Optimum Realism: Correções de Texturas e Atualizações

Resumo

A comunidade do Optimum Realism trabalha ativamente para refinar a consistência das texturas. Esta atualização aborda relatos sobre texturas vanilla em ejetores, liberadores e blocos de pedra negra. Também investigamos problemas de texturas conectadas em troncos de abeto e planejamos novos designs para observadores. O feedback da comunidade é vital, incentivamos todos a relatar inconsistências visuais.

lightcomet-95 OP

Alguns lados dos blocos parecem voltar ao vanilla, dependendo da direção. Notei isso em ejetores/liberadores. Aqui estão capturas de tela. Apenas de lado aparece a cara do leão. Testei na 26.x e 1.21.x, os únicos mods que uso são EMF, ETF, Continuity, Fabric API, Iris Shaders, Lithium, Polytone e Sodium.

Discord sent us an expired image link.

View on Discord

Discord sent us an expired image link.

View on Discord

14 views
@lightcomet-95 Alguns lados dos blocos parecem voltar ao vanilla, dependendo da direção. Notei isso em ejetores/li…
rustyranger-63

oh obrigado por avisar, será corrigido

lightcomet-95 OP

de nada, parece que a pedra negra tem o mesmo problema. 🙂 Não tinha certeza sobre o basalto à direita, ele tem um lado liso dependendo da orientação.

Discord sent us an expired image link.

View on Discord

@lightcomet-95 de nada, parece que a pedra negra tem o mesmo problema. 🙂 Não tinha certeza sobre o basalto à direi…
rustyranger-63

vou verificar isso

@lightcomet-95 de nada, parece que a pedra negra tem o mesmo problema. 🙂 Não tinha certeza sobre o basalto à direi…
rustyranger-63

Por favor, me diga se encontrar mais problemas assim

rustyranger-63

É difícil encontrá-los individualmente, mas a depuração comunitária torna muito rápido para mim melhorar o pack

lightcomet-95 OP

Notei que o observador também é completamente vanilla (parece não estar no resource pack).

lightcomet-95 OP

Assumo que provavelmente está feito e só não foi incluído, mas se por acaso não tiver começado, eu pensava: Algo como o ejetor/liberador de leão, mas com uma cara séria e barbuda estilo 'Zeus', talvez com gemas de cores claras (azul/amarelo/etc) para os 'olhos do observador'? Só uma ideia. 🙂

lightcomet-95 OP

Mais um: Parece que as texturas conectadas não estão funcionando corretamente para o tronco de abeto. Possivelmente devido ao posicionamento direcional também, não tenho certeza.

Discord sent us an expired image link.

View on Discord

@lightcomet-95 Mais um: Parece que as texturas conectadas não estão funcionando corretamente para o tronco de abet…
rustyranger-63

vou verificar

@lightcomet-95 Assumo que provavelmente está feito e só não foi incluído, mas se por acaso não tiver começado, eu…
rustyranger-63

oh o observador não está texturizado

rustyranger-63

assim como o repetidor/comparador/tochas de redstone

rustyranger-63

a razão é que não tenho certeza se quero alterar como a redstone funciona, porque pode ser difícil depurar sistemas se os redstoners não estiverem familiarizados

rustyranger-63

Adoraria ouvir conceitos

lightcomet-95 OP

Sim, entendo isso com os repetidores se forem alterados demais. Talvez fosse bom aumentar a resolução deles para 64/128/256/512 para que não fiquem pixelados? Acho que o observador ficaria bem contanto que ainda tenha a seta direcional na lateral para saber para onde está virado quando estiver escondido. Estou voltando ao Minecraft depois de uma longa pausa, talvez seja melhor obter opiniões de redstoners experientes sobre se isso os impactaria, eu uso principalmente tutoriais por enquanto 🙂

lightcomet-95 OP

Aqui está um interessante. Blocos de grama estão com bugs, mas apenas quando segurados. Diz "Enable Connected Textures", mas eu as tenho ativadas, caso contrário diria isso em todos os blocos de grama no chão também. É possível usar uma textura de bloco diferente quando está na mão que não use texturas conectadas, talvez? 🙂

Discord sent us an expired image link.

View on Discord

lightcomet-95 OP

Outro para você. Parece que os sinos não estão renderizando corretamente na 26.2. Está tudo bem na 10.21.11. A primeira foto é 26.x, a segunda é 10.x. Os únicos mods que uso são EMF, ETF, Continuity, Fabric API, Iris Shaders, Lithium, Polytone e Sodium.

