Optimum Realism: Correções de Texturas e Atualizações
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Resumo
A comunidade do Optimum Realism trabalha ativamente para refinar a consistência das texturas. Esta atualização aborda relatos sobre texturas vanilla em ejetores, liberadores e blocos de pedra negra. Também investigamos problemas de texturas conectadas em troncos de abeto e planejamos novos designs para observadores. O feedback da comunidade é vital, incentivamos todos a relatar inconsistências visuais.
Alguns lados dos blocos parecem voltar ao vanilla, dependendo da direção. Notei isso em ejetores/liberadores. Aqui estão capturas de tela. Apenas de lado aparece a cara do leão. Testei na 26.x e 1.21.x, os únicos mods que uso são EMF, ETF, Continuity, Fabric API, Iris Shaders, Lithium, Polytone e Sodium.
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oh obrigado por avisar, será corrigido
de nada, parece que a pedra negra tem o mesmo problema. 🙂 Não tinha certeza sobre o basalto à direita, ele tem um lado liso dependendo da orientação.
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vou verificar isso
Por favor, me diga se encontrar mais problemas assim
É difícil encontrá-los individualmente, mas a depuração comunitária torna muito rápido para mim melhorar o pack
Notei que o observador também é completamente vanilla (parece não estar no resource pack).
Assumo que provavelmente está feito e só não foi incluído, mas se por acaso não tiver começado, eu pensava: Algo como o ejetor/liberador de leão, mas com uma cara séria e barbuda estilo 'Zeus', talvez com gemas de cores claras (azul/amarelo/etc) para os 'olhos do observador'? Só uma ideia. 🙂
Mais um: Parece que as texturas conectadas não estão funcionando corretamente para o tronco de abeto. Possivelmente devido ao posicionamento direcional também, não tenho certeza.
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vou verificar
oh o observador não está texturizado
assim como o repetidor/comparador/tochas de redstone
a razão é que não tenho certeza se quero alterar como a redstone funciona, porque pode ser difícil depurar sistemas se os redstoners não estiverem familiarizados
Adoraria ouvir conceitos
Sim, entendo isso com os repetidores se forem alterados demais. Talvez fosse bom aumentar a resolução deles para 64/128/256/512 para que não fiquem pixelados? Acho que o observador ficaria bem contanto que ainda tenha a seta direcional na lateral para saber para onde está virado quando estiver escondido. Estou voltando ao Minecraft depois de uma longa pausa, talvez seja melhor obter opiniões de redstoners experientes sobre se isso os impactaria, eu uso principalmente tutoriais por enquanto 🙂
Aqui está um interessante. Blocos de grama estão com bugs, mas apenas quando segurados. Diz "Enable Connected Textures", mas eu as tenho ativadas, caso contrário diria isso em todos os blocos de grama no chão também. É possível usar uma textura de bloco diferente quando está na mão que não use texturas conectadas, talvez? 🙂
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Outro para você. Parece que os sinos não estão renderizando corretamente na 26.2. Está tudo bem na 10.21.11. A primeira foto é 26.x, a segunda é 10.x. Os únicos mods que uso são EMF, ETF, Continuity, Fabric API, Iris Shaders, Lithium, Polytone e Sodium.
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Huh. Isso é algo que terei que depurar
Vou ser honesto, estava com pouco tempo, então nem tudo pôde ser corrigido
Como não quero atrasar a atualização deste mês
Hmm, não acho que possa fazer muito aqui
A textura da entidade usa o mesmo padrão que a que não é CTM, então não tenho certeza se há alguma solução
CTM não funciona em blocos segurados na mão
Nós apenas fingimos
Mas a maneira como fingimos é usada para dizer às pessoas que elas precisam do mod CTM ativado
O problema do POM está 100% corrigido, no entanto
Tudo bem, estou apenas te enviando o que encontro, sei que tudo leva tempo 🙂
Eu estava colocando algumas lajes inferiores (abeto) ao lado de blocos de grama e notei que ele tenta fazer texturas conectadas, mas como é uma laje inferior, a textura meio que fica pendurada, não sei se isso seria corrigível sem quebrar a conectividade da laje superior? Você consegue levar o tipo em consideração?
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Pequeno acompanhamento, também deixa alguns pixels de grama pendurados, mesmo motivo 🙂
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Se eu bloquear o CommunityOne, ele vai parar de me responder? 😅
Não, infelizmente não é corrigível
Eu teria que removê-lo das lajes completamente
Uh, não 😅 😭
Justo, não sei se algum dia terei uma situação em que eles serão visíveis. Então, para mim pessoalmente, não é grande coisa 🙂
Isso é por causa do POM
Sinto que isso dá aos criadores de mapas uma maneira de adicionar um lado de grama pendurado
Outra textura vanilla para você. O detector de luz do dia parece ótimo(!), mas o detector de luz do dia invertido (detector noturno) é vanilla 🙂
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Também será corrigido
O basalto polido tem um topo vanilla:
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Notado
O basalto liso (o do meio) é atualmente vanilla também
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Se eu puder fazer uma sugestão também? 🙂 Gilded = decorado com folha de ouro. Esta é a pedra negra dourada, parece mais com lava para mim. Acho que ficaria linda como pedra negra com decoração de ouro reflexivo, a pedra negra + decoração de ouro brilhante seria uma combinação incrível na minha opinião.
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Texturas vanilla adicionais da esquerda para a direita: Sculk, Catalisador de sculk, sensor de sculk, gritador de sculk, veia de sculk (sobrepõe outros blocos)
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Essa é uma ideia legal, tipo pedra negra, mas com as fendas de ouro?
Não se preocupe, não estou com pressa. Só tentando ajudar onde posso 🙂
Amatista em brotamento (e pequeno broto de amatista) 🙂
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Os baús do end parecem ter esse cubo branco estranho neles. Ele corta o topo, quando eu abro, o cubo branco está dentro.
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Aqui está uma com ele aberto
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Textura faltando/quebrada nas varetas do end
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Também a notar, parece ser apenas as que estão verticais, as horizontais exibem corretamente.
As verticais deveriam ter lâmpadas
Vou verificar
Acho que isso é relacionado ao mod, no entanto
Isso é sem mods exceto: continuity, fabric api, lithium, sodium, EMF, ETF, Polytone, Iris
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Finalmente livre hoje para agir sobre alguns desses
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lado direito para o ejetor vertical
isso está feito
para o ejetor, tenho outra ideia
Eu não queria modificar muito para o vertical, então usei minha imaginação criativa para imaginar que a boca do leão está meio fechada para o vertical
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ou meio cheia
Acho que é muito legal
pode ser usado em muitos lugares na construção de alguém
se alguém quiser a coisa da boca cheia, sempre pode usar o liberador
qual pedra negra é essa
tronco de abeto é assim
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não tenho certeza de por que é assim para você
huh por que o baú do end é assim
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baú do end corrigido
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corrigido
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sobre a vareta do end.. não tenho certeza
meus troncos de abeto se conectam
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você descobriu o problema da pedra negra de algum mapa usando pedra negra?
Eu gostaria de retrabalhar toda a estrutura do bloco de pedra negra
topo de basalto corrigido
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adicionada animação do portal do nether
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Blackstone was vanilla on one side depending on how it was placed. I can't reproduce it in 3.9 though. It does look vanilla in the handheld though 🙂

