Currently the website doesn't appear to be sending emails, I couldn't get it to send me the shader setting files and they didn't end up in my junk/spam folder.
My issue is that I have a lot of trouble seeing ore (iron in particular) and I don't think it's displaying properly for me. I've tried with almost every shader, though I'd prefer to use Complementary Unbound if possible. I have LabPBR set and POM turned on. I did follow the instructions on the website for settings, and even removed all my other mods just to be safe. The only mods I have running are Continuity, EMF, ETF, Fabric API, Iris, Polytone, and Sodium. The only resourcepack I'm using is Optimum Realism R3.8.0 512x
The first pic is using Complementary Unbound, on the left is an iron ore. The ore when underground is practically impossible to see. It does have emissive on, so I can see a glow but then I have to mine all around the glowing area to find the ore.
The second pic is using Kappa, while the ore is a little easier to see, a new issue is introduced. On the right is a birch log, it seems 'dark' pixels instead get turned up brighter than the sun. This brightness happens with many different entities including bat eyes, cow eyes, even leaves falling from trees are blinding.
I've tried just about every other shader in the list and for most of them I have trouble seeing the iron ore. Is this working as intended or is there a setting I've boofed up somewhere?
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