Discord sent us an expired image link.

View on Discord

Discord sent us an expired image link.

View on Discord

rustyranger-63

Huh. Isso é algo que terei que depurar

rustyranger-63

Vou ser honesto, estava com pouco tempo, então nem tudo pôde ser corrigido

rustyranger-63

Como não quero atrasar a atualização deste mês

@lightcomet-95 Aqui está um interessante. Blocos de grama estão com bugs, mas apenas quando segurados. Diz "Enable…
rustyranger-63

Hmm, não acho que possa fazer muito aqui

rustyranger-63

A textura da entidade usa o mesmo padrão que a que não é CTM, então não tenho certeza se há alguma solução

rustyranger-63

CTM não funciona em blocos segurados na mão

rustyranger-63

Nós apenas fingimos

rustyranger-63

Mas a maneira como fingimos é usada para dizer às pessoas que elas precisam do mod CTM ativado

rustyranger-63

O problema do POM está 100% corrigido, no entanto

@rustyranger-63 Vou ser honesto, estava com pouco tempo, então nem tudo pôde ser corrigido
lightcomet-95 OP

Tudo bem, estou apenas te enviando o que encontro, sei que tudo leva tempo 🙂

lightcomet-95 OP

Eu estava colocando algumas lajes inferiores (abeto) ao lado de blocos de grama e notei que ele tenta fazer texturas conectadas, mas como é uma laje inferior, a textura meio que fica pendurada, não sei se isso seria corrigível sem quebrar a conectividade da laje superior? Você consegue levar o tipo em consideração?

Discord sent us an expired image link.

View on Discord

lightcomet-95 OP

Pequeno acompanhamento, também deixa alguns pixels de grama pendurados, mesmo motivo 🙂

Discord sent us an expired image link.

View on Discord

lightcomet-95 OP

Se eu bloquear o CommunityOne, ele vai parar de me responder? 😅

@lightcomet-95 Eu estava colocando algumas lajes inferiores (abeto) ao lado de blocos de grama e notei que ele ten…
rustyranger-63

Não, infelizmente não é corrigível

rustyranger-63

Eu teria que removê-lo das lajes completamente

@lightcomet-95 Se eu bloquear o CommunityOne, ele vai parar de me responder? 😅
rustyranger-63

Uh, não 😅 😭

lightcomet-95 OP

Justo, não sei se algum dia terei uma situação em que eles serão visíveis. Então, para mim pessoalmente, não é grande coisa 🙂

@lightcomet-95 Pequeno acompanhamento, também deixa alguns pixels de grama pendurados, mesmo motivo 🙂 ![image](htt…
rustyranger-63

Isso é por causa do POM

@lightcomet-95 Justo, não sei se algum dia terei uma situação em que eles serão visíveis. Então, para mim pessoalm…
rustyranger-63

Sinto que isso dá aos criadores de mapas uma maneira de adicionar um lado de grama pendurado

lightcomet-95 OP

Outra textura vanilla para você. O detector de luz do dia parece ótimo(!), mas o detector de luz do dia invertido (detector noturno) é vanilla 🙂

Discord sent us an expired image link.

View on Discord

@lightcomet-95 Outra textura vanilla para você. O detector de luz do dia parece ótimo(!), mas o detector de luz do…
rustyranger-63

Também será corrigido

lightcomet-95 OP

O basalto polido tem um topo vanilla:

Discord sent us an expired image link.

View on Discord

@lightcomet-95 O basalto polido tem um topo vanilla: ![image](https://cdn.discordapp.com/attachments/1525595007883…
rustyranger-63

Notado

lightcomet-95 OP

O basalto liso (o do meio) é atualmente vanilla também

Discord sent us an expired image link.

View on Discord

lightcomet-95 OP

Se eu puder fazer uma sugestão também? 🙂 Gilded = decorado com folha de ouro. Esta é a pedra negra dourada, parece mais com lava para mim. Acho que ficaria linda como pedra negra com decoração de ouro reflexivo, a pedra negra + decoração de ouro brilhante seria uma combinação incrível na minha opinião.

Discord sent us an expired image link.

