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Master Ball Trick Room Team Guide | Pokémon VGC Strategy

Made it to master ball with this team! It is a lot of fun & a little cheesy 🧀🧀.

The goal is to set trick room with oranguru & then use instruct to farm flinches or double drop bombs. There is a noticeable lack of protect. My goal is to last long enough to set trick room twice with Guru. If that happens I feel I have a pretty good chance at victory.

Abundant Rock Slide > for charizard y/pelliper teams & the surprising amount of double flinches it yields with instruct.

Solar Beam > need for mega swampert. Also has come in handy against a lot of Bascu.

Body Press > even without defense EV , hits quite hard with Torkoal base defense. Has K.O. a lot of maushold & Kanga on my climb.

Non mega Gorlurk iron fist build > I like Drain punch being a 1hko bomb that restores my health bar. I ran mega for awhile in Ultra Ball and did not like it.

So my biggest question would be WHERE on this hyper offense trick room team would YOU like to see Protect?

Next question is where could I go to learn how to optimize the EV's on my specific team?

Favorite way to run the team that took me to master ball :

Oranguru / Hatterne
Mawile / Torkoal

Set trick room turn 1. Bait into attacking hatterne with DG pressure, instructed on turn 2.

Once Hatterne is k.o. bring in torkoal to consecutive instructed eruptions or mawile to cleanup. Sucker punch saved for the turn trick room ends unless needed.

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50 messages

Building a Competitive VGC Team: Duo Synergy Strategies

Saw the synergy Maushold + Annihilape has, as well as Coaching Sneasler + Ceruledge, and remembered seeing a while ago that while building teams in low power formats, it can help to think of Duos, 2 pokemon who together can Run Wild, so I decided to put the four of them on a team together

However I'm having trouble figuring out what the final duo should be. I tested aero and floette, and I didn't like the feel of it. they're strong together, but they didn't click with the team the way I'd like them to. Currently, with the 4 mon core, the team suffers heavy weaknesses to flying, psychic, and ground. (ghost too but with maushold and follow me it's less of an issue) so I need a good duo that can fill the back of whatever I bring, or be the lead, and that ideally are good answers to those 4 types.

Obv Dark types come to mind since I'm struggling with psychic and ghost defensively, but the problem is the two main dark types in the format, incin and gambit, both amplify the already glaring ground weakness. I thought about something like eelektross and corviknight, these two help with flying and ground, and corv resists electric, but the two just don't really click together the way I'd like

I was running Ice Punch on Annihilape for while as a ground answer, but honestly I wasn't feeling it and I like the guaranteed crit from storm throw to get around bulky set up pokemon

the sets I've selected for the core four are below; lemme know if you have any ideas

Sneasler @ Focus Sash
Ability: Poison Touch
Level: 50
EVs: 15 HP / 18 Atk / 1 SpD / 32 Spe
Jolly Nature
- Dire Claw
- Fake Out
- Coaching
- Close Combat

Ceruledge @ Colbur Berry
Ability: Flash Fire
Level: 50
EVs: 32 HP / 32 Atk / 2 Spe
Adamant Nature
- Bitter Blade
- Bulk Up
- Shadow Sneak
- Protect

Maushold-Four @ Chople Berry
Ability: Friend Guard
Level: 50
EVs: 32 HP / 2 Def / 32 Spe
Timid Nature
- Beat Up
- Super Fang
- Follow Me
- Protect

Annihilape @ Sitrus Berry
Ability: Defiant
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Rage Fist
- Drain Punch
- Storm Throw
- Protect

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78 messages

Mega Scrafty VGC Team Building Guide | Pokémon Champions

Hello, rn im planing a mega Scrafty team but i feel like missing a weather interrupt. My current Team is as follows:

Scrafty @ Scraftinite
Ability: Intimidate
Level: 50
EVs: 32 HP / 32 Atk / 1 Def / 1 SpD
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Fake Out

Primarina @ Life Orb
Ability: Liquid Voice
Level: 50
EVs: 32 HP / 1 Def / 32 SpA / 1 SpD
Modest Nature
- Hyper Voice
- Moonblast
- Calm Mind
- Protect

Staraptor @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 32 HP / 2 Atk / 32 Spe
Jolly Nature
- Final Gambit
- Close Combat
- U-turn
- Dual Wingbeat

Arcanine-Hisui @ Focus Sash
Ability: Rock Head
Level: 50
EVs: 32 HP / 32 Atk / 1 Def / 1 SpD
Adamant Nature
- Flare Blitz
- Head Smash
- Extreme Speed
- Protect

