Godforge Reveals New Character Texture Upgrades

Summary

On Godforge we celebrate 40k members by showcasing the creative director and 3D character team’s texture work. The post shares before and after baked lighting color maps that reduce blown out colors and introduce hand painted textures to increase depth and visual quality. These improvements will arrive in Early Access later this year without raising device performance costs.

We hit 40k members here on discord so I thought as a thank you I would share some of the work our creative director Dan & the 3D character team are doing. These will not be in for Beta but will be for Early Access.
Attached are before and after baked lighting colour maps. The idea is to reduce the blown out colours and to hand paint textures to increase depth and quality of the heroes without increasing performance cost on devices!
You can see the insane difference!! I cannot wait to see these come in game later in the year!

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