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Competitive VGC Trick Room Team Build & Strategy Guide

Farigiraf @ Colbur Berry
Ability: Armor Tail
Level: 50
EVs: 20 HP / 12 Def / 32 SpD / 2 Spe
Calm Nature
- Imprison
- Trick Room
- Helping Hand
- Protect

Incineroar @ White Herb
Ability: Intimidate
Level: 50
EVs: 28 HP / 32 Atk / 4 Def / 2 SpD
Brave Nature
- Fake Out
- Flare Blitz
- Darkest Lariat
- Close Combat

Hatterene @ Life Orb
Ability: Magic Bounce
Level: 50
EVs: 28 HP / 4 Def / 32 SpA / 2 SpD
Quiet Nature
- Psychic
- Dazzling Gleam
- Mystical Fire
- Trick Room

Drampa @ Drampanite
Ability: Cloud Nine
Level: 50
EVs: 28 HP / 4 Def / 32 SpA / 2 SpD
Quiet Nature
- Hyper Voice
- Thunderbolt
- Ice Beam
- Earth Power

Torkoal @ Charcoal
Ability: Drought
Level: 50
EVs: 32 HP / 32 SpA / 2 SpD
Quiet Nature
- Eruption
- Heat Wave
- Weather Ball
- Earth Power

Mawile @ Mawilite
Ability: Hyper Cutter
Level: 50
EVs: 28 HP / 32 Atk / 6 SpD
Brave Nature
- Play Rough
- Sucker Punch
- Sucker Punch
- Rock Slide

146 messages

Optimizing Trick Room Teams: Mega Camerupt VGC Strategy

Howdy! I’m here to ask if my trick room, mega camerupt team is too ambitious, and maybe some help with some weak points that I can get some help on!
Firstly I 9/10 start off with Farigiraf and Incineroar to set up -1 (Yknow the usual!) use fakeout and Attempt to set up trick room, and if I do set up trick room, parting shot with incineroar and switch in Camerupt, but I feel like I’m having some issues when it comes being able to contend and when I’m down with Farigiraf I feel like I’m clawing my way back into a losing battle

Usually I bring

1/2: Incineroar, Farigiraf
And in the back is either Snorlax or Camerupt, and Sinistcha

My Main issues:

  • Losing Farigiraf turn one to Kotow Cleave (I know Kingambit runs rampant and that’s something I’m going to have to learn to face it, and I don’t want to complain about meta cause I’m just doing this to have fun!)

  • possible Pokemon EV’s, am I spreading them too thin? Should I just focus on two things and not try to account for every possible scenario?

  • Primarina. I love Primarina, but I don’t get any times where it would be good to bring her, since I’m using her more as a support, I was thinking about switching him out for Grimmsnarl since it has prankster I believe

If you guys have any better ideas or team tweaks I will listen with open ears!


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55 messages

Floette & Delphox VGC Team Building Guide | Pokémon Champion

:Morgana: https://pokepast.es/bafcf0845fa1c675:Morgana:

So im looking at building a floette delphox team. :MorganaLove:
This is for bo3 more then ladder so I need it to be as consistent as possible.
Spreads havent been calc'd yet I took mons from my box and ran with the old Spreads

I kinda wanna calc to make a fat sneasler if you have one LMK

Otherwise what else do you think can be adapted

Also swords dance chomp is tempting asf :MorganaCool:


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21 messages

Optimizing Snow Teams: VGC Strategy & Team Building Tips

This is a snow team I've been working with. I had a lot of trouble with Sableye rain teams, so I put on Zoroark for a fast manual snow setter. I've not been bringing it too much, so I was wondering if there was a better choice. I would choose Alolan Ninetales but I'm not sure because I don't want to make my Steel matchup worse.

I usually lead Kangaskhan and Aerodactyl with Froslass and Sneasler or Garchomp in the back. I feel like I might need a lead that can swap with Aero.

I've not struggled too much, but I lost really badly to a choice scarf Hydreigon that outsped my whole team after my tailwind ran out, so I probably need to address Dark types more (I suck at keeping Sneasler alive (also for Sneasler, I'm open to switch Upper Hand to Fake Out, but I kind of need it for Gambit Sucker Punch)).


