Mastering Sun Teams: VGC Pokémon Strategy Guide
I am here to rey various archetypes and improve myself skill lvls if y'all have any suggestions drop it down
I will be starting with sun team at first
I am here to rey various archetypes and improve myself skill lvls if y'all have any suggestions drop it down
I will be starting with sun team at first
https://pokepast.es/30a4d7143a71a4df wolfes team really inspired me but i think indeedee sneasler need to be replaced to help vs goli but idk
wanted to make a team with Mega Lucario Z and the birb
This is what im working with so far.
https://pokepast.es/050d023c4898dcce
Any Ideas is appreciated gang lets cook 
https://pokepast.es/e7487ea5a21f552a
Here team
just like the title said, one of my first serious tries to build a (hopefully) decent rain team
i'm grateful for any advice on this teams weaknesses, what I could generally improve about it, etc.
Thanks in advance 
Talonflame @ Focus Sash
Ability: Gale Wings
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Tailwind
- Quick guard
Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Level: 50
EVs: 32 HP / 32 Def / 2 SpD
Relaxed Nature
- Psychic
- Follow Me
- Trick Room
- Helping Hand
Garchomp @ Garchompite Z
Ability: Rough Skin
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Modest Nature
- Dragon Claw
- Earthquake
- Rock Slide
- Protect
Basculegion @ Choice Scarf
Ability: Adaptability
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Adamant Nature
- Last Respects
- Wave Crash
- Aqua Jet
- Flip Turn
Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 32 HP / 14 Def / 20 SpD
Careful Nature
- Flare Blitz
- Fake Out
- Parting Shot
- Darkest Lariat
Kingambit @ Chople Berry
Ability: Defiant
Level: 50
EVs: 32 HP / 32 Atk / 2 SpD
Adamant Nature
- Iron Head
- Kowtow Cleave
- Sucker Punch
- Low Kick
It's a speed control team with Pokemon that can utilise both trick rooms and tailwinds
Mega Barbaracle. A mega that when you look at him on paper, he's like "Oh he looks kinda cool" then you look at his typing into the meta and go "Oh god." His design doesn't do any heavylifting either. But... with the rise of Rain Yard, Rain without Basculegon, and less Staraptor, Barbaracle might be able to slip through the cracks and steal games. Teamsheet for reference: https://pokepast.es/662e6a206bee7b25
First off we got the big Barb himself, Barabaracle. Barbaracle is nice because you don't actually NEED to mega evolve him every game, unlike some other megas I've used in the recent past. Barbaracle is a setup sweeper with Rock slide and Close combat for stab, protect for protect, and Shell smash to boost speed and attack (and ig special attack but guh.) He's Adamant 4 speed to outspeed even max max Z megas after a Shell smash (although not faster than many scarfed mon, so be wary,) with a lot in defenses so even after the defense drops, it can still stay relativly bulky, especially in sand. A nice think you can do is dely your mega while you setup so you resist some moves better, like Steel, Fairy, Psychic, and Water. Once he gets going, he punches big holes in opposing teams or outright finishes them off himself.
Choice. Scarf. Metagross. Now I know what you're thinking."Gorey! Whatever you're on, let me have some." But hear me out. Metagross is here to remove opposing terrain, (or my own if it pains me) with steelroller since big Barb up there is weak to both Rillaboom and Psyspam. With Jolly max speed, it outspeeds the 130 point speed mark, BY 1 POINT. That way, it can throw off Stomping tantrums into Raichus, Psyfangs whilst ignoring Intimidate into Gengars, all while still being decently bulky, and has great synergy with Barbaracle. The rest of the st is fairly standard, with Iron head and Psy fangs.
https://docs.google.com/document/d/1d3s1jUz7eJMz_PKcTkfA01zu2CAyOxiuKh_kLURCKgQ/edit?usp=sharing
https://pokepast.es/898beb0b65385ca6
I want y'all to roast my team but not just roast i need answers on what i should do to improve my team
Looking for improvements. To explain my thoughts behind this team boils down to a few things. (Yes I am limited on my pokemon as I'm in the middle of playing the games in order). Sandstorm battery with Ttar and earthworm, chip/stall with toxapex and increase spdef, halicha and Pikachu for pivots with immunities and regeneration plays with both earthworm and toxapex. Basculegion and Pikachu for DMG/ speeding up.
Hey guys I’m creating a fun choice scarf Archaludon team with Charizard Y, Pelipper, Mega Golisopod as a second mega, Rillaboom and Incineroar.
Every calculation has been done with full investment and nature for the opposing Pokemon even though some of them are unlikely to be running full bulk and etc.
