Optimizing the Todoroki VGC Team: Blizzard & Eruption Strats
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Summary
In the Pokémon Champions | VGC Battles & Tournaments server, a member is seeking feedback on their unique 'Todoroki' team composition. The discussion focuses on refining a strategy centered around Tailwind, Blizzard, and Eruption, while addressing specific weaknesses against rain teams and threats like Basculegion. This thread provides valuable insights into item choices, move utility like Snarl, and defensive adjustments for competitive VGC play.
So I've made this team before like last month or something and i manage to win 5 games in a row with it and it felt pretty good, but I'm wondering if i can improve on it because rain can be a little difficult, Especially basculegion since switching into Kingambit is a little rough for it from what i remember, obviously the idea for this team is to set up tailwind and Spam both Blizzard and Eruption but I've only manage to do that in 2 out of the 5 games I've play, so i would like some thoughts and feedback
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anyone?
no bites
my oncerns concerns are do you really need max speed whims anyways instead of some bulk, does snarl really give you that much, and wouldnt scarf be better on typloshion so you could get a eruption first?
Charcoals damage and versatility with protect is more useful for me in game to game compared to scarf since i already have tailwind
for something like garchomp who outspeeds and resist eruption dies to frosslass who outspeeds and kills with blizzard
scarf rotom is here for garchomp, Basc, and Charizard
burning garchomp and Basc and chunking Charizard and basc for big damage
snarl has helped my match up against arch alot by stopping it from raid bossing lowering the boost back and helps with Charizard too, I've had my frosslass survive 3 heatwave from Charizard thanks to snarl and aurora vail
for whimsicott
idk bulk never really felt useful for me personally, maybe the occasional mega aero duel wingbeat but beyond that i never really see the usefulness since it's already sash
i mean the speed only really helps against when your opponent has a whims, and you already have 4 mon who hit it supereffectivly
i guess
what spread do you recommend
I ussually like to keep it 1 speed point higher than a partner something it pretty easily outspeeds
chomp here maybe?
so 170?
that only leaves 14 for bulk
i assume hp?
*it leaves 13 for bulk
hp but depending if theres some harder matchup its changable
but yeah, prob hp
max speed garchomp is 169
yeah, max speed whims is 183, no?
it has to be 1 point faster
so 183 - 170
it has 184 here
oh, then thats my bad
lol
lol
well yeah i guess that's the only thing i changed
thanks
This is just a funny team i like using
Blizzard eruption go BRRRRRRRRRRR
its all fun and games until you see wide guard lol
Yeee lol
that's why i changed to shadow ball
at first i had icy wind for more speed control
i guess i could go weather ball
does frosslass learn weather ball
idk
ghost stab is still better tho
yeee true
helps weird endgames