Optimum Realism: Corrección de texturas y actualizaciones

Resumen

La comunidad de Optimum Realism trabaja activamente en refinar la consistencia de las texturas. Esta actualización soluciona reportes sobre texturas vanilla en dispensadores, soltadores y bloques de piedra negra. También investigamos problemas de texturas conectadas en troncos de abeto y planeamos nuevos diseños para observadores. El feedback de la comunidad es vital, animamos a todos a reportar inconsistencias visuales.

lightcomet-95 OP

Algunos lados de los bloques parecen volver a la versión vanilla, dependiendo de hacia dónde miren. Lo he notado en dispensadores/soltadores. Aquí hay capturas de pantalla. Solo de lado se ve la cara del león. Probé en 26.x y 1.21.x, los únicos mods que uso son EMF, ETF, Continuity, Fabric API, Iris Shaders, Lithium, Polytone y Sodium.

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@lightcomet-95 Algunos lados de los bloques parecen volver a la versión vanilla, dependiendo de hacia dónde miren.…
rustyranger-63

oh gracias por avisar, será arreglado

lightcomet-95 OP

de nada, parece que la piedra negra tiene el mismo problema. 🙂 No estaba seguro sobre el basalto a la derecha, tiene un lado liso según la orientación.

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@lightcomet-95 de nada, parece que la piedra negra tiene el mismo problema. 🙂 No estaba seguro sobre el basalto a…
rustyranger-63

lo revisaré

@lightcomet-95 de nada, parece que la piedra negra tiene el mismo problema. 🙂 No estaba seguro sobre el basalto a…
rustyranger-63

Por favor, dime si encuentras más problemas así

rustyranger-63

Es difícil encontrarlos individualmente, pero la depuración comunitaria hace que sea muy rápido para mí mejorar el pack

lightcomet-95 OP

Noté que el observador también es completamente vanilla (parece que no está en el resource pack).

lightcomet-95 OP

Asumo que quizás está hecho y no se incluyó, pero si no se ha empezado, pensaba: ¿Algo como el dispensador/soltador de león pero con una cara tipo 'Zeus' barbuda y seria, quizás con gemas de colores (azul/amarillo/etc) para los 'ojos del observador'? Solo una idea. 🙂

lightcomet-95 OP

Uno más: Parece que las texturas conectadas no funcionan bien en el tronco de abeto. Posiblemente por la colocación direccional, no estoy seguro.

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@lightcomet-95 Uno más: Parece que las texturas conectadas no funcionan bien en el tronco de abeto. Posiblemente p…
rustyranger-63

lo comprobaré

@lightcomet-95 Asumo que quizás está hecho y no se incluyó, pero si no se ha empezado, pensaba: ¿Algo como el disp…
rustyranger-63

oh el observador no tiene textura

rustyranger-63

igual que el repetidor/comparador/antorchas de redstone

rustyranger-63

la razón es que no estoy seguro de querer alterar cómo funcionan los componentes de redstone, porque podría ser difícil depurar sistemas si no están familiarizados

rustyranger-63

Me encantaría escuchar conceptos

lightcomet-95 OP

Sí, entiendo eso con los repetidores si se alteran demasiado. ¿Quizás sería bueno subir la resolución para 64/128/256/512 para que no se vean pixelados? Creo que el observador estaría bien mientras mantenga la flecha direccional en el lado para saber hacia dónde mira. Recién vuelvo a Minecraft tras una pausa, quizás sea mejor pedir opiniones de expertos en redstone, yo uso tutoriales por ahora 🙂

lightcomet-95 OP

Aquí hay uno interesante. Los bloques de hierba tienen errores pero solo al sostenerlos. Dice "Enable Connected Textures" pero las tengo activadas, si no, saldría en todos los bloques de hierba del suelo. ¿Es posible usar una textura distinta al tenerlo en la mano que no use texturas conectadas, quizás? 🙂

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lightcomet-95 OP

Otro más. Parece que las campanas no se renderizan bien en 26.2. Está bien en 10.21.11. La primera foto es 26.x, la segunda es 10.x. Los únicos mods que uso son EMF, ETF, Continuity, Fabric API, Iris Shaders, Lithium, Polytone y Sodium.

