Optimum Realism: Исправление текстур и обновления
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Сообщество Optimum Realism сотрудничает для выявления и устранения несоответствий текстур. Последние отчеты касаются граней раздатчиков, выбрасывателей и наблюдателей, а также соединенных текстур еловых бревен. Эти отчеты позволяют быстро улучшать качество визуального опыта.
Некоторые стороны блоков возвращаются к ванильным в зависимости от направления. Заметил это у раздатчиков/выбрасывателей. Вот скриншоты: раздатчик/выбрасыватель смотрят в стороны, вверх и вниз. Только сбоку видна морда льва. Тестировал на 26.x и 1.21.x, моды: EMF, ETF, Continuity, Fabric API, Iris Shaders, Lithium, Polytone и Sodium.
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о, спасибо, что сообщили, исправлю
не за что, похоже, у черного камня та же проблема. 🙂 Не уверен насчет базальта справа, у него гладкая сторона зависит от ориентации.
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посмотрю
Пожалуйста, сообщайте, если найдете еще такие проблемы
Сложно найти их самому, но отладка сообществом помогает мне быстро улучшать пак
Заметил, что наблюдатель тоже полностью ванильный (похоже, его нет в ресурс-паке).
Предполагаю, что он готов, но не включен, но если нет, то идея: как у льва на раздатчике, но бородатое суровое лицо 'Зевса', может, с цветными (синими/желтыми) камнями вместо 'глаз наблюдателя'? Просто мысли. 🙂
Еще один: похоже, соединенные текстуры не работают для еловых бревен. Возможно, из-за направления, не уверен.
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проверю
о, у наблюдателя нет текстуры
как и у повторителя/компаратора и редстоун-факелов
причина в том, что я не уверен, хочу ли менять работу редстоун-компонентов, так как их будет сложно отлаживать, если игроки не привыкли
Буду рад услышать идеи
Да, понимаю насчет повторителей. Может, просто поднять разрешение до 64/128/256/512, чтобы не были пиксельными? Думаю, наблюдатель был бы ок, если оставить стрелку направления. Давно не играл, может, лучше спросить профи по редстоуну, повлияет ли это на них, я пока по туториалам 🙂
Вот интересный баг. Блоки травы багуют, только когда в руке. Пишет "Enable Connected Textures", хотя они включены, иначе было бы везде на земле. Можно ли использовать другую текстуру для руки без соединенных текстур? 🙂
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Еще один. Колокола не рендерятся правильно в 26.2. В 10.21.11 все ок. Первое фото — 26.x, второе — 10.x. Моды: EMF, ETF, Continuity, Fabric API, Iris Shaders, Lithium, Polytone и Sodium.
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Хм. Надо будет разобраться
Честно, времени было мало, так что не все исправил
Не хочу задерживать обновление этого месяца
Хм, тут вряд ли что-то сделаю
Текстура сущности использует тот же дефолт, что и без CTM, не уверен, есть ли решение
CTM не работает на блоках в руке
Мы просто имитируем это
Но этот способ используется, чтобы сказать игрокам, что нужен включенный CTM
Проблема с POM исправлена на 100%
Все ок, просто шлю, что нахожу, знаю, что это время 🙂
Ставил нижние плиты (еловые) рядом с травой, заметил, что текстуры пытаются соединиться, но из-за плиты текстура висит. Можно ли исправить, не ломая соединение верхних плит? Можно ли учитывать тип?
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Еще, остаются висящие пиксели травы, по той же причине 🙂
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Если я заблокирую CommunityOne, он перестанет отвечать? 😅
Нет, к сожалению, не исправить
Пришлось бы убрать это с плит совсем
Э, нет 😅 😭
Понятно, не думаю, что когда-то это будет видно. Так что для меня не проблема 🙂
Это из-за POM
Мне кажется, это дает создателям карт способ добавить висящую сторону травы
Еще одна ванильная текстура. Датчик дневного света выглядит отлично(!), но инвертированный (ночной) — ванильный 🙂
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Тоже будет исправлено
У полированного базальта верх ванильный:
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Записал
Гладкий базальт (средний) тоже сейчас ванильный
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Могу предложить? 🙂 Gilded = украшенный золотом. Это позолоченный черный камень, мне кажется, он больше похож на лаву. Думаю, он был бы красив как черный камень с золотым декором, черный камень + блестящее золото — крутая комбинация.
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Доп. ванильные текстуры слева направо: Скалк, Скалк-катализатор, скалк-сенсор, скалк-крикун, скалк-жила (накладывается на другие блоки)
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Крутая идея, типа черный камень, но с золотыми прожилками?
Не волнуйся, я не спешу. Просто пытаюсь помочь 🙂
Почкование аметиста (и маленький бутон) 🙂
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В сундуках Края какой-то странный белый куб. Он вылезает сверху, когда открываю, белый куб внутри.
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Вот с открытым
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Отсутствующая/сломанная текстура на стержнях Края
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Также, похоже, это только вертикальные, горизонтальные отображаются правильно.
Вертикальные должны быть с лампами
Проверю
Думаю, это связано с модами
Это без модов, кроме: continuity, fabric api, lithium, sodium, EMF, ETF, Polytone, Iris
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Наконец свободен сегодня, чтобы заняться этим
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правая сторона для вертикального раздатчика
готово
для раздатчика есть другая идея
Не хотел сильно менять вертикальный, так что представил, что пасть льва наполовину закрыта для вертикального
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или наполовину заполнена
Думаю, очень круто
можно использовать во многих местах в постройках
если кто хочет полную пасть, всегда можно использовать выбрасыватель
какой это черный камень
еловое бревно такое
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не уверен, почему у тебя так
хм, почему сундук Края такой
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сундук Края исправлен
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исправлено
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насчет стержня Края.. не уверен
мои еловые бревна соединяются
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ты разобрался с проблемой черного камня на какой-то карте?
Хочу переделать всю структуру блоков черного камня
верх базальта исправлен
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добавлена анимация портала в Незер
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Blackstone was vanilla on one side depending on how it was placed. I can't reproduce it in 3.9 though. It does look vanilla in the handheld though 🙂

