Building Teams with Mega Barbaracle & Mega Emboar | VGC

Summary

The Pokémon Champions | VGC Battles & Tournaments server explores a unique team-building challenge featuring the least used Megas: Barbaracle and Emboar. This announcement breaks down how to optimize these underutilized Pokémon using Shell Smash, Trick Room, and specific EV spreads to overcome their competitive weaknesses. It is a must-read for trainers looking to innovate their VGC strategies and master off-meta picks.

nobleanchor-28 OP

Just for shits and giggles, I want to see if I can make a decent team off of the least used megas (based on limitless tcg data. Bottom two this season are apparently... Mega Barbaracle and Mega Emboar. Oh boy.

Right away we have some problems. Both are weak to ground, water, and psychic. Not great types to be weak to all in all. Additionally, they are both in a very awkward speed tier at 75 and 88 speed. Lastly, Emboar can't really hit ground types and Barbaracle can't really hit water types.

This is my solution:

Barbaracle: This guy has one thing going for him and thats tough claws+shell smash. After a shell smash, the only mons in the format he can't ohko reliably are basculegion and M-Venusaur (M-dragonite too but that doesnt count). We can't afford to miss any moves and so, unfortunately, we are dropping our rock attack. Poison Jab/Brick Break/ Liquidation/ Shell Smash. Max Attack, Max HP, and 2 Sp Def. No speed investment because after a ShellSmash we outspeed most anything but scarf chomp and scarf hydreigon. But to set up Shell Smash we need some help.

Emboar: Before we get to the support, lets look at emboar. Our best bet for this lad is probably to run min speed and use TR. 85 speed is still faster then we want to be but it is workable. This decision means we can shove 32 points straight into his DEF to allow us to potentially survive such hits as M-Aero dual wingbeat, talon flame dual wingbeat, and H-Arcanine Head Smash. We can shore up our weakest stat and boost our strongest with bulk up. It also gives us something to do incase they double our TR setter. Drain punch combos well with bulk up to keep emboar around, Heat Crash give us a fire attack without recoil (and in most matchups where fire matters, it will be the same base power, this only really hurts our venusaur matchup (Also, did you know mold breaker means that Emboar Flareblitz OHKO's M-Venusaur?) Sucker punch gives us coverage into psychic and ghosts and a form of priority.

1/several

sunnyquiver-34
sunnyquiver-34

i wanted to use babaracle, he seemed really good into the meta and like a good mon in theory with shell smash, tough claws, and high attack, with the rock and fighting typing

sunnyquiver-34

i'd change brick bread for something with bigger damage, maybe put on protect over liquidation, and switch poison jab for a rock move it actually gets stab and hits yard for

sunnyquiver-34

oooh i just noticed heatproof sin

sunnyquiver-34

and inner focus mudsdale?

sunnyquiver-34

acrobatics and rock slide sneasler?!?!

sunnyquiver-34

these sets are wild and I fw them

quickjewel-96

only one thread at a time please. If you are done with the other you can delete it

nobleanchor-28 OP

Sinistcha: Does literally everything we need it to. Heatproof plus colbur berry severely limits how reliably meta threats can fuck with our trick room, rage powder is neccesary for this team (follow me would be alot better given the grass weaknesses on barb and mudsdale but honestly, we have to make do). Standard set, save for the heatproof. We simply can't run both Occa and Colbur.

Mudsdale: One of the slowest mons in the game and the heaviest mon in the game, Mudsdale provides max power heavyslams into the threatening fairy types, and High Horsepower (pretend EQ isnt there) gives us ground stab. Roar prevents opposing teams from removing trick room and gives us a way to reset M-Staraptor and other setup sweepers. Passho berry lets us live all wave crash and pelipper weather ball.