Sinistcha @ Sitrus Berry
Ability: Hospitality
Level: 50
EVs: 32 HP / 2 Def / 32 SpD
Sassy Nature
- Matcha Gotcha
- Trick Room
- Rage Powder
- Life Dew

Farigiraf @ Colbur Berry
Ability: Armor Tail
Level: 50
EVs: 32 HP / 32 Def / 2 SpD
Bold Nature
- Psychic
- Helping Hand
- Trick Room
- Protect

I can change everything but i want to keep Scrafty and Primarena

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2 messages

Optimizing Trick Room Teams: Mega Crabominable VGC Advice

I made a trick room team with mega crabominable, and I noticed it kinda has a particularly hard time against sun teams and that I don't use its sun mode a lot. Any advice on which pokemon to switch Torkoal and/inceneroar for to have a better match-up against sun teams? Been thinking of maybe running Mega Blastoise as an option to bring in instead of crabominable for that

7 messages

Pokémon VGC Team Building & Strategy Discussion

So I made a team that I feel like has good coverage. At first I made this team to counter TR. Then I just started pairing Pokémon together for the best synergy. Just looking for insight on what y’all might think about the team or what I can do/change to make this better!

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13 messages

Best 2nd Mega for Raichu VGC Teams | Pokémon Champions

Im using the raichu Y Team from michaelderbeste and originally it had foette as the 2nd mega but he switched to mawhile because it has a good fairy resist but why not just run metagross? What would u guys pick as the 2nd mega? Floette, mawhile, metagross or somethig else? Thx in advance 🙂 had the best sucess with floette because it fits the setup theme with calm mind to make it super strong and good with the fake out support. Havent tried metagross yet tho


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4 messages

Pokémon VGC Team Building Help: Clefable & Pelipper Advice

I used this team in a tournament (its the team I asked help for a day or 2 ago) I did decent with the team, Im just noticing that my clefable and peliper arent very helpful (as in I feel like they have anti synergy here since I can never find a time to use them but its ALWAYS peliper, clefable is fine its just the thunderwave moveslot I dont see myself using) clefable is fine IMO but I dont see myself using thunderwave. any advice on this?

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2 messages

Need help for team improvement

hi guys, i've been running this team, but i rarely ever use garchomp - do you think anything else could be better (like an incineroar or a basculegion or idk) : https://pokepast.es/ba7eb94e2a3030e4

Also apparently my floette set is bad but i like draining kiss and calm mind so idk

2 messages

Mega Mawile Trick Room Team: VGC Strategy & Feedback

This is a Trick Room team built around Mega Mawile. It includes a fast Garchomp, specifically optimized to OHKO Mega Charizard Y, and a slow Ninetales designed to overwrite rain immediately. The Ninetales also serves as a check to Archaludon with Overheat and can pressure Swampert with Solar Beam. I substitute these two in place of Incineroar when facing rain or Charizard-based teams. Since I am new to VGC, this is my first self-built team, and I would love some suggestions or feedback


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19 messages

Mastering Mega Eelektross in VGC: Team Building Guide

Getting back into VGC after a short break, I played champions at launch but dropped until recently, while its not a mandatory focus I would like to play a team core that can include M Eelektross, would appreciate any advice or knowledge on what pairings play into it and or what team I could be running to achieve the best results with it at this point in time (I do have VGC experience prior playing from SWSH through Reg I SV, so I dont need a coach so much I do a meta breakdown/team suggestion)

12 messages

Arash Ommati's Team

Hello everyone! I have been wanting to build Arash Ommati's Protect The King team for the next season in a couple of hours. We got the natures, items and the moves but not the spread.

Any Pros willing to help me out and give me a hand to look out for threats in the M-B regulation?

Optimizing Gholdengo & Scrafty VGC Infestation Teams

it's the standard zard y - toxapex set but instead of metagross and hydreigon for its second core i wanna try using mega scrafty

the idea is to set up screens with grim and infestation and then parting shot into double intimidate by scrafty.

I'm using gholdengo as the cover for scrafty but honestly I'm not sure about this gholdengo. this is my first time playing vgc and don't know anything about how to pilot this cheese man.

since i have no speed control, i ended up using scarf max special atk set with trick but i haven't played enough of it. in theory trick infestation should be really good but i want to know if there are any other options i could use


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10 messages