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rustyranger-63

Vaya. Esto es algo que tendré que investigar

rustyranger-63

Seré honesto, andaba corto de tiempo así que no todo pudo arreglarse

rustyranger-63

Ya que no quiero retrasar la actualización de este mes

@lightcomet-95 Aquí hay uno interesante. Los bloques de hierba tienen errores pero solo al sostenerlos. Dice "Enab…
rustyranger-63

Hmm, no creo que pueda hacer mucho aquí

rustyranger-63

La textura de entidad usa el mismo valor por defecto que la que no es CTM, así que no sé si hay solución

rustyranger-63

CTM no funciona en bloques que se sostienen en la mano

rustyranger-63

Solo lo simulamos

rustyranger-63

Pero la forma en que lo simulamos se usa para decirle a la gente que necesitan el mod CTM activado

rustyranger-63

El problema de POM está 100% arreglado eso sí

@rustyranger-63 Seré honesto, andaba corto de tiempo así que no todo pudo arreglarse
lightcomet-95 OP

Todo bien, solo te envío lo que encuentro, sé que todo lleva tiempo 🙂

lightcomet-95 OP

Estaba colocando losas inferiores (abeto) junto a bloques de hierba y noté que intenta hacer texturas conectadas pero como es una losa inferior la textura queda colgando, ¿no sé si esto sería arreglable sin romper la conectividad de la losa superior? ¿Puedes tener en cuenta el tipo?

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lightcomet-95 OP

Pequeño seguimiento, también deja algunos píxeles de hierba colgando, por la misma razón 🙂

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lightcomet-95 OP

Si bloqueo a CommunityOne, ¿dejará de responderme? 😅

@lightcomet-95 Estaba colocando losas inferiores (abeto) junto a bloques de hierba y noté que intenta hacer textur…
rustyranger-63

No, desafortunadamente no es arreglable

rustyranger-63

Tendría que quitarlo de las losas por completo

@lightcomet-95 Si bloqueo a CommunityOne, ¿dejará de responderme? 😅
rustyranger-63

Uh, no 😅 😭

lightcomet-95 OP

Entendido, no sé si alguna vez tendré una situación donde sean visibles. Así que para mí no es gran cosa 🙂

@lightcomet-95 Pequeño seguimiento, también deja algunos píxeles de hierba colgando, por la misma razón 🙂 ![image]…
rustyranger-63

Eso es por el POM

@lightcomet-95 Entendido, no sé si alguna vez tendré una situación donde sean visibles. Así que para mí no es gran…
rustyranger-63

Siento que le da a los creadores de mapas una forma de añadir un lado de hierba colgante

lightcomet-95 OP

Otra textura vanilla para ti. El detector de luz diurna se ve genial(!), pero el detector de luz diurna invertido (detector nocturno) es vanilla 🙂

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@lightcomet-95 Otra textura vanilla para ti. El detector de luz diurna se ve genial(!), pero el detector de luz di…
rustyranger-63

También será arreglado

lightcomet-95 OP

El basalto pulido tiene una parte superior vanilla:

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@lightcomet-95 El basalto pulido tiene una parte superior vanilla: ![image](https://cdn.discordapp.com/attachments…
rustyranger-63

Anotado

lightcomet-95 OP

El basalto liso (el del medio) es actualmente vanilla también

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lightcomet-95 OP

¿Si puedo hacer una sugerencia también? 🙂 Gilded = decorado con pan de oro. Esta es la piedra negra dorada, me parece más de lava. Creo que se vería hermosa como piedra negra con decoración de oro reflectante, la piedra negra + decoración de oro brillante sería una combinación increíble en mi opinión.

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lightcomet-95 OP

Texturas vanilla adicionales de izquierda a derecha: Sculk, Catalizador de sculk, sensor de sculk, chillador de sculk, veta de sculk (superpone otros bloques)

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@lightcomet-95 ¿Si puedo hacer una sugerencia también? 🙂 Gilded = decorado con pan de oro. Esta es la piedra negra…
rustyranger-63

Es una idea genial, ¿como piedra negra pero con las grietas de oro?

lightcomet-95 OP

No te preocupes, no tengo prisa. Solo intento ayudar donde puedo 🙂

lightcomet-95 OP

Amatista en ciernes (y brote de amatista pequeño) 🙂

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lightcomet-95 OP

Los cofres de ender parecen tener un cubo blanco raro dentro. Se recorta a través de la parte superior, cuando lo abro el cubo blanco está dentro.

