Fixing 512x Texture Pack Resource Reload Errors

Summary

This Optimum Realism announcement addresses technical issues regarding 512x resolution texture packs failing to load. It explains that the error is likely caused by GPU atlas size limitations rather than VRAM capacity. The discussion provides community-tested workarounds, such as using the 256x version or exploring atlas management mods for those experiencing glitches.

azurehunter-46 OP

Intel Arc B580 is comparable to a 3060 ti. It has 12gb of VRAM, so there's no reason for it not to work.

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azurehunter-46 OP

The x512 resolution pack works without continuity, however all of the textures say "enable connected textures"

@azurehunter-46 Intel Arc B580 is comparable to a 3060 ti. It has 12gb of VRAM, so there's no reason for it not to…
rustyranger-63

I think as Malaron said, it's the atlas size

rustyranger-63

The nvidia rtx 3060 has 32k x 32k atlas size

rustyranger-63

You'll need a GPU with an atlas size of 32k x 32k

rustyranger-63

The nvidia gpus with the 4000s series have a 32k x 32k atlas size

rustyranger-63

You've two options : try using the pages of atlas mod, or ude the 256z version

azurehunter-46 OP

The pages of atlas mod doesnt work??

@azurehunter-46 The pages of atlas mod doesnt work??
rustyranger-63

It only works for a few versions

azurehunter-46 OP

I'm on 2.6.2 (the version it is made for) and it is incredibly glitchy

@azurehunter-46 I'm on 2.6.2 (the version it is made for) and it is incredibly glitchy
rustyranger-63

You can also use the 256x version

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