Mega Frosslass Team Improvement Advice

Summary

On Pokémon Champions | VGC Battles & Tournaments a member asks for improvements to a Mega Frosslass team, EV spreads for Primarina, and whether Rotom should run Electroweb or Thunder Wave. The thread discusses matchup notes versus Basculegion, speed control concerns, Volt Switch value, and Sneasler support, making it useful for players refining VGC teams and counterplay strategies.

wildkernel-40 OP

This is my current mega forsslass team and I was wondering if you have any tips to improve it ?
I also need help with evs spreads for primirina
btw would elctroweb or thunderwave be better on rotom

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sharpcactus-39

I like volt switch on my rotoms but this team doesn't have a whole lot of speed control so I'd prob go electroweb

sharpcactus-39

How has your matchup into basculegion felt?

wildkernel-40 OP

I only played this team 3 times and havent faced a basculegion yet

wildkernel-40 OP

but I think rotom can be pretty good into basculegion

wildkernel-40 OP

or maybe typhlosion since it outspeeds

wildkernel-40 OP

mega frosslass also outspeeds a choice scarf basculegion

sharpcactus-39

Even adamant scarf basc outruns timid lass

sharpcactus-39

I'm running a similar team and my main counterplay has been gambit but since you have sneasler instead I figured I'd ask how it felt

wildkernel-40 OP

ill prob play a couple more games today and let u know

wildkernel-40 OP

btw whats ur team

sharpcactus-39

channel

sharpcactus-39

Sounds good I've been laddering exclusively mega lass since release so I'm curious what other variants of it have felt like for people

wildkernel-40 OP

i played delphx and floette before so im kinda new to frosslass

wildkernel-40 OP

i added sneasler cause I was trying to help cover the teams weakness to fighting types

wildkernel-40 OP

and also its good into floette

wildkernel-40 OP

btw how does thunderbolt do against bascuelgion?

sharpcactus-39

Modest is 62% to OHKO most basc

sharpcactus-39

If they invest in bulk your odds get worse or stop KOing altogether

sharpcactus-39

Which fighting types specifically are you trying to cover for because you have two ghosts and a prim?

wildkernel-40 OP

idk why i typed fighting i meant rock lmao

wildkernel-40 OP

also sneasler has fakeout

wildkernel-40 OP

which can help set up aurora veild easier if needed

wildkernel-40 OP

been haveing success with this team

wildkernel-40 OP

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wildkernel-40 OP

playing around basculegion is kinda weird

wildkernel-40 OP

but doable if I pivot switches right

wildkernel-40 OP

but I dont think its worth increasing my weakness to fire in order to have kingambit

sharpcactus-39

I mean you don't really seem too fire weak with rotom chomp prim on the team

sharpcactus-39

But ya I agree Y is probably not a super fun matchup for this team

wildkernel-40 OP

i would prob switch out water rotom to have king gambit

wildkernel-40 OP

i mean I could switch out typhlosion but i really like hte playstyle of typhlosion

wildkernel-40 OP

and also being able to lead double ghost is usuefull when trying to get rid of trick room setters or tailwind

sharpcactus-39

Yeah I don't think you need Gambit here

sharpcactus-39

Just a plan for basc

sharpcactus-39

It's on like a quarter of teams and threatens an ohko on 4 members of your team

sharpcactus-39

Oh nvm crash doesn't blow up chomp unless rain is up

sharpcactus-39

Ok I ran the calc and typhlosion can't really ever ohko basc if you're timid but modest actually still gets the jump and makes shadow ball a coin flip to KO 2hp0def

wildkernel-40 OP

i was thinking of running grass rotom to kill basc but that bascially makes rotom weak to a bunch of other stuff

wildkernel-40 OP

lowk might rund kingambit if basc becomes a problem

wildkernel-40 OP

so far ive been able to deal with it

sharpcactus-39

I don't think you need a pokemon change tbh the team is solid into the rest of the field

sharpcactus-39

Grass rotom is especially dicey if you run into a team playing both zard Y and basc

wildkernel-40 OP

ya true

sharpcactus-39

Which is way more common than you'd think

sharpcactus-39

Just a gameplan change should be fine tbh

sharpcactus-39

Like leading chomp and baiting a flip turn to trigger rough skin and get the necessary chip for typhlosion to pick it up in an endgame

wildkernel-40 OP

btw u said that a modest Typhlosion either puts basc on 2hp or kills right

sharpcactus-39

Yeah you lose the jump on timid scarf rotoms but otherwise your typh just hits 10% harder

wildkernel-40 OP

alr prob gonna run that

sharpcactus-39

I would like to suggest flamethrower over infernal parade just to have a single target fire move on typh

sharpcactus-39

Since infernal parade doesn't actually deal much damage and typh doesn't have enough free turns on the field usually to fish for burns

wildkernel-40 OP

i was using infernal parade cause I can paralyze a rlly strong pokemon and typh can clean it up

wildkernel-40 OP

if needed

wildkernel-40 OP

but ill also try flamethrower

wildkernel-40 OP

cause i barely do that anuwasy

sharpcactus-39

That idea works but it mostly works just because your typh is moving first

sharpcactus-39

Why use infernal parade's 130bp when you can just click a max power eruption at that point

wildkernel-40 OP

ya true its kinda situational

sharpcactus-39

I also like flamethrower so that you're less likely to get own zoned by wide guard

sharpcactus-39

Because otherwise you can't deal fire damage with wide guard on the field

wildkernel-40 OP

ya true prob gonna add flamethrower

wildkernel-40 OP

I was also gonna add sash on garchomp since im not using sash on anything else anyways

sharpcactus-39

Yeah high key playing around potential sash chomp endgames is tough and most people won't actually be expecting it

sharpcactus-39

Plus dropping haban berry lets you drop any bulk you might've had and go for more damage

ivoryunicorn-80

Bro wide guard an you are cooked

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