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Mega Mawile Trick Room Team Help | Pokémon VGC Strategy

https://pokepast.es/39036223df3c3c4a

Have been trying to build around mega mawile but does not feel the best. Liked a team having both trick room and tailwind options and for the other mega option thought maybe tyranitar could work. Team feels somewhat weak like intimidates, screens, fake outs etc. Thought farigaraf would fit well but unsure where it would go. Help would be appreciated 🙏

VGC Team Building Guide | Pokémon Champions Server

Team Building Thread Rules

Use this forum for VGC team building only.

Please keep posts clear, detailed, and useful so other players can properly help with your team.

⸻

Post Titles

Use a clear title that explains what your team is or what help you need.

Avoid vague titles like:

  • help
  • team
  • rate this
  • is this good
  • what do I do

⸻

One Thread Per Team

Please make one thread per team.

Do not make a new thread every time you change one Pokémon, move, item, nature, EV spread, or Tera type.

If you update your team, post the update inside your existing thread so people can follow the full team-building process.

Allowed:

  • One thread for one specific team
  • Team updates inside the same thread
  • Follow-up questions about the same team
  • Revised team pastes posted in the same thread

Not allowed:

  • Reposting the same team as a new thread
  • Making a new thread for every small edit
  • Duplicate threads because the first one did not get replies yet

⸻

What Your Thread Must Include

Every team building post should include as much relevant team information as possible.

Please include:

  • Team paste, rental code, screenshot, or complete written team list
  • Pokémon names
  • Movesets
  • Held items
  • Abilities
  • Natures
  • EV spreads
  • Tera types, if relevant
  • Any important speed benchmarks
  • Any relevant EV tweaks
  • What the team is trying to do
  • What matchups or Pokémon you are struggling with
  • What kind of feedback you want

⸻

EV Tweaks / Team Notes

If your EV spreads are not simple 252 / 252 spreads, please explain any important reasoning.

You do not need to write a full essay, but relevant context helps people give better advice.

⸻

VGC Only

This forum is for VGC team building only.

Allowed:

  • VGC team feedback
  • Ranked doubles team help
  • Regulation format team building
  • Rental team feedback
  • Moveset advice
  • Item advice
  • Nature advice
  • EV spread advice
  • Tera type advice
  • Lead options
  • Matchup planning

Not allowed:

  • Singles team building
  • Casual in-game teams
  • Trade requests
  • Off-topic posts
  • Low-effort posts with no paste, no movesets, or no clear question

⸻

Feedback Rules

When giving feedback, be constructive.

Good feedback explains why something should change.

Do not post replies that are just insults, spam, or useless one-line comments.

10 messages

Competitive Pokémon VGC: Random Rain Team Breakdown

Swampert @ Swampertite
Ability: Damp
Adamant Nature
- Wave Crash
- Earthquake
- Smack Down
- Protect

Pelipper @ Damp Rock
Ability: Drizzle
Modest Nature
- Hurricane
- Weather Ball
- Tailwind
- Protect

Tyranitar @ Tyranitarite
Ability: Sand Stream
Adamant Nature
- Protect
- Rock Slide
- Knock Off
- Dragon Dance

Farigiraf @ Sitrus Berry
Ability: Armor Tail
Sassy Nature
- Trick Room
- Protect
- Rain Dance
- Psychic

Archaludon @ Leftovers
Ability: Stamina
Modest Nature
- Electro Shot
- Protect
- Flash Cannon
- Dragon Pulse

Grimmsnarl @ Light Clay
Ability: Prankster
Bold Nature
- Reflect
- Light Screen
- Spirit Break
- Parting Shot

10 messages

Optimizing Your Metagross, Tyranitar & Garchomp VGC Core

It works pretty well but I'm struggling with my other 3 slots constantly trying new things. I lose to the bridge most of the time but the team works well for me. I do need to change TTars EV's to something else though.

1.tailwind setter. Since ttar gets my sash I lose whims alot first turn, and that's my main swampert counter against the rain teams. Pelliper was working good for me with wide guard but bringing 2 weathers is dumb, I was really enjoying talonflame but it makes me lose to rain even faster.