Spruce logs shows incorrect for me when horizontal, when done vertically it looks correct. My back is vertical like yours and looks great, the front is horizontal.

Also to make things just a little bit more if a pain in the butt. On the horizontal log, SOME sides are correct and others are not. On this screenshot, the top looks correct, but the sides are off.

Oh
Damn that might be something hard to figure out yea
TBH, I was just thinking of the lion face pointing up, though IDK how that'd look. Either way I just look forward to more 256/512 textures, I can't wait until I've advanced enough in the game to start building projects. 🙂
ok so purpur blocks are done, so the end is complete
I can try doing nether blocks now
it looks like grass blocks when affected by snow are vanilla still, ignore the brightness, this is bedrock as I wanted to check out that other guy's issues, and it seems that the snipping tool + bedrock makes stuff bright for some reason:

One question I have for bedrock (not that I'll be using it, the performance is -way- better but everything else sucks) xD Trees don't seem to have the neat leaves like the java version, is that just an issue with bedrock not supporting it, or a setting I have wrong?

Nevermind on the leaves, I just looked at the bedrock screenshots on the website and they're the same 🙂
Here's a little PITA for you. This is Bedrock specific, it looks like the connected textures for sand aren't working. I checked in Java and they work fine. Snow is the same. Other textures such as gravel and grass look ok, in gravel the individual pebbles persist across blocks.

Composter insides at level 8 (max level) uses a vanilla texture, all the other levels seem to use custom ones:

oh no this was intentional
I was using the potted cactus plant as decoration
as a sci-fi theme
oh that's fair 🙂
I loved dune, so I kinda kept it
if I want I could probably just delete the model and the potted cactus in the pot and cactus would come back
yes, bedrock has custom models for entities
no blocks
and java vanilla is opposite
Eh I wasn't using it for anything, I just happened to come across a desert village and it stood out 🙂
Oh, will be fixed
I
I'm gonna release the new Optimum Realism R4.0.0 soon in another 3-4 days
should be fixed, and the older chest structure underground textures
will also be done
probably something went wrong with java-> bdrock port
will check as well
oh sorry, the composter one is Java, I left bedrock after reporting on the sand.
playing bedrock just doesn't feel the same xD
oh
IDK if this is something you have control over, there appear to be Z fighting between the grass connected texture and the top of stone brick stairs (maybe other stairs also, I didn't have them on hand)
No nothing I can do
Both "Prismarine" and "Prismarine Brick" blocks share the same texture:

That's interesting. How did I screw that up
sulfur and cinnebar from 26.2 🙂

Barrel, when you open it, the top changes from the high res circle pic back to vanilla:

Prefect, I'll do this after the sheep
hitting spruce leaves shows the missing texture pink and black colors for the particles. Oak and Birch looked ok, haven't tested the others:

Stupid AI, this is the help channel you moron
fixed
fixed
Okay the colors and stuff here needs to match with other blocks right?
For this I'll have to use some build that has these blocks
before I could texture thm

Again, I'm really thankful to you for debugging these issues
Issues like these are impossible to solve without help like this
TBH I had to google Cinnebar to even know what it was xD What do you mean by match other blocks? Like tiling?
I think i fixed the spruce tiling but forgot to inform you

No, like match with where cinnabar and sulfur naturally spanw
how they look with my other blocks in vnaill
like that
Oh got it, Yeah the screenshot I took had what I think is blackstone and gravel, but I didn't hang around there long. I was just making sure lithosphere + natural temperature still spawned all the new biomes 🙂
No problem, I tend to play with a wide range of materials so eventually I should come across most issues hopefully 🙂
Activator rail (right) is vanilla

Okay will think of something for it
The sulfur stuff has stalagmite/stalactites as well, called "sulfur spike" the apparently have different sections and thickness, idk. "Tip" and "Frustrum" where the two parts of the bigger spike in this pic.

Not another one of these spikes 😭
Mojang let me rest 😩

The snowy grass block have vanilla regular texture
That one's Bedrock specific (for Atmosphere to know for debugging)
Smooth Basalt

Breaking scaffolds have the missing texture pink and black particles. CommunityOne do not respond!
Also, in the End (and nether I believe) the compass goes crazy, it's like it's missing some textures for certain compass directions, but I can't reproduce it even when I spin in the overworld.
Ooo ooo! Blue fire to go with the regular!

Soul fire? That's weird.. That should have been textured
Okay will look into this one as well
Oh shit you know what, for some reason I was using an old 512.. IDK how that happened. So soul fire on a soul sand looks good. The soul campfire is still vanilla though 🙂
the other reports still stand


The other reports still stand 🙂
Oh the soulfire campfire needs a texture different, I'll do that later
So the end rods are still purple/black broken texture. I found this error in the logs, it might help 🙂
Also, Oak items seem to be a little borkened, they alternate wrong colors:
Regarding the end rods above, I found the issue. In the table_lamp.json file there's a floating point issue:
"down": {"uv": [1.70313, 10.95313, 6.80313, 16.05313], "texture": "#2"}
That line (190), 16 is the upper limit so 16.05313 exceeds it and breaks it 🙂


Also, regarding the grass blocks with snow on them displaying as vanilla in bedrock. This is an error in Java but it's being handled elegantly, I assume the same error exists in bedrock but bedrock is just clumsy. xD
[20:49:10] [Worker-Main-95/WARN]: Unresolved texture references in minecraft:block/grass_block_snow:
#up-> #top
Oh
Huh. I wonder why that happens. Because this model was unchanged and it only recently started showing up like this..in fact, if you use this model as some other block it works
Maybe in prior versions it truncated if it was too large, and they broke it in newer versions, not sure.
Yes prolly that
Will see if I can match the corners with a decreased size
One last thing I noticed. Beds for me are vanilla, and remember how I said bells were broken a while back? those are both items that are in the optifine/cem folder, which have separate .png files for those models in the same folder. It looks like in newer verisions of MC this is broken. I dropped down to 1.21.11 to test, and the beds there are textured, but all the same color, here's red green and white on 1.21.11. on 26.2 they're the right colors but vanilla thanks to MC breaking something 🙂

haha I spoke too fast, this is the held bed in 1.21.11, it's all sorts of funky, that little bed is floating around and moves weird as I move around. The only mods I'm using is EMF, ETF, Continuity, Fabric API, Iris Shaders, Sodium, Lithium, Polytone.
It looks like beds post 1.21.2 are blocks now, instead of block entities which is why they don't display textures using CEM in newer MC versions. No clue what the issue is with bells 🙂
Chest Armor seems to have a piece not connected, down by the hands. No shaders. The netherite armor is the most noticeable because it has yellow trim, I noticed it on Iron as well, haven't looked at the rest. Removing the chest armor makes that floaty bit disappear as well.


