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Optimum Realism: Texture Bug Fixes & Community Updates

Some block sides seem to revert to vanilla, depending on the direction they're facing. I've noticed it so far with dispensers/droppers. Here are some screenshots of the dispenser/dropper facing sideways, up, and down. Only sideways does it show the lion face. I tested this in 26.x as well as 1.21.x, the only mods I'm running are EMF, ETF, Continuity, Fabric API, Iris Shaders, Lithium, Polytone, and Sodium.


Optimum Realism: Texture Bug Fixes & Community Updates
179 messages

Optimum Realism Patreon Subscription & Update Guide

Hi,
​My Patreon subscription ended in less than a month—actually in less than two weeks. I would like to know what caused this issue. Also, I hope you can restore my subscription for the remaining time I paid for and explain why this happened.
​Thank you!

Optimum Realism Patreon Subscription & Update Guide
16 messages

Fixing 256x Texture Pack Memory Errors in Optimum Realism

Hi everyone,
I’m running into an issue with the 256x Bedrock version of Optimum Realism on a high-end PC setup and wanted to check if there's any known workaround.

My Specs & Setup:
CPU: AMD Ryzen 7 9800X3D
GPU: NVIDIA GeForce RTX 5080
RAM: 48 GB DDR5
OS / Game: Windows 11, Minecraft Bedrock Edition (latest version) with BetterRTX patched

The Problem:
I can successfully import and select the 256x resource pack in the main menu / global resources.

However, when loading into a world, the pack fails to load and throws a memory/file size error ("Not enough memory" / resource pack loading failed due to large files).

Because the engine drops the pack during world load, the Raytracing toggle remains greyed out in both world and video settings (since no PBR assets are recognized).

I've tested this with only Optimum Realism installed (no other addons/packs) and have tried clean reinstallations of the pack.
I understand that the Bedrock UWP engine has a strict internal texture buffer cap that uncompressed 256x PBR maps tend to hit during startup, regardless of actual system RAM/VRAM.

Has anyone managed to bypass or raise this UWP memory buffer limitation for 256x packs on Bedrock, or is 128x the hard ceiling imposed by the engine architecture?
Thanks in advance for any insights!

3 messages

Fixing Ray Tracing Issues in Optimum Realism Bedrock

I've tried every way to select ray tracing with the bedrock resource pack activated and can't get it ungreyed out. Anyone else had this issue? I'm using bedrock on my pc to play with my girlfriend on Xbox using our realm world. The swords and tools are also blank and don't look correct

18 messages

Shaders with optimum

My GPU is 5070 TI and when i put shaders with optimum pack 512x the VRAM be 16 gb and the game crashed and with 256x its also takes full VRAM of my card and the game crashed what just can i do?????

3 messages

512x texture pack?

Got a recommendation to check out higher texture packs. I have the free version already but paid to get access to the higher tiers? Having a hard time locating the premium packs

3 messages

Fixing Minecraft 1.21.11 Iris & Sodium Mod Conflicts

Hello, can you help me please

Incompatible mods found!
net.fabricmc.loader.impl.FormattedException: Some of your mods are incompatible with the game or each other!
A potential solution has been determined, this may resolve your problem:
- Replace mod 'Sodium' (sodium) 0.8.13+mc1.21.11 with any version between 0.8.13+mc1.21.11 (inclusive) and 0.9- (exclusive) that is compatible with:
- iris 1.10.7+mc1.21.11
More details:
- Mod 'Sodium' (sodium) 0.8.13+mc1.21.11 is incompatible with version 1.10.7 or earlier of mod 'Iris' (iris), yet a conflicting version is present: 1.10.7+mc1.21.11!
at net.fabricmc.loader.impl.FormattedException.ofLocalized(FormattedException.java:51)
at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:202)
at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:142)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:66)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at com.modrinth.theseus.MinecraftLaunch.relaunch(MinecraftLaunch.java:63)
at com.modrinth.theseus.MinecraftLaunch.main(MinecraftLaunch.java:28)

Could you please help me find the versions of Iris and Sodium I need to use so I can use the pack I paid for ?

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9 messages

Fixing 512x Resource Pack Issues on Mac M3 | Optimum Realism

I am having trouble loading the 512x pack on my mac. I can load the 256x one just fine, but the 512x one almost completely loads but then says "Resource reload failed." I am running MacOS Tahoe 26.6 Beta and have Silicon M3 and Metal GPU. I have logs if needed. It said stuff like "Caused by: net.minecraft.client.renderer.texture.StitcherException: Unable to fit: minecraft:block/weathered_copper_door_bottom - size: 512x512 - Maybe try a lower resolution resourcepack?" which (I think) means it had trouble creating the texture atlas. Thank you.

9 messages

Optimum Realism: Website Extras Download Fix

Right now the Map and the grass mod aren't downloadable through the 'extras' section of the Optimum Realism webpage. I took a look at it and it appears to be due to the fact that the download url and the user's tier isn't being passed to the "thanks" webpage so it has no clue where to find the download (and dlHref stays blank). Unfortunately the download URL for the maps goes go a patreon page that it says I don't have access to (possibly doesn't allow direct downloads, I don't know the workings of Patreon).

12 messages

Optimum Realism: Fix for Missing 3D POM Textures

I have every additional mod installed for the iris setup, and have tried multiple of the different recommended shaders. I'm currently using BSL and still am not having any luck. I managed to get texture depth with other RPs so I am curious if there may be a potential solution to this. Other info is that Optimum is the prioritized in the resource pack list, and I am also using Distant Horizons.
Any help would greatly be appreciated :gussmile2:


2 images in thread
26 messages

Fixing POM Issues in Minecraft 1.21.1 | Optimum Realism

Sorry if i sound like a total idiot, but even when i have LabPBR and POM enabled with the shaders you guys recommend it doesnt work, ive also tried with over 13 other shaders and it still doesnt work. I only have this issue with two of my resource packs {This one and Patrix} but POM and LabPBR works with every other one such as ModernArch, Stratum. Chill Mod, AVPBR, and RT by HodiltoN. I just need help with figuring out why it doesnt work, any help is greatly appreciated.

4 messages