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lightcomet-95 OP

Aquí hay una con él abierto

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lightcomet-95 OP

Textura faltante/rota en varas del end

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lightcomet-95 OP

También notar que parece ser solo las que están verticales, las horizontales se muestran correctamente.

rustyranger-63

Las verticales deberían tener lámparas

rustyranger-63

Lo comprobaré

rustyranger-63

Creo que esto es cosa del mod

lightcomet-95 OP

Esto es sin mods excepto: continuity, fabric api, lithium, sodium, EMF, ETF, Polytone, Iris

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rustyranger-63

Finalmente libre hoy para actuar sobre algunos de estos

rustyranger-63

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rustyranger-63

lado derecho para el dispensador vertical

rustyranger-63

esto está hecho

rustyranger-63

para el dispensador, tengo otra idea

rustyranger-63

No quería modificarlo demasiado para el vertical, así que usé mi imaginación creativa para imaginar que la boca del león está medio cerrada para el vertical

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rustyranger-63

o medio llena

rustyranger-63

Creo que es muy genial

rustyranger-63

puede usarse en muchos lugares en la construcción de alguien

rustyranger-63

si alguien quiere la boca completa, siempre puede usar el soltador

@lightcomet-95 de nada, parece que la piedra negra tiene el mismo problema. 🙂 No estaba seguro sobre el basalto a…
rustyranger-63

qué piedra negra es esta

rustyranger-63

el tronco de abeto es así

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rustyranger-63

no estoy seguro de por qué es así para ti

rustyranger-63

huh por qué el cofre de ender es así

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rustyranger-63

cofre de ender arreglado

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@lightcomet-95 Otra textura vanilla para ti. El detector de luz diurna se ve genial(!), pero el detector de luz di…
rustyranger-63

arreglado

rustyranger-63

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rustyranger-63

sobre la vara del end.. no estoy seguro

rustyranger-63

mis troncos de abeto se conectan

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rustyranger-63

¿descubriste el problema de la piedra negra de algún mapa que la use?

rustyranger-63

Me gustaría rehacer todo el marco de bloques de piedra negra

rustyranger-63

parte superior de basalto arreglada

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rustyranger-63

añadida animación de portal del nether

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@rustyranger-63 ¿descubriste el problema de la piedra negra de algún mapa que la use?
lightcomet-95 OP

Blackstone was vanilla on one side depending on how it was placed. I can't reproduce it in 3.9 though. It does look vanilla in the handheld though 🙂

Optimum Realism: Corrección de texturas y actualizaciones

@rustyranger-63 mis troncos de abeto se conectan ![image](https://cdn.discordapp.com/attachments/152559500788341157…
lightcomet-95 OP

Spruce logs shows incorrect for me when horizontal, when done vertically it looks correct. My back is vertical like yours and looks great, the front is horizontal.

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

Also to make things just a little bit more if a pain in the butt. On the horizontal log, SOME sides are correct and others are not. On this screenshot, the top looks correct, but the sides are off.

Optimum Realism: Corrección de texturas y actualizaciones

@lightcomet-95 Spruce logs shows incorrect for me when horizontal, when done vertically it looks correct. My back…
rustyranger-63

Oh

@lightcomet-95 Also to make things just a little bit more if a pain in the butt. On the horizontal log, SOME sides…
rustyranger-63

Damn that might be something hard to figure out yea

@rustyranger-63 No quería modificarlo demasiado para el vertical, así que usé mi imaginación creativa para imaginar…
lightcomet-95 OP

TBH, I was just thinking of the lion face pointing up, though IDK how that'd look. Either way I just look forward to more 256/512 textures, I can't wait until I've advanced enough in the game to start building projects. 🙂

@lightcomet-95 Blackstone was vanilla on one side depending on how it was placed. I can't reproduce it in 3.9 thou…
rustyranger-63

ok so purpur blocks are done, so the end is complete

rustyranger-63

I can try doing nether blocks now

lightcomet-95 OP

it looks like grass blocks when affected by snow are vanilla still, ignore the brightness, this is bedrock as I wanted to check out that other guy's issues, and it seems that the snipping tool + bedrock makes stuff bright for some reason:

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

One question I have for bedrock (not that I'll be using it, the performance is -way- better but everything else sucks) xD Trees don't seem to have the neat leaves like the java version, is that just an issue with bedrock not supporting it, or a setting I have wrong?