  1. Strong water type is very useful in this team when I can't bring garchomp. No one feels like it fights just right though, ghost fish was working ok, have been considering gyrados for intimidate but idk just like using things I can safely earthquake next too.

  2. Backup mega. Nothing feels like it works good except last resort Kang, which still gets walled by the bridge. Using zard cause I'm not smart enough to think of a better rain counter, hate being insta killed by rocks tho. Mega floette seemed like a good choice when I can't bring Metagross but I still lose anyway.

Tldr. Help me fight rain and keep my 3 pseudo legendaries.


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18 messages

Mega Sceptile VGC Team Build: Strategy & Feedback

Guess who's back :hllyeah: it's me (I like team building) this time with a sceptile team that I'll run yall through

SCEPTILE AND ROTOM
So to start we've got the standard sceptile duo with Mega Sceptile and Rotom (heat this time but I'm open to suggestions to change). I started building with Sceptile because I'm tired of swampert rain teams, and discharge + earth power OHKO's bulky archaludons as well. The First problem I ran into is simple: swift swim swampert out speeds the fastest sceptile in the rain, which is a problem since the average swampert runs Ice Punch as a coverage move

ALTARIA
I was struggling with the swift swim issue and came up with a few hairbrained solutions. my first idea was adding torkoal and a TR mode but I didn't like the way it was shaping the team, the second was replacing thunderbolt on rotom with sunny day, but that felt stupid af since it would force me to hard pivot off rip. and then I remembered Cloud Nine exists, and that's why altaria is here. I've made it bulky and gave it perish song + roost for late game finishes, since I don't intend to use it for damage, it's there just to shut down weather

AERO
the dino is here just for tailwind and wide guard support honestly, I feel like the speed control is needed for the team's second mode. also funny rock slide flinch.

TAUROS
The Bull! Okay this might take some explaining, But I really love the paldean tauros forms in this format, specifically aqua breed. I wanted intimidate but didn't want to add incin since I really didn't want more rock weaknesses. But Tauros fucking rules; water/fighting is good typing, it's got intimidate as well, a signature move that breaks screens, access to aqua jet for priority and mental herb allows it to keep it's good physical bulk even after a close combat, it's here as a late game sweeper and Intimidate pivot mon

METAGROSS
while building I noticed the team has a lot of weaknesses to rock, ice, and fairy. so... yeah Steel Type 👍 Jokes aside Mega-gross is a good addition to any team really as long as you give it the right supporting tools, and I believe tauros and aero provide those tools rather well. originally the team had altaria as it's mega, but that didnt' help with any weaknesses really (except turning rock to neutral) plus mega evolving removes Cloud Nine which is like the whole point of having altaria. so with the need for a steel type, metagross just made sense to have as the secondary mega imo

THE GLARING WEAKNESS
the team really doesn't like Yard. sceptile isn't weak to fire, but that doesn't mean it wants to take Yard weather ball. the current Yard gameplan is just lead aero and rotom and try to obliterate it before it can move

Sceptile @ Sceptilite
Ability: Overgrow
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
- Giga Drain (the recovery is good with lightning rod boosts)
- Dragon Pulse
- Earth Power
- Detect

Rotom-Heat @ Choice Scarf
Ability: Levitate
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Discharge
- Volt Switch
- Overheat
- Thunderbolt

Altaria @ Sitrus Berry
Ability: Cloud Nine
Level: 50
EVs: 32 HP / 14 Def / 20 SpA
Modest Nature
- Draco Meteor
- Roost
- Perish Song
- Protect

Aerodactyl @ Focus Sash
Ability: Unnerve
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Rock Slide
- Tailwind
- Wide Guard
- Protect

Tauros-Paldea-Aqua (M) @ Mental Herb
Ability: Intimidate
Level: 50
EVs: 14 HP / 20 Atk / 32 Spe
Adamant Nature
- Raging Bull
- Aqua Jet
- Close Combat
- Protect