View on Discord

lightcomet-95 OP

Texturas vanilla adicionais da esquerda para a direita: Sculk, Catalisador de sculk, sensor de sculk, gritador de sculk, veia de sculk (sobrepõe outros blocos)

Discord sent us an expired image link.

View on Discord

@lightcomet-95 Se eu puder fazer uma sugestão também? 🙂 Gilded = decorado com folha de ouro. Esta é a pedra negra…
rustyranger-63

Essa é uma ideia legal, tipo pedra negra, mas com as fendas de ouro?

lightcomet-95 OP

Não se preocupe, não estou com pressa. Só tentando ajudar onde posso 🙂

lightcomet-95 OP

Amatista em brotamento (e pequeno broto de amatista) 🙂

Discord sent us an expired image link.

View on Discord

lightcomet-95 OP

Os baús do end parecem ter esse cubo branco estranho neles. Ele corta o topo, quando eu abro, o cubo branco está dentro.

Discord sent us an expired image link.

View on Discord

lightcomet-95 OP

Aqui está uma com ele aberto

Discord sent us an expired image link.

View on Discord

lightcomet-95 OP

Textura faltando/quebrada nas varetas do end

Discord sent us an expired image link.

View on Discord

lightcomet-95 OP

Também a notar, parece ser apenas as que estão verticais, as horizontais exibem corretamente.

rustyranger-63

As verticais deveriam ter lâmpadas

rustyranger-63

Vou verificar

rustyranger-63

Acho que isso é relacionado ao mod, no entanto

lightcomet-95 OP

Isso é sem mods exceto: continuity, fabric api, lithium, sodium, EMF, ETF, Polytone, Iris

Discord sent us an expired image link.

View on Discord

rustyranger-63

Finalmente livre hoje para agir sobre alguns desses

rustyranger-63

Discord sent us an expired image link.

View on Discord

Discord sent us an expired image link.

View on Discord

rustyranger-63

lado direito para o ejetor vertical

rustyranger-63

isso está feito

rustyranger-63

para o ejetor, tenho outra ideia

rustyranger-63

Eu não queria modificar muito para o vertical, então usei minha imaginação criativa para imaginar que a boca do leão está meio fechada para o vertical

Discord sent us an expired image link.

View on Discord

rustyranger-63

ou meio cheia

rustyranger-63

Acho que é muito legal

rustyranger-63

pode ser usado em muitos lugares na construção de alguém

rustyranger-63

se alguém quiser a coisa da boca cheia, sempre pode usar o liberador

@lightcomet-95 de nada, parece que a pedra negra tem o mesmo problema. 🙂 Não tinha certeza sobre o basalto à direi…
rustyranger-63

qual pedra negra é essa

rustyranger-63

tronco de abeto é assim

Discord sent us an expired image link.

View on Discord

rustyranger-63

não tenho certeza de por que é assim para você

rustyranger-63

huh por que o baú do end é assim

Discord sent us an expired image link.

View on Discord

rustyranger-63

baú do end corrigido

Discord sent us an expired image link.

View on Discord

@lightcomet-95 Outra textura vanilla para você. O detector de luz do dia parece ótimo(!), mas o detector de luz do…
rustyranger-63

corrigido

rustyranger-63

Discord sent us an expired image link.

View on Discord

rustyranger-63

sobre a vareta do end.. não tenho certeza

rustyranger-63

meus troncos de abeto se conectam

Discord sent us an expired image link.

View on Discord

rustyranger-63

você descobriu o problema da pedra negra de algum mapa usando pedra negra?

rustyranger-63

Eu gostaria de retrabalhar toda a estrutura do bloco de pedra negra

rustyranger-63

topo de basalto corrigido

Discord sent us an expired image link.

View on Discord

rustyranger-63

adicionada animação do portal do nether

Discord sent us an expired image link.

View on Discord

@rustyranger-63 você descobriu o problema da pedra negra de algum mapa usando pedra negra?
lightcomet-95 OP

Blackstone was vanilla on one side depending on how it was placed. I can't reproduce it in 3.9 though. It does look vanilla in the handheld though 🙂

Optimum Realism: Correções de Texturas e Atualizações

@rustyranger-63 meus troncos de abeto se conectam ![image](https://cdn.discordapp.com/attachments/15255950078834115…
lightcomet-95 OP

Spruce logs shows incorrect for me when horizontal, when done vertically it looks correct. My back is vertical like yours and looks great, the front is horizontal.