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

Nevermind on the leaves, I just looked at the bedrock screenshots on the website and they're the same 🙂

lightcomet-95 OP

Here's a little PITA for you. This is Bedrock specific, it looks like the connected textures for sand aren't working. I checked in Java and they work fine. Snow is the same. Other textures such as gravel and grass look ok, in gravel the individual pebbles persist across blocks.

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

Composter insides at level 8 (max level) uses a vanilla texture, all the other levels seem to use custom ones:

Optimum Realism: Corrección de texturas y actualizaciones

rustyranger-63

oh no this was intentional

rustyranger-63

I was using the potted cactus plant as decoration

rustyranger-63

as a sci-fi theme

lightcomet-95 OP

oh that's fair 🙂

rustyranger-63

I loved dune, so I kinda kept it

rustyranger-63

if I want I could probably just delete the model and the potted cactus in the pot and cactus would come back

@lightcomet-95 One question I have for bedrock (not that I'll be using it, the performance is -way- better but eve…
rustyranger-63

yes, bedrock has custom models for entities

rustyranger-63

no blocks

rustyranger-63

and java vanilla is opposite

lightcomet-95 OP

Eh I wasn't using it for anything, I just happened to come across a desert village and it stood out 🙂

@lightcomet-95 Here's a little PITA for you. This is Bedrock specific, it looks like the connected textures for sa…
rustyranger-63

Oh, will be fixed

rustyranger-63

I

rustyranger-63

I'm gonna release the new Optimum Realism R4.0.0 soon in another 3-4 days

rustyranger-63

should be fixed, and the older chest structure underground textures

rustyranger-63

will also be done

@lightcomet-95 Composter insides at level 8 (max level) uses a vanilla texture, all the other levels seem to use c…
rustyranger-63

probably something went wrong with java-> bdrock port

rustyranger-63

will check as well

lightcomet-95 OP

oh sorry, the composter one is Java, I left bedrock after reporting on the sand.

lightcomet-95 OP

playing bedrock just doesn't feel the same xD

@lightcomet-95 oh sorry, the composter one is Java, I left bedrock after reporting on the sand.
rustyranger-63

oh

lightcomet-95 OP

IDK if this is something you have control over, there appear to be Z fighting between the grass connected texture and the top of stone brick stairs (maybe other stairs also, I didn't have them on hand)

@lightcomet-95 IDK if this is something you have control over, there appear to be Z fighting between the grass con…
rustyranger-63

No nothing I can do

lightcomet-95 OP

Both "Prismarine" and "Prismarine Brick" blocks share the same texture:

Optimum Realism: Corrección de texturas y actualizaciones

rustyranger-63

That's interesting. How did I screw that up

lightcomet-95 OP

sulfur and cinnebar from 26.2 🙂

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

Barrel, when you open it, the top changes from the high res circle pic back to vanilla:

Optimum Realism: Corrección de texturas y actualizaciones

@lightcomet-95 sulfur and cinnebar from 26.2 🙂 ![image](https://cdn.discordapp.com/attachments/1525595007883411579…
rustyranger-63

Prefect, I'll do this after the sheep

lightcomet-95 OP

hitting spruce leaves shows the missing texture pink and black colors for the particles. Oak and Birch looked ok, haven't tested the others:

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

Stupid AI, this is the help channel you moron

@lightcomet-95 hitting spruce leaves shows the missing texture pink and black colors for the particles. Oak and Bi…
rustyranger-63

fixed

@lightcomet-95 Barrel, when you open it, the top changes from the high res circle pic back to vanilla: ![image](ht…
rustyranger-63

fixed

@lightcomet-95 sulfur and cinnebar from 26.2 🙂 ![image](https://cdn.discordapp.com/attachments/1525595007883411579…
rustyranger-63