I do not play with Tailwind or Trick Room at all in any of my teams and don’t play with screens unless I use Aurora Veil since it’s a 1 turn move rather than wasting 2 turns on screens
Starting off with Charizard Y, I chose weather ball over heat wave because in case of H. Arcanine matchup rain weather ball from Zard just OHKO full bulk investment HA, and the speed investment has been made for that matchup specifically to outspeed full speed and nature by 1, especially because head smash from HA just OHKO my Zard. I use Hurricane especially because in rain I OHKO full bulk + psychic seed Sneasler. Helping Hand to support Solar Beam scarf Archaludon and then Protect.
Archaludon, speed investment with Scarf outspeeds anything below 150 base speed full investment and obviously some higher speed scarf Pokemon like a base Garchomp unfortunately I won’t be able to outspeed but I can control the damage taken with grassy terrain from EQ and other ground moves. Solar Beam with grassy terrain or helping hand OHKOs Mega Swampert and Electro Shot with the +1 OHKOs Basculegion both with full bulk investment, also my speed investment on Archaludon outspeeds scarfed Basculegion without Swift Swim. Flash cannon pretty straightforward it only 2HKOs fairy types since they are all so SpD bulky naturally so there’s nothing I can do about that even with Helping Hand. I’m unsure between Dragon Pulse and Draco Meteor, but I’m leaning more towards Pulse since being locked with scarf I wouldn’t want to receive consecutive -2 SpAs😅😅.
I want to compete in the Recife Regional and wanted to know if my team would be viable in terms of matchups, synergy, etc...
Im looking for these shiny if u have tag me
Rillaboom
H arcanine
Malamar
The current version paste: https://pokepast.es/375f53b545d86e4d
I've post it on Reddit before but I need more help
https://www.reddit.com/r/VGC/s/DBOD51nWYO
The post explain most things and I've only changed Gengar EV
25+ Atk Rillaboom High Horsepower vs. 2 HP / 14 Def Gengar-Mega: 118-140 (86.1 - 102.1%) -- 12.5% chance to OHKO
I also found that H-arc isn't a safe Kingambit counter, sometimes forces me to bring Kommo-O in a unsafe matchup
A slightest mistake even RNG would make this team collapse so please help me find better version with margin of error.
https://pokepast.es/d6c3f65310fe7cca
First self made (serious) team for my first OTS tournament
Haven't done any of the EVs as I have little experience with the mons. Excadrill will probably be max speed max ATK, but the others I imagine wanting some bulk. Are there any benchmarks I could and should EV for? Any suggestions on set changes are also welcome 🙂
https://pokepast.es/3f74d05a1e34f208
What should I improve I build this team around defog strategy and imprison what should I improve here ?
Garchomp-Mega-Z @ Garchompite Z
Ability: Rough Skin
EVs: 32 SpA / 18 SpD / 16 Spe
Timid Nature
Level: 50
- Dragon Pulse
- Earth Power
- Power Gem
- Protect
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
Level: 50
- Hyper Voice
- Psychic
- Mystical Fire
- Protect
Volcarona @ Focus Sash
Ability: Flame Body
EVs: 2 HP / 32 SpA / 32 Spe
Modest Nature
Level: 50
- Heat Wave
- Bug Buzz
- Tailwind
- Protect
Rillaboom @ Miracle Seed
Ability: Grassy Surge
EVs: 24 HP / 32 Atk / 2 SpD / 8 Spe
Adamant Nature
Level: 50
- Wood Hammer
- Grassy Glide
- Fake Out
- Taunt
Basculegion (M) @ Choice Scarf
Ability: Adaptability
EVs: 27 Atk / 12 Def / 27 Spe
Jolly Nature
Level: 50
- Wave Crash
- Flip Turn
- Aqua Jet
- Last Respects
Sneasler @ White Herb
Ability: Unburden
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
Level: 50
- Close Combat
- Dire Claw
- Throat Chop
- Fake Out
that garchomp is very good, it holds all the damages of every timid garchomp z and shots, and outspeeds the modest ones
i love this gardevoir, and the sash volcarona works amazingly for me
i can win without too much trouble against starchu, sand, full rain, golisopod rain, psyspam, hard tr. generally the team works. my bad matchup is sun with venusaur. now, guess what won the last regional and is everywhere? exactly, sun with venusaur. i need help to fix the team just to hold its own against sun or double weather
sorry for the huge wall of text
ValkrixVGC Champions league #05 finals game!
feel free to look it over I want to learn everything about the game changes as well as battles and tactics from scratch but this is what is currently listed but all are built accordingly
Hi
Hi
I need tips and tricks on how to lead with good pokemons what to think when selecting my top 4
I need help with EVs
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