Metagross @ Metagrossite
Ability: Clear Body
Level: 50
EVs: 14 HP / 27 Atk / 25 Spe
Jolly Nature
- Meteor Mash
- Psychic Fangs
- Body Press (coverage move, willing to change, maybe bullet punch for prio?)
- Protect

anything I should change? any concerns or feedback? LMK

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12 messages

Skeledirge the Menace

I saw an ABSURD GCF team, and wanted to use 3 of the mons on the team. What mons would you add to a core of these 3?
https://pokepast.es/7afde5de7d848964

5 messages

Building a Mega Victreebel Team for VGC Doubles

So, im the type of player who tries to make underrated pokémon somehow work, i did it with Mega Chandelure and now i wanted to try it with Mega Victreebel.
I created that team on a whim and played a few rounds with it.
A key problem i noticed is that my offensive pokémon are too frail to keep living loong enough.
Since my games language is in german, ill translate the whole movepool in my second message.
The core idea of that team is to let Mega Victreebel a debuff pokémon for the enemy team,

the team is designated to be played in Doubles Ranked


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66 messages

Pokémon VGC Team Building Help & Strategy Tips

This is a team i built myself. Please let me know if i should adjust anything or replace anything. The team might be bad cause im new… im also aware the stat spreads are not good, i didnt pay much attention to it and it kind of confuses me.
Also, i later changed Corv’s stat from max atk to max def, and dragonite’s max sp atk to max atk.


2 images in thread
96 messages

Pokémon VGC Team Building: Blastoise & Delphox Strategy

I’m currently running around MB 1.6-1.7 with a pretty standard Blastoise and Delphox Team, I felt like Kingambit was on the field almost never so I switched it for scarf meowscarada, to better answer some Threats to the Team. (Scarf) Basculegion and Garchomp especially but it also helps against Rainteams with tech against Blastoise and to a lesser extent to Oberwhelm some Giraffes before they can Set Up trickrooms. However the original team was in High Champion for a reason and I’m a bit cautious, if I overcooked simply because I don’t understand how to play around the threats and/or don’t know how to use Kingambit yet. Any input is highly appreciated.


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22 messages

Optimizing Sand-Trick Room Teams | Pokémon VGC Strategy

I have been going relatively aimless for a hybrid sand-trick room team, and I definitely need a sense of direction. I have since replaced Dragon Dance on Tyranitar and considered replacing Primarina with Milotic. I just feel like the team doesn’t feel complete, plus I feel like I’m playing horribly. Any and all advice is appreciated and welcome!


Optimizing Sand-Trick Room Teams | Pokémon VGC Strategy
107 messages

Mastering VGC: Fast vs. Slow Team Building Strategies

I have started to realise that I am kinda overly reliant on middling speed pokemon and don't rly use that many rly fast or rly slow pokemon so I wanted to try gain more experience with both groups.

As such I made a hard tr and a tailwind team, with mostly rly fast or rly slow pokemon.

Fast team - https://pokepast.es/61e041dbf59584f0

Slow team - https://pokepast.es/2bdedea1946250a3

Let me make it clear that I have no plans on switching permanently from balance, given how much I love the archetype and that these are more fun teams, made kinda quickly with an emphasis on teaching myself more variety in teambuilding that being necessarily top of the class.

I also absolutely despise weather so I tried my best to not use weather at all on either team, let me know your thoughts and if there is anything I can improve

52 messages

Destiny Bond Froslass VGC Strategy | Pokémon Champions

I need help building this even if its kinda random (even the EVs), but I’m thinking of using aurora veil Aurorus over grimmsnarl. I’m mainly thinking of focusing the core on destiny bond froslass, rotom frost, and ceruledge, while the others are kinda dispensable just like the camerupt, which is there mainly for countering HTR.

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2 messages

Mastering VGC: How to Counter Mega Swampert & Rain Teams

Hi all, I got to Masterball with the first team but I feel like it’s lacking something. Now i am getting my teeth kicked in by Mega Swampert Venusaur and Trickroom teams. I got the game on the weekend so my Box I lacking a lot. I am thinking about Archaloudon Rain with a Sneasler mode but i don’t know if I want to commit the VP yet, that’s why the Mons in Team 2 still have some whacky moves. Is there anything better than those to build with my Current Box,? And what would be some mons I have to keep my eyes open for?
Any Advice is greatly appreciated




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5 messages