Okay the colors and stuff here needs to match with other blocks right?

rustyranger-63

For this I'll have to use some build that has these blocks

rustyranger-63

before I could texture thm

@rustyranger-63 fixed
rustyranger-63

Optimum Realism: Corrección de texturas y actualizaciones

rustyranger-63

Again, I'm really thankful to you for debugging these issues

rustyranger-63

Issues like these are impossible to solve without help like this

@rustyranger-63 Okay the colors and stuff here needs to match with other blocks right?
lightcomet-95 OP

TBH I had to google Cinnebar to even know what it was xD What do you mean by match other blocks? Like tiling?

rustyranger-63

I think i fixed the spruce tiling but forgot to inform you

Optimum Realism: Corrección de texturas y actualizaciones

@lightcomet-95 TBH I had to google Cinnebar to even know what it was xD What do you mean by match other blocks? Li…
rustyranger-63

No, like match with where cinnabar and sulfur naturally spanw

rustyranger-63

how they look with my other blocks in vnaill

rustyranger-63

like that

lightcomet-95 OP

Oh got it, Yeah the screenshot I took had what I think is blackstone and gravel, but I didn't hang around there long. I was just making sure lithosphere + natural temperature still spawned all the new biomes 🙂

@rustyranger-63 Issues like these are impossible to solve without help like this
lightcomet-95 OP

No problem, I tend to play with a wide range of materials so eventually I should come across most issues hopefully 🙂

lightcomet-95 OP

Activator rail (right) is vanilla

Optimum Realism: Corrección de texturas y actualizaciones

@lightcomet-95 Activator rail (right) is vanilla ![image](https://cdn.discordapp.com/attachments/15255950078834115…
rustyranger-63

Okay will think of something for it

lightcomet-95 OP

The sulfur stuff has stalagmite/stalactites as well, called "sulfur spike" the apparently have different sections and thickness, idk. "Tip" and "Frustrum" where the two parts of the bigger spike in this pic.

Optimum Realism: Corrección de texturas y actualizaciones

@lightcomet-95 The sulfur stuff has stalagmite/stalactites as well, called "sulfur spike" the apparently have diff…
rustyranger-63

Not another one of these spikes 😭

rustyranger-63

Mojang let me rest 😩

calmledger-47

Optimum Realism: Corrección de texturas y actualizaciones

@calmledger-47 ![image](https://cdn.discordapp.com/attachments/1525595007883411579/1544674412463132682/Screenshot_…
calmledger-47

The snowy grass block have vanilla regular texture

lightcomet-95 OP

That one's Bedrock specific (for Atmosphere to know for debugging)

lightcomet-95 OP

Smooth Basalt

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

Breaking scaffolds have the missing texture pink and black particles. CommunityOne do not respond!

lightcomet-95 OP

Also, in the End (and nether I believe) the compass goes crazy, it's like it's missing some textures for certain compass directions, but I can't reproduce it even when I spin in the overworld.

lightcomet-95 OP

Ooo ooo! Blue fire to go with the regular!

Optimum Realism: Corrección de texturas y actualizaciones

@lightcomet-95 Ooo ooo! Blue fire to go with the regular! ![image](https://cdn.discordapp.com/attachments/15255950…
rustyranger-63

Soul fire? That's weird.. That should have been textured

@lightcomet-95 Also, in the End (and nether I believe) the compass goes crazy, it's like it's missing some texture…
rustyranger-63

Okay will look into this one as well

lightcomet-95 OP

Oh shit you know what, for some reason I was using an old 512.. IDK how that happened. So soul fire on a soul sand looks good. The soul campfire is still vanilla though 🙂
the other reports still stand

