Garchomp-Mega-Z @ Garchompite Z
Ability: Rough Skin
EVs: 32 SpA / 18 SpD / 16 Spe
Timid Nature
Level: 50
- Dragon Pulse
- Earth Power
- Power Gem
- Protect
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
Level: 50
- Hyper Voice
- Psychic
- Mystical Fire
- Protect
Volcarona @ Focus Sash
Ability: Flame Body
EVs: 2 HP / 32 SpA / 32 Spe
Modest Nature
Level: 50
- Heat Wave
- Bug Buzz
- Tailwind
- Protect
Rillaboom @ Miracle Seed
Ability: Grassy Surge
EVs: 24 HP / 32 Atk / 2 SpD / 8 Spe
Adamant Nature
Level: 50
- Wood Hammer
- Grassy Glide
- Fake Out
- Taunt
Basculegion (M) @ Choice Scarf
Ability: Adaptability
EVs: 27 Atk / 12 Def / 27 Spe
Jolly Nature
Level: 50
- Wave Crash
- Flip Turn
- Aqua Jet
- Last Respects
Sneasler @ White Herb
Ability: Unburden
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
Level: 50
- Close Combat
- Dire Claw
- Throat Chop
- Fake Out
that garchomp is very good, it holds all the damages of every timid garchomp z and shots, and outspeeds the modest ones
i love this gardevoir, and the sash volcarona works amazingly for me
i can win without too much trouble against starchu, sand, full rain, golisopod rain, psyspam, hard tr. generally the team works. my bad matchup is sun with venusaur. now, guess what won the last regional and is everywhere? exactly, sun with venusaur. i need help to fix the team just to hold its own against sun or double weather
sorry for the huge wall of text