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

Also to make things just a little bit more if a pain in the butt. On the horizontal log, SOME sides are correct and others are not. On this screenshot, the top looks correct, but the sides are off.

Optimum Realism: Correções de Texturas e Atualizações

@lightcomet-95 Spruce logs shows incorrect for me when horizontal, when done vertically it looks correct. My back…
rustyranger-63

Oh

@lightcomet-95 Also to make things just a little bit more if a pain in the butt. On the horizontal log, SOME sides…
rustyranger-63

Damn that might be something hard to figure out yea

@rustyranger-63 Eu não queria modificar muito para o vertical, então usei minha imaginação criativa para imaginar q…
lightcomet-95 OP

TBH, I was just thinking of the lion face pointing up, though IDK how that'd look. Either way I just look forward to more 256/512 textures, I can't wait until I've advanced enough in the game to start building projects. 🙂

@lightcomet-95 Blackstone was vanilla on one side depending on how it was placed. I can't reproduce it in 3.9 thou…
rustyranger-63

ok so purpur blocks are done, so the end is complete

rustyranger-63

I can try doing nether blocks now

lightcomet-95 OP

it looks like grass blocks when affected by snow are vanilla still, ignore the brightness, this is bedrock as I wanted to check out that other guy's issues, and it seems that the snipping tool + bedrock makes stuff bright for some reason:

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

One question I have for bedrock (not that I'll be using it, the performance is -way- better but everything else sucks) xD Trees don't seem to have the neat leaves like the java version, is that just an issue with bedrock not supporting it, or a setting I have wrong?

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

Nevermind on the leaves, I just looked at the bedrock screenshots on the website and they're the same 🙂

lightcomet-95 OP

Here's a little PITA for you. This is Bedrock specific, it looks like the connected textures for sand aren't working. I checked in Java and they work fine. Snow is the same. Other textures such as gravel and grass look ok, in gravel the individual pebbles persist across blocks.

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

Composter insides at level 8 (max level) uses a vanilla texture, all the other levels seem to use custom ones:

Optimum Realism: Correções de Texturas e Atualizações

rustyranger-63

oh no this was intentional

rustyranger-63

I was using the potted cactus plant as decoration

rustyranger-63

as a sci-fi theme

lightcomet-95 OP

oh that's fair 🙂

rustyranger-63

I loved dune, so I kinda kept it

rustyranger-63

if I want I could probably just delete the model and the potted cactus in the pot and cactus would come back

@lightcomet-95 One question I have for bedrock (not that I'll be using it, the performance is -way- better but eve…
rustyranger-63

yes, bedrock has custom models for entities

rustyranger-63

no blocks

rustyranger-63

and java vanilla is opposite

lightcomet-95 OP

Eh I wasn't using it for anything, I just happened to come across a desert village and it stood out 🙂

@lightcomet-95 Here's a little PITA for you. This is Bedrock specific, it looks like the connected textures for sa…
rustyranger-63

Oh, will be fixed

rustyranger-63

I

rustyranger-63

I'm gonna release the new Optimum Realism R4.0.0 soon in another 3-4 days

rustyranger-63

should be fixed, and the older chest structure underground textures

rustyranger-63

will also be done

@lightcomet-95 Composter insides at level 8 (max level) uses a vanilla texture, all the other levels seem to use c…
rustyranger-63

probably something went wrong with java-> bdrock port

rustyranger-63

will check as well

lightcomet-95 OP

oh sorry, the composter one is Java, I left bedrock after reporting on the sand.

lightcomet-95 OP

playing bedrock just doesn't feel the same xD

@lightcomet-95 oh sorry, the composter one is Java, I left bedrock after reporting on the sand.
rustyranger-63

oh

lightcomet-95 OP

IDK if this is something you have control over, there appear to be Z fighting between the grass connected texture and the top of stone brick stairs (maybe other stairs also, I didn't have them on hand)

@lightcomet-95 IDK if this is something you have control over, there appear to be Z fighting between the grass con…
rustyranger-63

No nothing I can do

lightcomet-95 OP

Both "Prismarine" and "Prismarine Brick" blocks share the same texture:

Optimum Realism: Correções de Texturas e Atualizações

rustyranger-63

That's interesting. How did I screw that up

lightcomet-95 OP

sulfur and cinnebar from 26.2 🙂

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

Barrel, when you open it, the top changes from the high res circle pic back to vanilla:

Optimum Realism: Correções de Texturas e Atualizações

@lightcomet-95 sulfur and cinnebar from 26.2 🙂 ![image](https://cdn.discordapp.com/attachments/1525595007883411579…
rustyranger-63

Prefect, I'll do this after the sheep

lightcomet-95 OP

hitting spruce leaves shows the missing texture pink and black colors for the particles. Oak and Birch looked ok, haven't tested the others:

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

Stupid AI, this is the help channel you moron

@lightcomet-95 hitting spruce leaves shows the missing texture pink and black colors for the particles. Oak and Bi…
rustyranger-63

fixed

@lightcomet-95 Barrel, when you open it, the top changes from the high res circle pic back to vanilla: ![image](ht…
rustyranger-63

fixed

@lightcomet-95 sulfur and cinnebar from 26.2 🙂 ![image](https://cdn.discordapp.com/attachments/1525595007883411579…
rustyranger-63

Okay the colors and stuff here needs to match with other blocks right?

rustyranger-63

For this I'll have to use some build that has these blocks

rustyranger-63

before I could texture thm

@rustyranger-63 fixed
rustyranger-63

Optimum Realism: Correções de Texturas e Atualizações

rustyranger-63

Again, I'm really thankful to you for debugging these issues

rustyranger-63

Issues like these are impossible to solve without help like this

@rustyranger-63 Okay the colors and stuff here needs to match with other blocks right?
lightcomet-95 OP

TBH I had to google Cinnebar to even know what it was xD What do you mean by match other blocks? Like tiling?

rustyranger-63

I think i fixed the spruce tiling but forgot to inform you

Optimum Realism: Correções de Texturas e Atualizações

@lightcomet-95 TBH I had to google Cinnebar to even know what it was xD What do you mean by match other blocks? Li…
rustyranger-63

No, like match with where cinnabar and sulfur naturally spanw

rustyranger-63

how they look with my other blocks in vnaill

rustyranger-63

like that

lightcomet-95 OP

Oh got it, Yeah the screenshot I took had what I think is blackstone and gravel, but I didn't hang around there long. I was just making sure lithosphere + natural temperature still spawned all the new biomes 🙂

@rustyranger-63 Issues like these are impossible to solve without help like this
lightcomet-95 OP

No problem, I tend to play with a wide range of materials so eventually I should come across most issues hopefully 🙂

lightcomet-95 OP

Activator rail (right) is vanilla

Optimum Realism: Correções de Texturas e Atualizações

@lightcomet-95 Activator rail (right) is vanilla ![image](https://cdn.discordapp.com/attachments/15255950078834115…
rustyranger-63

Okay will think of something for it

lightcomet-95 OP

The sulfur stuff has stalagmite/stalactites as well, called "sulfur spike" the apparently have different sections and thickness, idk. "Tip" and "Frustrum" where the two parts of the bigger spike in this pic.

Optimum Realism: Correções de Texturas e Atualizações

@lightcomet-95 The sulfur stuff has stalagmite/stalactites as well, called "sulfur spike" the apparently have diff…
rustyranger-63

Not another one of these spikes 😭

rustyranger-63

Mojang let me rest 😩

calmledger-47

Optimum Realism: Correções de Texturas e Atualizações

@calmledger-47 ![image](https://cdn.discordapp.com/attachments/1525595007883411579/1544674412463132682/Screenshot_…
calmledger-47

The snowy grass block have vanilla regular texture

lightcomet-95 OP

That one's Bedrock specific (for Atmosphere to know for debugging)

lightcomet-95 OP

Smooth Basalt

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

Breaking scaffolds have the missing texture pink and black particles. CommunityOne do not respond!

lightcomet-95 OP

Also, in the End (and nether I believe) the compass goes crazy, it's like it's missing some textures for certain compass directions, but I can't reproduce it even when I spin in the overworld.

lightcomet-95 OP

Ooo ooo! Blue fire to go with the regular!