Mimikyu: Back up TR setter, mental herb to block taunt. really hard to kill in one turn, more reliable then sinistcha but worse utility

Sneasler: I kept going over and over and over what mon to put here. Gambit, Starmie, heliolisk, Corviknight, A-ninetails, even fucking Simipour. Fake out

@quickjewel-96 only one thread at a time please. If you are done with the other you can delete it
nobleanchor-28 OP

Understood, will do

@quickjewel-96 only one thread at a time please. If you are done with the other you can delete it
nobleanchor-28 OP

Did that work?

@sunnyquiver-34 i'd change brick bread for something with bigger damage, maybe put on protect over liquidation, and…
nobleanchor-28 OP

After a shell smash, more damage is kind of overkill. With as horrible a defensive typing rock/fighting is, I figure that you can't afford any misses. No rock moves that are physical are fully accurate and none of them are contact moves for tough claws.

@sunnyquiver-34 and inner focus mudsdale?
nobleanchor-28 OP

No intimidate, no fake out stalling our TR

nobleanchor-28 OP

Ultimately, the goal was best of a bad situation

@nobleanchor-28 After a shell smash, more damage is kind of overkill. With as horrible a defensive typing rock/figh…
sunnyquiver-34

he gets close combat for more damage, and sure, none are acurate or contact, but stav is just that strong, and again, yard can prove difficult for your team. yard now survive sneasler rock slide and could steal matches

@nobleanchor-28 Did that work?
quickjewel-96

Yep thank you

@sunnyquiver-34 he gets close combat for more damage, and sure, none are acurate or contact, but stav is just that…
nobleanchor-28 OP

Yard is definitely really rough, but honestly im not bringing barb into yard. He needs a shell smash or he is kinda useles against opponents faster then him. Would lead Mimikyu Emboar, go for bulk up/trick room, and try the best from there. If they stop TR, +1 sucker does 50% to Yard and Emboar is only really threatened by sylveon on the standard sun team anywho.

On Barb, Close combat does more damage but you are rarely gonna get one off without a speed boost before getting merced by any mon with a decent power SE move

@nobleanchor-28 Yard is definitely really rough, but honestly im not bringing barb into yard. He needs a shell smas…
sunnyquiver-34

yeah, but shell smash doubles your speed aswell?

nobleanchor-28 OP

Punch harder.

Seriously though, these megas do pretty nutty damage after a single turn setting up, and I just didnt see a special attacker that made sense to me. Once Sini and Mudsdale were selected, needed mons that worked outside TR to help out Barbaracle and the special attackers that out sped charizard or basc or other threats just didnt provide the utility i was looking for, save for maybe a rotom form.

@sunnyquiver-34 yeah, but shell smash doubles your speed aswell?
nobleanchor-28 OP

Yeah, Barbaracle wouldn't be used on the TR mode

nobleanchor-28 OP

Like, Lead Barb/Sini or Barb/Sneasler to setup

nobleanchor-28 OP

Its not a good team, 100% admitting that

@nobleanchor-28 Yeah, Barbaracle wouldn't be used on the TR mode
sunnyquiver-34

then why are you scared of being slower? 140 speed is alot

@nobleanchor-28 Its not a good team, 100% admitting that
sunnyquiver-34

im gonna eventually make a team with him, he seems really interesting

@sunnyquiver-34 then why are you scared of being slower? 140 speed is alot
nobleanchor-28 OP

Before Shell Smash, you are outsped and ohko'd by the most common mons in the format (Ychu, Chomp, Star, Sneasler, Delphox, ScarfBasc, excadrill outside sand, meta fross, annhilape, etc. etc.)

nobleanchor-28 OP

130 Def, 106 SpD aint what it used to be.

nobleanchor-28 OP

Whims moonblast does almost 98% off of a base 77 SpA

nobleanchor-28 OP

If you are gonna have 7 weaknesses, you gotta be way fast.

@nobleanchor-28 Just for shits and giggles, I want to see if I can make a decent team off of the least used megas (…
silvercactus-53

Cool and all until they ask what is the delphox answer

silvercactus-53

This just dies to the standard double redirection team

silvercactus-53

Mega staraptor also goes dummy

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