alternating ones like torkoal clefable and incin
So like 10 mons I hope is enough haha
Why you worrying about the moves ?
I believe we need to reset everything in champions
I might be wrong
But like I think I’m right because it has like a move select screen
You get to design the Mon in champions
Haha I don’t blame you for not knowing
I could be wrong I need to investigate haha
From what I see just the correct Mon
Because the game you build the mon in
Nope! Definitely not sure right now haha
I’ll try check
- What’s most likely true
- You only need the Pokémon species
- The moveset you send DOESN’T matter
- The ability you send DOESN’T matter
- You’ll set all of that inside Champions
👉 So yes — you can probably send a random, badly built mon and fix it later
Gpt for this one haha
Yep just have access to as much as you can
Event Mons and shinies hunt down to be fancy haha
My advice haha
Some shinies are just nice but I do get that
Some Shinies are bad
I prefer my kingambits blue lol
an idea i had while i was reading a thread about making mega blastoise work in champions https://pokepast.es/414558f4402b056b
Blastoise is a tricky mon to get to work !
His water spout is cool
Iron ball trick room could work lol
https://pokepast.es/d1caac213d675fef
https://pokepast.es/49c263d4ecb41a62
Ice beam over flame thrower
Already enough fire on the team