Spruce logs shows incorrect for me when horizontal, when done vertically it looks correct. My back is vertical like yours and looks great, the front is horizontal.

Also to make things just a little bit more if a pain in the butt. On the horizontal log, SOME sides are correct and others are not. On this screenshot, the top looks correct, but the sides are off.

Oh
Damn that might be something hard to figure out yea
TBH, I was just thinking of the lion face pointing up, though IDK how that'd look. Either way I just look forward to more 256/512 textures, I can't wait until I've advanced enough in the game to start building projects. 🙂
ok so purpur blocks are done, so the end is complete
I can try doing nether blocks now
it looks like grass blocks when affected by snow are vanilla still, ignore the brightness, this is bedrock as I wanted to check out that other guy's issues, and it seems that the snipping tool + bedrock makes stuff bright for some reason:

One question I have for bedrock (not that I'll be using it, the performance is -way- better but everything else sucks) xD Trees don't seem to have the neat leaves like the java version, is that just an issue with bedrock not supporting it, or a setting I have wrong?

Nevermind on the leaves, I just looked at the bedrock screenshots on the website and they're the same 🙂
Here's a little PITA for you. This is Bedrock specific, it looks like the connected textures for sand aren't working. I checked in Java and they work fine. Snow is the same. Other textures such as gravel and grass look ok, in gravel the individual pebbles persist across blocks.