Optimum Realism: Correções de Texturas e Atualizações

@lightcomet-95 Ooo ooo! Blue fire to go with the regular! ![image](https://cdn.discordapp.com/attachments/15255950…
rustyranger-63

Soul fire? That's weird.. That should have been textured

@lightcomet-95 Also, in the End (and nether I believe) the compass goes crazy, it's like it's missing some texture…
rustyranger-63

Okay will look into this one as well

lightcomet-95 OP

Oh shit you know what, for some reason I was using an old 512.. IDK how that happened. So soul fire on a soul sand looks good. The soul campfire is still vanilla though 🙂
the other reports still stand

Optimum Realism: Correções de Texturas e Atualizações - Image 1
Optimum Realism: Correções de Texturas e Atualizações - Image 2

lightcomet-95 OP

The other reports still stand 🙂

rustyranger-63

Oh the soulfire campfire needs a texture different, I'll do that later

lightcomet-95 OP

So the end rods are still purple/black broken texture. I found this error in the logs, it might help 🙂

lightcomet-95 OP

Also, Oak items seem to be a little borkened, they alternate wrong colors:

lightcomet-95 OP

Regarding the end rods above, I found the issue. In the table_lamp.json file there's a floating point issue:
"down": {"uv": [1.70313, 10.95313, 6.80313, 16.05313], "texture": "#2"}

That line (190), 16 is the upper limit so 16.05313 exceeds it and breaks it 🙂

Optimum Realism: Correções de Texturas e Atualizações - Image 1
Optimum Realism: Correções de Texturas e Atualizações - Image 2

lightcomet-95 OP

Also, regarding the grass blocks with snow on them displaying as vanilla in bedrock. This is an error in Java but it's being handled elegantly, I assume the same error exists in bedrock but bedrock is just clumsy. xD
[20:49:10] [Worker-Main-95/WARN]: Unresolved texture references in minecraft:block/grass_block_snow:
#up-> #top

rustyranger-63

Oh

@lightcomet-95 Regarding the end rods above, I found the issue. In the table_lamp.json file there's a floating poi…
rustyranger-63

Huh. I wonder why that happens. Because this model was unchanged and it only recently started showing up like this..in fact, if you use this model as some other block it works

lightcomet-95 OP

Maybe in prior versions it truncated if it was too large, and they broke it in newer versions, not sure.

rustyranger-63

Yes prolly that

rustyranger-63

Will see if I can match the corners with a decreased size

lightcomet-95 OP

One last thing I noticed. Beds for me are vanilla, and remember how I said bells were broken a while back? those are both items that are in the optifine/cem folder, which have separate .png files for those models in the same folder. It looks like in newer verisions of MC this is broken. I dropped down to 1.21.11 to test, and the beds there are textured, but all the same color, here's red green and white on 1.21.11. on 26.2 they're the right colors but vanilla thanks to MC breaking something 🙂

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

haha I spoke too fast, this is the held bed in 1.21.11, it's all sorts of funky, that little bed is floating around and moves weird as I move around. The only mods I'm using is EMF, ETF, Continuity, Fabric API, Iris Shaders, Sodium, Lithium, Polytone.

lightcomet-95 OP

It looks like beds post 1.21.2 are blocks now, instead of block entities which is why they don't display textures using CEM in newer MC versions. No clue what the issue is with bells 🙂

lightcomet-95 OP

Chest Armor seems to have a piece not connected, down by the hands. No shaders. The netherite armor is the most noticeable because it has yellow trim, I noticed it on Iron as well, haven't looked at the rest. Removing the chest armor makes that floaty bit disappear as well.

Optimum Realism: Correções de Texturas e Atualizações - Image 1
Optimum Realism: Correções de Texturas e Atualizações - Image 2

@lightcomet-95 Chest Armor seems to have a piece not connected, down by the hands. No shaders. The netherite armor…
rustyranger-63

This is a new problem

rustyranger-63

Why is my texturepack breaking every update 😭😭

rustyranger-63

fixed the sand problem

@lightcomet-95 One last thing I noticed. Beds for me are vanilla, and remember how I said bells were broken a whil…
rustyranger-63

the beds are textured for me on 26.1.2

Optimum Realism: Correções de Texturas e Atualizações

@lightcomet-95 Regarding the end rods above, I found the issue. In the table_lamp.json file there's a floating poi…
rustyranger-63

this needs fixing, will do it today

rustyranger-63

also ur trick to make the connected textures thing go away on the HUD

rustyranger-63

Where did that go?

rustyranger-63

I can't find it 😭

@rustyranger-63 the beds are textured for me on 26.1.2 ![image](https://cdn.discordapp.com/attachments/152559500788…
lightcomet-95 OP

