Mimicry Season 4 Balance Update

Summary

Inactive Server announces Mimicry Year 2 Season 4 updates covering new Mimicry weapons like Flamethrower Molten Temper, Sniper Echolocation, and Assault Rush Hour. The patch adjusts mimicry multipliers, reduces hits for Resonance, merges Projectile and Vehicle Enhancement into Item Mastery, adds a new Season Talent, and reworks Warrior skills for better balance and combat feel.

[Mimicry Season Update]

Dear Survivors, with the launch of Mimicry Year 2, Season 4, we've rolled out a fresh round of updates to Mimicry and Talents. This pass is all about smoothing out the balance between different builds and making combat feel even better. Here's what's new in this update:

1. Added new Mimicry: Flamethrower - Molten Temper, Sniper Rifle - Echolocation, and Assault Rifle - Rush Hour.
2. During the active skill of the Non-firearm Mimicry: Berserk Battle, targets can no longer be executed by Resentful Shadows and can restore Sanity by absorbing spores.
3. During the active skill of the EM Machine Gun Mimicry: Fortress Guard, the fortress damage absorption ratio has been increased from 40% to 50%.
4. The jellyfish damage multiplier for the Shotgun Mimicry: Eroding Pursuit has been increased from 10% to 30%.
5. The heavy slash weapon damage multiplier for the Non-firearm Mimicry: Charged Heavy Slash has been increased from 100% to 200%.
6. The number of hits required to trigger the Resonance effect of the Sublimation Effect has been reduced from 4 to 2.

1. Projectile and Vehicle Enhancement have been merged into Item Mastery.
2. Added new Season Talent:
After taking ranged damage from a player, gain 3% increased dodge and 2% damage reduction against that attacker for 0.4s. The bonus scales with the attack's firepower.
Dealing ranged damage to players boosts your own damage, stacking up to 12%. Stacking speed increases with weapon firepower, lasts 8s, and switching weapons clears all stacks.

1. First Strike: Duration increased from 2s to 4s; Movement speed bonus reduced from 15% to 10%; Back damage bonus reduced from 20% to 15%; During Ambush, click the accessory skill again to spend Energy and gain a brief burst of heavy damage reduction.
2. Phantom Veil: Duration shortened from 1.5s to 1s; Movement speed bonus increased from 12% to 18%.
3. Steady and Firm: Increased the Switch to Offense charge gained from Damage Resistance; While the barrier is active, Self-slow reduced from 20% to 15%; You can now use actions like Lightning Blades dashes, Coldsteel Burst combos, and Charged Heavy Slash during the barrier (Swift Fire Blade will still interrupt it).
4. Live Through Death: New effect added. When using non-firearms, gain 14% increased Damage Resistance.

1. Mag Overload: Trigger damage rate increased from 135% to 145%.
2. Aggressive Rhythm: Maximum stack count for firepower multiplier increased from 6 to 10.

1. Precise Devastation: Monster pursuit multiplier reduced from 20% to 16%.
2. Fatal Shot: Devastation shot damage bonus increased from 25% to 30%.
3. Powerful Shooting: Headshot damage increased from 6% to 12%.
4. Chaos Strike: Confusion duration reduced by 1s.
5. Heavy Firearm Expertise: Crit Chance increased from 3% to 8%.
6. Special Effect Cycle: Cooldown reduced by 1s.
7. Crippling Devastation: Affected targets no longer have their movement speed capped at -20%. Instead, they are unable to gain any speed boosts.
8. Suppressive Fire: Suppression duration reduced from 2.5s to 2s.
9. Storm Strike: Slow down reduced from 40% to 25%; Damage bonus for Sniper Rifles and Bows increased from 12% to 20%.
10. Shock Reload: Slow down reduced from 40% to 25%.

1. Steady Cleanse: Toxin DMG multiplier increased from 3% to 5%.
2. Shadow Erosion: Toxin DMG now scales more strongly with the target's Shield and HP Recovery bonuses.
3. Deep Cleanse: Maximum trigger chance increased from 35% to 45%.
4. Shock Solvent: HP and Shield recovery increased from 200 to 350.
5. Serum Mastery: Increased the growth scaling of Amino Acid, Hardener, and Toxin DMG.

1. Mutant Spores: Trigger chance increased from 30% to 60%.
2. Spore Resonance: Cooldown reduction for spores increased from 20% to 50%.

1. Piercing Agony: Maximum Slow down reduced from 20% to 15%; Crit Immunity weakening effect increased from 7.5% to 10%.
2. Resonance Enhancement: Monster movement speed reduction decreased from 48% to 30%; Player movement speed reduction dec

[Other Improvements]

  1. Lock functions have been added to the weapon and drone slots. When enabled, you can only access loadout changes through the preset button, and weapons and drones can no longer be repositioned by dragging.
  2. When the drone and vehicle panels are expanded, controls such as the joystick and jump button will now respond properly.
  3. While building with blueprints, Survivors can now choose whether anchor points are shown on the main screen.
  4. When building blueprints, Survivors can quickly purchase any missing wallpapers currently available in the Wallpaper Shop.
  5. The maximum number of Gear Modification plans has been increased to 30, making it easier to save more custom builds for different situations.
  6. A new Extreme graphics mode has been added for smoother performance. You can select it under Display - Graphics. This feature is currently in testing and is only available on some devices for now, with support for more devices coming later.

๐Ÿ“ŒSEA & AU Server
8:00-8:30 (UTC+8) on 4/3

๐Ÿ“Œ NA Server
16:30-17:00 (UTC+8) on 4/3

The final contents will be based on the in-game released version.

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