Optimum Realism Adapts to Vibrant Visuals
Summary
Optimum Realism announces adapting its Bedrock raytracing art style to the Vibrant Visuals aesthetic and continuing development. The overhaul targets 32x, 64x, 128x and 256x resolutions, with most Java blocks complete and future work planned for mob and entity texturing. This update matters because it shifts direction for BetterGood on Bedrock and outlines the next major development stages.
Hey !
For some time, I've been reworking the Bedrock version of Optimum Realism for Vibrant Visuals, and after a lot of trial and error, I'm happy to announce that I'll indeed be adapting and continuing the art and the style over to Vibrant Visuals, from the Raytracing visual-appearance of the texturepack on Bedrock.
As things have settled for the BetterGood™ on Bedrock Edition, and the deteriorating condition of RTX, will be soon adapting to the art style of Vibrant Visuals, and we're gonna focus more on the 32x, 64x, 128x, and 256x.
As the majority of blocks are complete on Java Edition, this is the next major overhaul planned, apart from texturing mobs and other entities in general, which is a HUGE task in itself, but it's something I'd rather do slowly and artistically over the course of months.
Some updates were made to Java Edition as well.
https://www.patreon.com/optimumrealism/posts/optimum-realism-168851914
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