Project Lucid Prototype Discussion

Summary

Gaming Grid announces Project Lucid concept prototype covering design and technical progress. The post outlines a ‘dream like’ level formula, motion matching ambitions and the need for 20-30 animations per action plus motion capture funding. It emphasizes building pipeline confidence, creating proof of concept, and increasing community collaboration to improve the project.

youngjewel-44 OP

Lets discuss about the project here directly

youngjewel-44 OP

https://drive.google.com/drive/folders/1zsIcfyyw8IckC5nLS5d-rDiAHN3JYNGh?usp=drive_link

youngjewel-44 OP
youngjewel-44 OP

in game

youngjewel-44 OP

all of our systems are running at O(1) meaning constant time complexity

youngjewel-44 OP

our logivs are awesome , our code is clean

youngjewel-44 OP

but we lack animations

youngjewel-44 OP

as we dug our own grave going for motion matching for fluidity

youngjewel-44 OP

now we need atleast 20-30 anims for each action

youngjewel-44 OP

5

youngjewel-44 OP

because we follow a concept called "dream like" its a new formula where each level feels like its own genre connected with linear setpiece levels

youngjewel-44 OP

everything happening is in the mind of our player so we got the freedom to change visuals and go crazy

youngjewel-44 OP

motion matched anims need lots and lots of funds , we need a full fleged mption capture studio for it

youngjewel-44 OP

activision khud outsource krta h dusro se for their anims

youngjewel-44 OP

fir bhi agr hum khud krna chahiye millions fukenge

youngjewel-44 OP

sab hoga

youngjewel-44 OP

dw

youngjewel-44 OP

promotion badme

youngjewel-44 OP

phele proof of concept

youngjewel-44 OP

first we need to be spot on 101% confident in our pipeline

youngjewel-44 OP

3 saal se yeh concept dimag m h but officially diversion history dekhe toh project repo isi saal bana h

youngjewel-44 OP

maybe 2-3 months

youngjewel-44 OP

yeah 12th sept se repo suru hua h

youngjewel-44 OP

3 months jisme 1 mahina exams ki wajah se sab bandh tha

youngjewel-44 OP

fulll time krte toh 1 mahine m hojata

youngjewel-44 OP

connections

youngjewel-44 OP

audience opinion

youngjewel-44 OP

and moral motivation

youngjewel-44 OP

i dont like indian game dev ecosystem rn so i usually dont go anywhere

youngjewel-44 OP

no one talks about collaboration and innovation everyone is busy attending events and boasting their 2d mobile games

youngjewel-44 OP

wha mai 2023 se hoon

youngjewel-44 OP

wha se mai opinion lete rheta hoon

youngjewel-44 OP

but wha connections nhi h

youngjewel-44 OP

community ke sath jitna engagement hota utna game improve hoga

youngjewel-44 OP

yes

youngjewel-44 OP

nhi

youngjewel-44 OP

indian game dev scene se har man chuka hoon

youngjewel-44 OP

favouritism peak pe h

youngjewel-44 OP

collab mindset ek community m spread krnepe ayega

youngjewel-44 OP

ajh log nhi hai kal ayenge is sv m bhi

youngjewel-44 OP

suru se hi agr mindset create hogya ek space banjayega age jake'

cleverheron-90

what do you need now tell us ur requirements

youngjewel-44 OP

march tak wait kro

cleverheron-90

Ok

youngjewel-44 OP

all the screen shpts are from the game levels

youngjewel-44 OP

currently we're working on that just for the vision

youngjewel-44 OP

warna art side m abhi focus bhot hi minimal h

youngjewel-44 OP

i am trying to make mechanics feel rewarding after mastering with cool animations , fluidity and often tricks that can impact gameplay

youngjewel-44 OP

i think yeh approach lunga rather than yk get skills

youngjewel-44 OP

exp

youngjewel-44 OP

coins

youngjewel-44 OP

nah

youngjewel-44 OP

no currency is necessary

youngjewel-44 OP

we've fixed turn in place

youngjewel-44 OP

now our movement system feels really ood

youngjewel-44 OP

good

youngjewel-44 OP

sure

youngjewel-44 OP

yeah done

youngjewel-44 OP

just ping me 15 mins before

youngjewel-44 OP

yes

youngjewel-44 OP

if youre free now

youngjewel-44 OP

ook

cleverheron-90

and these mechanics which are in development is a gem of this community

cleverheron-90

we can bet more polished parkour than recent assassin's creed games

cleverheron-90

Haha 🤣

cleverheron-90

for this project which we are developing specifically here we need atleast 10M USD

cleverheron-90

It's purely physics based momentum everything

cleverheron-90

Main thing is this team who is working on this don't have proper environment artist

cleverheron-90

Ahh don't mix up 😂 he is working on project lucid not bhangarh

cleverheron-90

Bhangarh forum is different

cleverheron-90

As I said we are working on different projects at same time

cleverheron-90

:kekw:

cleverheron-90

And there is no need of parkour in horror game of Bhangarh

cleverheron-90

Ohh

cleverheron-90

Understandable

cleverheron-90

Btw I appreciate what u said

cleverheron-90

Thanks for ur kind words

cleverheron-90

well he promised me to give a playable demo in march

cleverheron-90

Of his game

youngjewel-44 OP

Were inspired from the game vector and trying to integrate momentum based mechanics with motion matching
I don't think any game has this level of depth in Parkour in 3D

Though it's not primarily a Parkour game but it's an integral part of traversal

youngjewel-44 OP

We also have wound grabbing, body fracture system and gore

youngjewel-44 OP

We are already building a playable demo as we know without that nothing matters

youngjewel-44 OP

We have an entire version history with version numbers , TD and overall pipeline structure that helped us make the demo

youngjewel-44 OP

Our own tools and own plugins

youngjewel-44 OP

GDD we will work on after we get some interest in the project in terms of financials

youngjewel-44 OP

Many are concerned about GDD first but I think it will be better if our words in the pitch deck concisely matches with the demo in their hands , this will build confidence and will help investors know our capabilities

cleverheron-90
youngjewel-44 OP

No

youngjewel-44 OP

Showcase where?

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