Mega Frosslass Team Improvement Advice
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Summary
On Pokémon Champions | VGC Battles & Tournaments a member asks for improvements to a Mega Frosslass team, EV spreads for Primarina, and whether Rotom should run Electroweb or Thunder Wave. The thread discusses matchup notes versus Basculegion, speed control concerns, Volt Switch value, and Sneasler support, making it useful for players refining VGC teams and counterplay strategies.
This is my current mega forsslass team and I was wondering if you have any tips to improve it ?
I also need help with evs spreads for primirina
btw would elctroweb or thunderwave be better on rotom

I like volt switch on my rotoms but this team doesn't have a whole lot of speed control so I'd prob go electroweb
How has your matchup into basculegion felt?
I only played this team 3 times and havent faced a basculegion yet
but I think rotom can be pretty good into basculegion
or maybe typhlosion since it outspeeds
mega frosslass also outspeeds a choice scarf basculegion
Even adamant scarf basc outruns timid lass
I'm running a similar team and my main counterplay has been gambit but since you have sneasler instead I figured I'd ask how it felt
ill prob play a couple more games today and let u know
btw whats ur team
channel
Sounds good I've been laddering exclusively mega lass since release so I'm curious what other variants of it have felt like for people
i played delphx and floette before so im kinda new to frosslass
i added sneasler cause I was trying to help cover the teams weakness to fighting types
and also its good into floette
btw how does thunderbolt do against bascuelgion?
Modest is 62% to OHKO most basc
If they invest in bulk your odds get worse or stop KOing altogether
Which fighting types specifically are you trying to cover for because you have two ghosts and a prim?
idk why i typed fighting i meant rock lmao
also sneasler has fakeout
which can help set up aurora veild easier if needed
been haveing success with this team

playing around basculegion is kinda weird
but doable if I pivot switches right
but I dont think its worth increasing my weakness to fire in order to have kingambit
I mean you don't really seem too fire weak with rotom chomp prim on the team
But ya I agree Y is probably not a super fun matchup for this team
i would prob switch out water rotom to have king gambit
i mean I could switch out typhlosion but i really like hte playstyle of typhlosion
and also being able to lead double ghost is usuefull when trying to get rid of trick room setters or tailwind
Yeah I don't think you need Gambit here
Just a plan for basc
It's on like a quarter of teams and threatens an ohko on 4 members of your team
Oh nvm crash doesn't blow up chomp unless rain is up
Ok I ran the calc and typhlosion can't really ever ohko basc if you're timid but modest actually still gets the jump and makes shadow ball a coin flip to KO 2hp0def
i was thinking of running grass rotom to kill basc but that bascially makes rotom weak to a bunch of other stuff
lowk might rund kingambit if basc becomes a problem
so far ive been able to deal with it
I don't think you need a pokemon change tbh the team is solid into the rest of the field
Grass rotom is especially dicey if you run into a team playing both zard Y and basc
ya true
Which is way more common than you'd think
Just a gameplan change should be fine tbh
Like leading chomp and baiting a flip turn to trigger rough skin and get the necessary chip for typhlosion to pick it up in an endgame
btw u said that a modest Typhlosion either puts basc on 2hp or kills right
Yeah you lose the jump on timid scarf rotoms but otherwise your typh just hits 10% harder
alr prob gonna run that
I would like to suggest flamethrower over infernal parade just to have a single target fire move on typh
Since infernal parade doesn't actually deal much damage and typh doesn't have enough free turns on the field usually to fish for burns
i was using infernal parade cause I can paralyze a rlly strong pokemon and typh can clean it up
if needed
but ill also try flamethrower
cause i barely do that anuwasy
That idea works but it mostly works just because your typh is moving first
Why use infernal parade's 130bp when you can just click a max power eruption at that point
ya true its kinda situational
I also like flamethrower so that you're less likely to get own zoned by wide guard
Because otherwise you can't deal fire damage with wide guard on the field
ya true prob gonna add flamethrower
I was also gonna add sash on garchomp since im not using sash on anything else anyways
Yeah high key playing around potential sash chomp endgames is tough and most people won't actually be expecting it
Plus dropping haban berry lets you drop any bulk you might've had and go for more damage
Bro wide guard an you are cooked