Optimum Realism: Corrección de texturas y actualizaciones - Image 1
Optimum Realism: Corrección de texturas y actualizaciones - Image 2

lightcomet-95 OP

The other reports still stand 🙂

rustyranger-63

Oh the soulfire campfire needs a texture different, I'll do that later

lightcomet-95 OP

So the end rods are still purple/black broken texture. I found this error in the logs, it might help 🙂

lightcomet-95 OP

Also, Oak items seem to be a little borkened, they alternate wrong colors:

lightcomet-95 OP

Regarding the end rods above, I found the issue. In the table_lamp.json file there's a floating point issue:
"down": {"uv": [1.70313, 10.95313, 6.80313, 16.05313], "texture": "#2"}

That line (190), 16 is the upper limit so 16.05313 exceeds it and breaks it 🙂

Optimum Realism: Corrección de texturas y actualizaciones - Image 1
Optimum Realism: Corrección de texturas y actualizaciones - Image 2

lightcomet-95 OP

Also, regarding the grass blocks with snow on them displaying as vanilla in bedrock. This is an error in Java but it's being handled elegantly, I assume the same error exists in bedrock but bedrock is just clumsy. xD
[20:49:10] [Worker-Main-95/WARN]: Unresolved texture references in minecraft:block/grass_block_snow:
#up-> #top

rustyranger-63

Oh

@lightcomet-95 Regarding the end rods above, I found the issue. In the table_lamp.json file there's a floating poi…
rustyranger-63

Huh. I wonder why that happens. Because this model was unchanged and it only recently started showing up like this..in fact, if you use this model as some other block it works

lightcomet-95 OP

Maybe in prior versions it truncated if it was too large, and they broke it in newer versions, not sure.

rustyranger-63

Yes prolly that

rustyranger-63

Will see if I can match the corners with a decreased size

lightcomet-95 OP

One last thing I noticed. Beds for me are vanilla, and remember how I said bells were broken a while back? those are both items that are in the optifine/cem folder, which have separate .png files for those models in the same folder. It looks like in newer verisions of MC this is broken. I dropped down to 1.21.11 to test, and the beds there are textured, but all the same color, here's red green and white on 1.21.11. on 26.2 they're the right colors but vanilla thanks to MC breaking something 🙂

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

haha I spoke too fast, this is the held bed in 1.21.11, it's all sorts of funky, that little bed is floating around and moves weird as I move around. The only mods I'm using is EMF, ETF, Continuity, Fabric API, Iris Shaders, Sodium, Lithium, Polytone.

lightcomet-95 OP

It looks like beds post 1.21.2 are blocks now, instead of block entities which is why they don't display textures using CEM in newer MC versions. No clue what the issue is with bells 🙂

lightcomet-95 OP

Chest Armor seems to have a piece not connected, down by the hands. No shaders. The netherite armor is the most noticeable because it has yellow trim, I noticed it on Iron as well, haven't looked at the rest. Removing the chest armor makes that floaty bit disappear as well.

Optimum Realism: Corrección de texturas y actualizaciones - Image 1
Optimum Realism: Corrección de texturas y actualizaciones - Image 2

@lightcomet-95 Chest Armor seems to have a piece not connected, down by the hands. No shaders. The netherite armor…
rustyranger-63

This is a new problem

rustyranger-63

Why is my texturepack breaking every update 😭😭

rustyranger-63

fixed the sand problem

@lightcomet-95 One last thing I noticed. Beds for me are vanilla, and remember how I said bells were broken a whil…
rustyranger-63

the beds are textured for me on 26.1.2

Optimum Realism: Corrección de texturas y actualizaciones

@lightcomet-95 Regarding the end rods above, I found the issue. In the table_lamp.json file there's a floating poi…
rustyranger-63

this needs fixing, will do it today

rustyranger-63

also ur trick to make the connected textures thing go away on the HUD

rustyranger-63

Where did that go?

rustyranger-63

I can't find it 😭

@rustyranger-63 the beds are textured for me on 26.1.2 ![image](https://cdn.discordapp.com/attachments/152559500788…
lightcomet-95 OP

I know, that's why I said that beds were changed from block entities to regular blocks in 26.2+, it's broken from that point on. (probably a good thing since now they can be all the colors). Peep the history: https://minecraft.wiki/w/Beds.png-atlas

@rustyranger-63 also ur trick to make the connected textures thing go away on the HUD
lightcomet-95 OP