This is a new problem
Why is my texturepack breaking every update 😭😭
fixed the sand problem
the beds are textured for me on 26.1.2

this needs fixing, will do it today
also ur trick to make the connected textures thing go away on the HUD
Where did that go?
I can't find it 😭
I know, that's why I said that beds were changed from block entities to regular blocks in 26.2+, it's broken from that point on. (probably a good thing since now they can be all the colors). Peep the history: https://minecraft.wiki/w/Beds.png-atlas
What do you mean by 'go away on the HUD'? Mine looks ok.. This one is 26.1.2. Or you can't find it in Discord? I sent it to you as a private message 🙂
One "good" thing about the beds, since it seems 26.2+ ignores the block entity stuff for beds completely, you can probably leave that in for earlier versions 🙂
Oh yea then I'll probably just redesign the beds to have all colors now
Oh yea absolutely
Particles from breaking scaffolding is the purple and black texture.
Yes noted.. Will try doing stuff over the weekend
Yeah I think I might have reported that one before, sorry, I forget.. I need to keep a list xD
Speak of! Suspicious Sand has multiple phases (dusted 0 - 4 or 5 or something) Dusted 0 is textured while the others are vanilla. I think they're supposed to look more 'broken down' with each dusting until they finally pop 🙂

"purpur_pillar"

"magenta_wall_banner" the vanilla is more purple and doesn't have the black so I'm assuming this is a broken texture 🙂

I'm free today to look into all these problems
first order
what's even the latest Minecraft version?
26.3 mmhm
yes the beds don't work anymore
yes this needs to be fixed too

fixed

yes, totally getting a new bed now
fixing this now
fixed the lamp too

You're on a roll today 😁
heres the purpur

all of this needs to be textured

Bet ya can't wait til next year when they release a whole new dimension. I can imagine there will be a ton of new objects. 😅
I have a gift for you, all the rest of the missing blocks up through 26.2
First row: Dried kelp block, Tuff Bricks, chiseled tuff, polished tuff, chiseled tuff bricks, barrel (facing down, other directions are fine), concrete powder (all the colors, I only screenshot green)
Second row: chiseled nether bricks, muddy mangrove roots, mangrove roots, creaking heart (it has creaking_heart_state, this is uprooted, the other state looks different), mycelium

First row: Respawn anchor with 0, 1, 2, 3, 4 charges
Second row: Glazed Terracotta: Black, pink, light blue, brown, purple

First row: reinforced deepslate, heavy core, vault (multiple states, Ominous/Not-Ominous, Active/Inactive, any combination of those), chiseled polished blackstone, chiseled deepslate
Second row: ochre froglight, pearlescent froglight, verdant froglight, powder snow (I think in vanilla it's slightly bluer, maybe)

This one is mostly a request (the last block needs texturing though).
Chiseled Quartz Block, Quartz Block, Quartz Pillar. Quartz is a shiny almost glassy rock, these would look great with some reflection I'd think. Also the quartz pillar is missing the texture other than the shared 'quartz' texture on two sides.

Shulker boxes could use some love too, they come in every color. 🙂

😭 so many blocks to do
Yes, this will go with mobs though
For 26.3 blocks this might be handy: https://minecraft.wiki/w/Java_Edition_26.3 it lists all the additions and has a nice 'inventory
Yep
Plan to do a few more hotfixes today and release new the update
New blocks probably a little later. Maybe 1-2 later
fixed the lamp (endrod)
this I'll do next update
i also added random rotations to the quartz block
is this upto your mark ?

donee

i fixed this a while back

yup this needs to be fixed, let me look into this

also fixing compost
changed the compost as well
done, also changed the composter color a bit

fixed some while back
doing this now
I think that should be it
I'll do the froglight when I do the rest of the sutff
as always, thanks a ton for all his information ❤️