I know, that's why I said that beds were changed from block entities to regular blocks in 26.2+, it's broken from that point on. (probably a good thing since now they can be all the colors). Peep the history: https://minecraft.wiki/w/Beds.png-atlas

@rustyranger-63 also ur trick to make the connected textures thing go away on the HUD
lightcomet-95 OP

What do you mean by 'go away on the HUD'? Mine looks ok.. This one is 26.1.2. Or you can't find it in Discord? I sent it to you as a private message 🙂

lightcomet-95 OP

One "good" thing about the beds, since it seems 26.2+ ignores the block entity stuff for beds completely, you can probably leave that in for earlier versions 🙂

@lightcomet-95 I know, that's why I said that beds were changed from block entities to regular blocks in 26.2+, it…
rustyranger-63

Oh yea then I'll probably just redesign the beds to have all colors now

@lightcomet-95 One "good" thing about the beds, since it seems 26.2+ ignores the block entity stuff for beds compl…
rustyranger-63

Oh yea absolutely

lightcomet-95 OP

Particles from breaking scaffolding is the purple and black texture.

rustyranger-63

Yes noted.. Will try doing stuff over the weekend

lightcomet-95 OP

Yeah I think I might have reported that one before, sorry, I forget.. I need to keep a list xD

lightcomet-95 OP

Speak of! Suspicious Sand has multiple phases (dusted 0 - 4 or 5 or something) Dusted 0 is textured while the others are vanilla. I think they're supposed to look more 'broken down' with each dusting until they finally pop 🙂

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

"purpur_pillar"

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

"magenta_wall_banner" the vanilla is more purple and doesn't have the black so I'm assuming this is a broken texture 🙂

Optimum Realism: Correções de Texturas e Atualizações

rustyranger-63

I'm free today to look into all these problems

rustyranger-63

first order

rustyranger-63

what's even the latest Minecraft version?

rustyranger-63

26.3 mmhm

rustyranger-63

yes the beds don't work anymore

rustyranger-63

yes this needs to be fixed too

Optimum Realism: Correções de Texturas e Atualizações

@lightcomet-95 "purpur_pillar" ![image](https://cdn.discordapp.com/attachments/1525595007883411579/155981839339212…
rustyranger-63

fixed

@lightcomet-95 Speak of! Suspicious Sand has multiple phases (dusted 0 - 4 or 5 or something) Dusted 0 is textured…
rustyranger-63

:Soon:

@lightcomet-95 I know, that's why I said that beds were changed from block entities to regular blocks in 26.2+, it…
rustyranger-63

yes, totally getting a new bed now

@lightcomet-95 Regarding the end rods above, I found the issue. In the table_lamp.json file there's a floating poi…
rustyranger-63

fixing this now

@lightcomet-95 Regarding the end rods above, I found the issue. In the table_lamp.json file there's a floating poi…
rustyranger-63

fixed the lamp too

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

You're on a roll today 😁

rustyranger-63

heres the purpur

Optimum Realism: Correções de Texturas e Atualizações

rustyranger-63

all of this needs to be textured

Optimum Realism: Correções de Texturas e Atualizações

@rustyranger-63 all of this needs to be textured ![image](https://cdn.discordapp.com/attachments/152559500788341157…
lightcomet-95 OP

Bet ya can't wait til next year when they release a whole new dimension. I can imagine there will be a ton of new objects. 😅

lightcomet-95 OP

I have a gift for you, all the rest of the missing blocks up through 26.2

lightcomet-95 OP

First row: Dried kelp block, Tuff Bricks, chiseled tuff, polished tuff, chiseled tuff bricks, barrel (facing down, other directions are fine), concrete powder (all the colors, I only screenshot green)
Second row: chiseled nether bricks, muddy mangrove roots, mangrove roots, creaking heart (it has creaking_heart_state, this is uprooted, the other state looks different), mycelium

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

First row: Respawn anchor with 0, 1, 2, 3, 4 charges
Second row: Glazed Terracotta: Black, pink, light blue, brown, purple

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

First row: reinforced deepslate, heavy core, vault (multiple states, Ominous/Not-Ominous, Active/Inactive, any combination of those), chiseled polished blackstone, chiseled deepslate
Second row: ochre froglight, pearlescent froglight, verdant froglight, powder snow (I think in vanilla it's slightly bluer, maybe)

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

This one is mostly a request (the last block needs texturing though).
Chiseled Quartz Block, Quartz Block, Quartz Pillar. Quartz is a shiny almost glassy rock, these would look great with some reflection I'd think. Also the quartz pillar is missing the texture other than the shared 'quartz' texture on two sides.