What do you mean by 'go away on the HUD'? Mine looks ok.. This one is 26.1.2. Or you can't find it in Discord? I sent it to you as a private message 🙂

lightcomet-95 OP

One "good" thing about the beds, since it seems 26.2+ ignores the block entity stuff for beds completely, you can probably leave that in for earlier versions 🙂

@lightcomet-95 I know, that's why I said that beds were changed from block entities to regular blocks in 26.2+, it…
rustyranger-63

Oh yea then I'll probably just redesign the beds to have all colors now

@lightcomet-95 One "good" thing about the beds, since it seems 26.2+ ignores the block entity stuff for beds compl…
rustyranger-63

Oh yea absolutely

lightcomet-95 OP

Particles from breaking scaffolding is the purple and black texture.

rustyranger-63

Yes noted.. Will try doing stuff over the weekend

lightcomet-95 OP

Yeah I think I might have reported that one before, sorry, I forget.. I need to keep a list xD

lightcomet-95 OP

Speak of! Suspicious Sand has multiple phases (dusted 0 - 4 or 5 or something) Dusted 0 is textured while the others are vanilla. I think they're supposed to look more 'broken down' with each dusting until they finally pop 🙂

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

"purpur_pillar"

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

"magenta_wall_banner" the vanilla is more purple and doesn't have the black so I'm assuming this is a broken texture 🙂

Optimum Realism: Corrección de texturas y actualizaciones

rustyranger-63

I'm free today to look into all these problems

rustyranger-63

first order

rustyranger-63

what's even the latest Minecraft version?

rustyranger-63

26.3 mmhm

rustyranger-63

yes the beds don't work anymore

rustyranger-63

yes this needs to be fixed too

Optimum Realism: Corrección de texturas y actualizaciones

@lightcomet-95 "purpur_pillar" ![image](https://cdn.discordapp.com/attachments/1525595007883411579/155981839339212…
rustyranger-63

fixed

@lightcomet-95 Speak of! Suspicious Sand has multiple phases (dusted 0 - 4 or 5 or something) Dusted 0 is textured…
rustyranger-63

:Soon:

@lightcomet-95 I know, that's why I said that beds were changed from block entities to regular blocks in 26.2+, it…
rustyranger-63

yes, totally getting a new bed now

@lightcomet-95 Regarding the end rods above, I found the issue. In the table_lamp.json file there's a floating poi…
rustyranger-63

fixing this now

@lightcomet-95 Regarding the end rods above, I found the issue. In the table_lamp.json file there's a floating poi…
rustyranger-63

fixed the lamp too

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

You're on a roll today 😁

rustyranger-63

heres the purpur

Optimum Realism: Corrección de texturas y actualizaciones

rustyranger-63

all of this needs to be textured

Optimum Realism: Corrección de texturas y actualizaciones

@rustyranger-63 all of this needs to be textured ![image](https://cdn.discordapp.com/attachments/152559500788341157…
lightcomet-95 OP

Bet ya can't wait til next year when they release a whole new dimension. I can imagine there will be a ton of new objects. 😅

lightcomet-95 OP

I have a gift for you, all the rest of the missing blocks up through 26.2

lightcomet-95 OP

First row: Dried kelp block, Tuff Bricks, chiseled tuff, polished tuff, chiseled tuff bricks, barrel (facing down, other directions are fine), concrete powder (all the colors, I only screenshot green)
Second row: chiseled nether bricks, muddy mangrove roots, mangrove roots, creaking heart (it has creaking_heart_state, this is uprooted, the other state looks different), mycelium

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

First row: Respawn anchor with 0, 1, 2, 3, 4 charges
Second row: Glazed Terracotta: Black, pink, light blue, brown, purple

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

First row: reinforced deepslate, heavy core, vault (multiple states, Ominous/Not-Ominous, Active/Inactive, any combination of those), chiseled polished blackstone, chiseled deepslate
Second row: ochre froglight, pearlescent froglight, verdant froglight, powder snow (I think in vanilla it's slightly bluer, maybe)

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

This one is mostly a request (the last block needs texturing though).
Chiseled Quartz Block, Quartz Block, Quartz Pillar. Quartz is a shiny almost glassy rock, these would look great with some reflection I'd think. Also the quartz pillar is missing the texture other than the shared 'quartz' texture on two sides.