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14 messages

Optimizing Your VGC Trick Room Team: 6th Slot Strategy

Ive playe till now with kang last reaort variant and it's been working well so far but it feels at times 1 dimensional and getting stuck on the field with nothing to do against some mons (i.e gambit and bridge) thinking about changing to life orb incin as to not lose dmg potential and be able to switch him easily if needed.
It will also enable my mawile to run rock slide for a better sun matchup(mainly so I have a better match up against Charizard y floette teams as mawile will be better into either).
The thing is I find the scrappy fake out be very useful tool to stop both basc from huge dmg and sini from reversing TR.
Other than that more ideas would be welcome.


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12 messages

Optimize Your Rain Team: VGC Strategy & EV Advice

Hi all!
I’ve been using this rain team i built myself, and then proceeded to find out it is quite standard once i hit social media. I’m trying to get second thoughts on:
- 6th Pokemon (currently running Basculegion and Sinischa, but feeling quite limited)
- EVs on Pelipper and Sinistcha
happy to take any notes


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10 messages

Optimize Your Pokémon VGC Team: Expert Doubles Advice

So this is my team rn. I’m quite new to competitive pokemon, so I have no clue really about streamlining my mons to work together and be as effective as possible. I like using my favourites and I’m not too bothered about being unstoppable in the meta, I just wanna pick up some wins and have fun. Any help would be appreciated


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69 messages

How to Optimize Your Hard Trick Room Team | VGC Guide

hello everyone, this is my first time playing any pokémon games, i've asked my friend and searched online for some teams, and ended up with this one. i really like this playstyle, and was able to reach master 1700 rating with it. but now i feel stuck. my main concerns are floette, archaludon, and trick room opponents as it messes me up. still learning about types counters, and specific weakness. i appreciate any tips. this is the guide that i first found:

https://teamsheet.gg/t/chandelure-trick-room-redux-champion-tier-nzu159


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31 messages

VGC Team Building: Mega Charizard X & Gardevoir Strategy

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 32 HP / 32 Atk / 2 Def
Adamant Nature
- Dragon Claw
- Flare Blitz
- Swords Dance
- Protect

Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
Level: 50
EVs: 32 HP / 2 Def / 32 SpA
Quiet Nature
- Hyper Voice
- Hyper Beam
- Aura Sphere
- Protect

Aerodactyl @ Focus Sash
Ability: Unnerve
Level: 50
EVs: 32 Atk / 32 Spe
Jolly Nature
- Dual Wingbeat
- Rock Slide
- Tailwind
- Protect

Farigiraf @ Colbur Berry
Ability: Armor Tail
Level: 50
EVs: 32 HP / 17 Def / 17 SpD
Calm Nature
- Thunderbolt
- Trick Room
- Helping Hand
- Protect

Scizor @ Life Orb
Ability: Technician
Level: 50
EVs: 32 HP / 32 Atk / 2 Def
Adamant Nature
- Bullet Punch
- Bug Bite
- Dual Wingbeat
- Protect

Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 32 HP / 32 Atk / 2 Def
Adamant Nature
- Flare Blitz
- Fake Out
- Parting Shot
- Darkest Lariat

Hello everyone im new to vgc and i'd like some feedback on this team

This team is centered around mega charizard X running a sword dance set with speed control being offloaded to tailwind or trick room because i feel like ddance sets arent consistent when it comes to moving first. This lets me fully invest in bulk and offense and get off big single target damage.

Mega gardevoir is an alternative mega for when xard has a bad match up. I have forgone a psychic stab in favor of hyper beam though im unsure if this is a good idea.

Aerodactyl sets tailwind and throws rocks at yard.

Farigiraf is the trick room setter i chose, fully bulk invested.

Scizor deals with fairies and can be used both with inside and outside trick room. Dual wingbeat is for breaking sashes but let me know if there are other coverage moves worth running.

Offensive incineroar can be used as a trick room attacker and outside of it, it can act as a health pack for more important pokemon with slow parting shot.

24 messages