Composter insides at level 8 (max level) uses a vanilla texture, all the other levels seem to use custom ones:

oh no this was intentional
I was using the potted cactus plant as decoration
as a sci-fi theme
oh that's fair 🙂
I loved dune, so I kinda kept it
if I want I could probably just delete the model and the potted cactus in the pot and cactus would come back
yes, bedrock has custom models for entities
no blocks
and java vanilla is opposite
Eh I wasn't using it for anything, I just happened to come across a desert village and it stood out 🙂
Oh, will be fixed
I
I'm gonna release the new Optimum Realism R4.0.0 soon in another 3-4 days
should be fixed, and the older chest structure underground textures
will also be done
probably something went wrong with java-> bdrock port
will check as well
oh sorry, the composter one is Java, I left bedrock after reporting on the sand.
playing bedrock just doesn't feel the same xD
oh
IDK if this is something you have control over, there appear to be Z fighting between the grass connected texture and the top of stone brick stairs (maybe other stairs also, I didn't have them on hand)
No nothing I can do
Both "Prismarine" and "Prismarine Brick" blocks share the same texture:

That's interesting. How did I screw that up
sulfur and cinnebar from 26.2 🙂

Barrel, when you open it, the top changes from the high res circle pic back to vanilla:

Prefect, I'll do this after the sheep
hitting spruce leaves shows the missing texture pink and black colors for the particles. Oak and Birch looked ok, haven't tested the others:

Stupid AI, this is the help channel you moron
fixed
fixed
Okay the colors and stuff here needs to match with other blocks right?
For this I'll have to use some build that has these blocks
before I could texture thm

Again, I'm really thankful to you for debugging these issues
Issues like these are impossible to solve without help like this
TBH I had to google Cinnebar to even know what it was xD What do you mean by match other blocks? Like tiling?
I think i fixed the spruce tiling but forgot to inform you

No, like match with where cinnabar and sulfur naturally spanw
how they look with my other blocks in vnaill
like that
Oh got it, Yeah the screenshot I took had what I think is blackstone and gravel, but I didn't hang around there long. I was just making sure lithosphere + natural temperature still spawned all the new biomes 🙂
No problem, I tend to play with a wide range of materials so eventually I should come across most issues hopefully 🙂
Activator rail (right) is vanilla

Okay will think of something for it
The sulfur stuff has stalagmite/stalactites as well, called "sulfur spike" the apparently have different sections and thickness, idk. "Tip" and "Frustrum" where the two parts of the bigger spike in this pic.

Not another one of these spikes 😭
Mojang let me rest 😩

The snowy grass block have vanilla regular texture
That one's Bedrock specific (for Atmosphere to know for debugging)
Smooth Basalt

Breaking scaffolds have the missing texture pink and black particles. CommunityOne do not respond!
Also, in the End (and nether I believe) the compass goes crazy, it's like it's missing some textures for certain compass directions, but I can't reproduce it even when I spin in the overworld.
Ooo ooo! Blue fire to go with the regular!

Soul fire? That's weird.. That should have been textured
Okay will look into this one as well
Oh shit you know what, for some reason I was using an old 512.. IDK how that happened. So soul fire on a soul sand looks good. The soul campfire is still vanilla though 🙂
the other reports still stand


The other reports still stand 🙂
Oh the soulfire campfire needs a texture different, I'll do that later
So the end rods are still purple/black broken texture. I found this error in the logs, it might help 🙂
Also, Oak items seem to be a little borkened, they alternate wrong colors:
Regarding the end rods above, I found the issue. In the table_lamp.json file there's a floating point issue:
"down": {"uv": [1.70313, 10.95313, 6.80313, 16.05313], "texture": "#2"}
That line (190), 16 is the upper limit so 16.05313 exceeds it and breaks it 🙂


Also, regarding the grass blocks with snow on them displaying as vanilla in bedrock. This is an error in Java but it's being handled elegantly, I assume the same error exists in bedrock but bedrock is just clumsy. xD
[20:49:10] [Worker-Main-95/WARN]: Unresolved texture references in minecraft:block/grass_block_snow:
#up-> #top
Oh
Huh. I wonder why that happens. Because this model was unchanged and it only recently started showing up like this..in fact, if you use this model as some other block it works
Maybe in prior versions it truncated if it was too large, and they broke it in newer versions, not sure.
Yes prolly that
Will see if I can match the corners with a decreased size
One last thing I noticed. Beds for me are vanilla, and remember how I said bells were broken a while back? those are both items that are in the optifine/cem folder, which have separate .png files for those models in the same folder. It looks like in newer verisions of MC this is broken. I dropped down to 1.21.11 to test, and the beds there are textured, but all the same color, here's red green and white on 1.21.11. on 26.2 they're the right colors but vanilla thanks to MC breaking something 🙂

haha I spoke too fast, this is the held bed in 1.21.11, it's all sorts of funky, that little bed is floating around and moves weird as I move around. The only mods I'm using is EMF, ETF, Continuity, Fabric API, Iris Shaders, Sodium, Lithium, Polytone.
It looks like beds post 1.21.2 are blocks now, instead of block entities which is why they don't display textures using CEM in newer MC versions. No clue what the issue is with bells 🙂
Chest Armor seems to have a piece not connected, down by the hands. No shaders. The netherite armor is the most noticeable because it has yellow trim, I noticed it on Iron as well, haven't looked at the rest. Removing the chest armor makes that floaty bit disappear as well.