Optimum Realism: Corrección de texturas y actualizaciones

lightcomet-95 OP

Shulker boxes could use some love too, they come in every color. 🙂

Optimum Realism: Corrección de texturas y actualizaciones

@lightcomet-95 Bet ya can't wait til next year when they release a whole new dimension. I can imagine there will b…
rustyranger-63

😭 so many blocks to do

@lightcomet-95 Shulker boxes could use some love too, they come in every color. 🙂 ![image](https://cdn.discordapp.…
rustyranger-63

Yes, this will go with mobs though

lightcomet-95 OP

For 26.3 blocks this might be handy: https://minecraft.wiki/w/Java_Edition_26.3 it lists all the additions and has a nice 'inventory

@lightcomet-95 For 26.3 blocks this might be handy: https://minecraft.wiki/w/Java_Edition_26.3 it lists all the ad…
rustyranger-63

Yep

rustyranger-63

Plan to do a few more hotfixes today and release new the update

rustyranger-63

New blocks probably a little later. Maybe 1-2 later

rustyranger-63

fixed the lamp (endrod)

@lightcomet-95 sulfur and cinnebar from 26.2 🙂 ![image](https://cdn.discordapp.com/attachments/1525595007883411579…
rustyranger-63

this I'll do next update

rustyranger-63

i also added random rotations to the quartz block

@lightcomet-95 This one is mostly a request (the last block needs texturing though). Chiseled Quartz Block, Quartz…
rustyranger-63

is this upto your mark ?

Optimum Realism: Corrección de texturas y actualizaciones

rustyranger-63

donee

Optimum Realism: Corrección de texturas y actualizaciones

@lightcomet-95 Amatista en ciernes (y brote de amatista pequeño) 🙂 ![image](https://cdn.discordapp.com/attachments…
rustyranger-63

i fixed this a while back

Optimum Realism: Corrección de texturas y actualizaciones

@lightcomet-95 Otro más. Parece que las campanas no se renderizan bien en 26.2. Está bien en 10.21.11. La primera…
rustyranger-63

yup this needs to be fixed, let me look into this

Optimum Realism: Corrección de texturas y actualizaciones

rustyranger-63

also fixing compost

rustyranger-63

changed the compost as well

rustyranger-63

done, also changed the composter color a bit

Optimum Realism: Corrección de texturas y actualizaciones

@lightcomet-95 hitting spruce leaves shows the missing texture pink and black colors for the particles. Oak and Bi…
rustyranger-63

fixed some while back

@lightcomet-95 Aquí hay uno interesante. Los bloques de hierba tienen errores pero solo al sostenerlos. Dice "Enab…
rustyranger-63

doing this now

rustyranger-63

I think that should be it

rustyranger-63

I'll do the froglight when I do the rest of the sutff

rustyranger-63

as always, thanks a ton for all his information ❤️

rustyranger-63

Optimum Realism: Corrección de texturas y actualizaciones

@rustyranger-63 yup this needs to be fixed, let me look into this ![image](https://cdn.discordapp.com/attachments/1…
lightcomet-95 OP

Bells seem to be fine in 26.3 for me, might have been BBE IDK, I'd have to look at 26.2 again

@rustyranger-63 ![image](https://cdn.discordapp.com/attachments/1525595007883411579/1561012977476440114/2026-10-17_…
lightcomet-95 OP

Any time 🙂

@lightcomet-95 Bells seem to be fine in 26.3 for me, might have been BBE IDK, I'd have to look at 26.2 again
rustyranger-63

Oh

lightcomet-95 OP

I need to check 26.2 again to make sure I'm not crazy, I thought maybe you'd fixed bells xD

rustyranger-63

Oh

@lightcomet-95 I need to check 26.2 again to make sure I'm not crazy, I thought maybe you'd fixed bells xD
rustyranger-63

Also I tried the grass block fix, but looks like it didn't work

lightcomet-95 OP

Oh right! sorry I read it when I wasn't at my computer and then forgot! I'll send you what I have tomorrow 🙂

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