Optimum Realism: Correções de Texturas e Atualizações

lightcomet-95 OP

Shulker boxes could use some love too, they come in every color. 🙂

Optimum Realism: Correções de Texturas e Atualizações

@lightcomet-95 Bet ya can't wait til next year when they release a whole new dimension. I can imagine there will b…
rustyranger-63

😭 so many blocks to do

@lightcomet-95 Shulker boxes could use some love too, they come in every color. 🙂 ![image](https://cdn.discordapp.…
rustyranger-63

Yes, this will go with mobs though

lightcomet-95 OP

For 26.3 blocks this might be handy: https://minecraft.wiki/w/Java_Edition_26.3 it lists all the additions and has a nice 'inventory

@lightcomet-95 For 26.3 blocks this might be handy: https://minecraft.wiki/w/Java_Edition_26.3 it lists all the ad…
rustyranger-63

Yep

rustyranger-63

Plan to do a few more hotfixes today and release new the update

rustyranger-63

New blocks probably a little later. Maybe 1-2 later

rustyranger-63

fixed the lamp (endrod)

@lightcomet-95 sulfur and cinnebar from 26.2 🙂 ![image](https://cdn.discordapp.com/attachments/1525595007883411579…
rustyranger-63

this I'll do next update

rustyranger-63

i also added random rotations to the quartz block

@lightcomet-95 This one is mostly a request (the last block needs texturing though). Chiseled Quartz Block, Quartz…
rustyranger-63

is this upto your mark ?

Optimum Realism: Correções de Texturas e Atualizações

rustyranger-63

donee

Optimum Realism: Correções de Texturas e Atualizações

@lightcomet-95 Amatista em brotamento (e pequeno broto de amatista) 🙂 ![image](https://cdn.discordapp.com/attachme…
rustyranger-63

i fixed this a while back

Optimum Realism: Correções de Texturas e Atualizações

@lightcomet-95 Outro para você. Parece que os sinos não estão renderizando corretamente na 26.2. Está tudo bem na…
rustyranger-63

yup this needs to be fixed, let me look into this

Optimum Realism: Correções de Texturas e Atualizações

rustyranger-63

also fixing compost

rustyranger-63

changed the compost as well

rustyranger-63

done, also changed the composter color a bit

Optimum Realism: Correções de Texturas e Atualizações

@lightcomet-95 hitting spruce leaves shows the missing texture pink and black colors for the particles. Oak and Bi…
rustyranger-63

fixed some while back

@lightcomet-95 Aqui está um interessante. Blocos de grama estão com bugs, mas apenas quando segurados. Diz "Enable…
rustyranger-63

doing this now

rustyranger-63

I think that should be it

rustyranger-63

I'll do the froglight when I do the rest of the sutff

rustyranger-63

as always, thanks a ton for all his information ❤️

rustyranger-63

Optimum Realism: Correções de Texturas e Atualizações

@rustyranger-63 yup this needs to be fixed, let me look into this ![image](https://cdn.discordapp.com/attachments/1…
lightcomet-95 OP

Bells seem to be fine in 26.3 for me, might have been BBE IDK, I'd have to look at 26.2 again

@rustyranger-63 ![image](https://cdn.discordapp.com/attachments/1525595007883411579/1561012977476440114/2026-10-17_…
lightcomet-95 OP

Any time 🙂

@lightcomet-95 Bells seem to be fine in 26.3 for me, might have been BBE IDK, I'd have to look at 26.2 again
rustyranger-63

Oh

lightcomet-95 OP

I need to check 26.2 again to make sure I'm not crazy, I thought maybe you'd fixed bells xD

rustyranger-63

Oh

@lightcomet-95 I need to check 26.2 again to make sure I'm not crazy, I thought maybe you'd fixed bells xD
rustyranger-63

Also I tried the grass block fix, but looks like it didn't work

lightcomet-95 OP

Oh right! sorry I read it when I wasn't at my computer and then forgot! I'll send you what I have tomorrow 🙂

As últimas novidades de Optimum Realism