Guess who's back
it's me (I like team building) this time with a sceptile team that I'll run yall through
SCEPTILE AND ROTOM
So to start we've got the standard sceptile duo with Mega Sceptile and Rotom (heat this time but I'm open to suggestions to change). I started building with Sceptile because I'm tired of swampert rain teams, and discharge + earth power OHKO's bulky archaludons as well. The First problem I ran into is simple: swift swim swampert out speeds the fastest sceptile in the rain, which is a problem since the average swampert runs Ice Punch as a coverage move
ALTARIA
I was struggling with the swift swim issue and came up with a few hairbrained solutions. my first idea was adding torkoal and a TR mode but I didn't like the way it was shaping the team, the second was replacing thunderbolt on rotom with sunny day, but that felt stupid af since it would force me to hard pivot off rip. and then I remembered Cloud Nine exists, and that's why altaria is here. I've made it bulky and gave it perish song + roost for late game finishes, since I don't intend to use it for damage, it's there just to shut down weather
AERO
the dino is here just for tailwind and wide guard support honestly, I feel like the speed control is needed for the team's second mode. also funny rock slide flinch.
TAUROS
The Bull! Okay this might take some explaining, But I really love the paldean tauros forms in this format, specifically aqua breed. I wanted intimidate but didn't want to add incin since I really didn't want more rock weaknesses. But Tauros fucking rules; water/fighting is good typing, it's got intimidate as well, a signature move that breaks screens, access to aqua jet for priority and mental herb allows it to keep it's good physical bulk even after a close combat, it's here as a late game sweeper and Intimidate pivot mon
METAGROSS
while building I noticed the team has a lot of weaknesses to rock, ice, and fairy. so... yeah Steel Type 👍 Jokes aside Mega-gross is a good addition to any team really as long as you give it the right supporting tools, and I believe tauros and aero provide those tools rather well. originally the team had altaria as it's mega, but that didnt' help with any weaknesses really (except turning rock to neutral) plus mega evolving removes Cloud Nine which is like the whole point of having altaria. so with the need for a steel type, metagross just made sense to have as the secondary mega imo
THE GLARING WEAKNESS
the team really doesn't like Yard. sceptile isn't weak to fire, but that doesn't mean it wants to take Yard weather ball. the current Yard gameplan is just lead aero and rotom and try to obliterate it before it can move
Sceptile @ Sceptilite
Ability: Overgrow
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
- Giga Drain (the recovery is good with lightning rod boosts)
- Dragon Pulse
- Earth Power
- Detect
Rotom-Heat @ Choice Scarf
Ability: Levitate
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Discharge
- Volt Switch
- Overheat
- Thunderbolt
Altaria @ Sitrus Berry
Ability: Cloud Nine
Level: 50
EVs: 32 HP / 14 Def / 20 SpA
Modest Nature
- Draco Meteor
- Roost
- Perish Song
- Protect
Aerodactyl @ Focus Sash
Ability: Unnerve
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Rock Slide
- Tailwind
- Wide Guard
- Protect
Tauros-Paldea-Aqua (M) @ Mental Herb
Ability: Intimidate
Level: 50
EVs: 14 HP / 20 Atk / 32 Spe
Adamant Nature
- Raging Bull
- Aqua Jet
- Close Combat
- Protect
Metagross @ Metagrossite
Ability: Clear Body
Level: 50
EVs: 14 HP / 27 Atk / 25 Spe
Jolly Nature
- Meteor Mash
- Psychic Fangs
- Body Press (coverage move, willing to change, maybe bullet punch for prio?)
- Protect
anything I should change? any concerns or feedback? LMK
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