This is a new problem
Why is my texturepack breaking every update 😭😭
fixed the sand problem
the beds are textured for me on 26.1.2

this needs fixing, will do it today
also ur trick to make the connected textures thing go away on the HUD
Where did that go?
I can't find it 😭
I know, that's why I said that beds were changed from block entities to regular blocks in 26.2+, it's broken from that point on. (probably a good thing since now they can be all the colors). Peep the history: https://minecraft.wiki/w/Beds.png-atlas
What do you mean by 'go away on the HUD'? Mine looks ok.. This one is 26.1.2. Or you can't find it in Discord? I sent it to you as a private message 🙂
One "good" thing about the beds, since it seems 26.2+ ignores the block entity stuff for beds completely, you can probably leave that in for earlier versions 🙂
Oh yea then I'll probably just redesign the beds to have all colors now
Oh yea absolutely
Particles from breaking scaffolding is the purple and black texture.
Yes noted.. Will try doing stuff over the weekend
Yeah I think I might have reported that one before, sorry, I forget.. I need to keep a list xD
Speak of! Suspicious Sand has multiple phases (dusted 0 - 4 or 5 or something) Dusted 0 is textured while the others are vanilla. I think they're supposed to look more 'broken down' with each dusting until they finally pop 🙂

"purpur_pillar"

"magenta_wall_banner" the vanilla is more purple and doesn't have the black so I'm assuming this is a broken texture 🙂

I'm free today to look into all these problems
first order
what's even the latest Minecraft version?
26.3 mmhm
yes the beds don't work anymore
yes this needs to be fixed too

fixed

yes, totally getting a new bed now
fixing this now
fixed the lamp too

You're on a roll today 😁
heres the purpur

all of this needs to be textured

Bet ya can't wait til next year when they release a whole new dimension. I can imagine there will be a ton of new objects. 😅
I have a gift for you, all the rest of the missing blocks up through 26.2
First row: Dried kelp block, Tuff Bricks, chiseled tuff, polished tuff, chiseled tuff bricks, barrel (facing down, other directions are fine), concrete powder (all the colors, I only screenshot green)
Second row: chiseled nether bricks, muddy mangrove roots, mangrove roots, creaking heart (it has creaking_heart_state, this is uprooted, the other state looks different), mycelium

First row: Respawn anchor with 0, 1, 2, 3, 4 charges
Second row: Glazed Terracotta: Black, pink, light blue, brown, purple

First row: reinforced deepslate, heavy core, vault (multiple states, Ominous/Not-Ominous, Active/Inactive, any combination of those), chiseled polished blackstone, chiseled deepslate
Second row: ochre froglight, pearlescent froglight, verdant froglight, powder snow (I think in vanilla it's slightly bluer, maybe)

This one is mostly a request (the last block needs texturing though).
Chiseled Quartz Block, Quartz Block, Quartz Pillar. Quartz is a shiny almost glassy rock, these would look great with some reflection I'd think. Also the quartz pillar is missing the texture other than the shared 'quartz' texture on two sides.

Shulker boxes could use some love too, they come in every color. 🙂

😭 so many blocks to do
Yes, this will go with mobs though
For 26.3 blocks this might be handy: https://minecraft.wiki/w/Java_Edition_26.3 it lists all the additions and has a nice 'inventory
Yep
Plan to do a few more hotfixes today and release new the update
New blocks probably a little later. Maybe 1-2 later
fixed the lamp (endrod)
this I'll do next update
i also added random rotations to the quartz block
is this upto your mark ?

donee

i fixed this a while back

yup this needs to be fixed, let me look into this

also fixing compost
changed the compost as well
done, also changed the composter color a bit

fixed some while back
doing this now
I think that should be it
I'll do the froglight when I do the rest of the sutff
as always, thanks a ton for all his information ❤️

Bells seem to be fine in 26.3 for me, might have been BBE IDK, I'd have to look at 26.2 again
Any time 🙂
Oh
I need to check 26.2 again to make sure I'm not crazy, I thought maybe you'd fixed bells xD
Oh
Also I tried the grass block fix, but looks like it didn't work
Oh right! sorry I read it when I wasn't at my computer and then forgot! I'll send you what I have tomorrow 🙂